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ZO_GAMEPAD_MARKET_BUNDLE_PRODUCT_WIDTH = 620
ZO_GAMEPAD_MARKET_BUNDLE_PRODUCT_HEIGHT = 270
ZO_GAMEPAD_MARKET_INDIVIDUAL_PRODUCT_WIDTH = 407
ZO_GAMEPAD_MARKET_INDIVIDUAL_PRODUCT_HEIGHT = 270
ZO_GAMEPAD_MARKET_PRODUCT_TEMPLATE = "ZO_Gamepad_MarketProductTemplate"
ZO_GAMEPAD_MARKET_PRODUCT_BUNDLE_ATTACHMENT_TEMPLATE = "ZO_Gamepad_MarketProductBundleAttachmentTemplate"
ZO_GAMEPAD_MARKET_PRODUCT_BUNDLE_ITEM_ATTACHMENT_TEMPLATE = "ZO_Gamepad_MarketProductBundleItemAttachmentTemplate"
ZO_GAMEPAD_MARKET_PRODUCT_BUNDLE_COLLECTIBLE_ATTACHMENT_TEMPLATE = "ZO_Gamepad_MarketProductBundleCollectibleAttachmentTemplate"
ZO_GAMEPAD_MARKET_BLANK_TILE_TEMPLATE = "ZO_Gamepad_MarketBlankTileTemplate"
ZO_GAMEPAD_MARKET_PRODUCT_RENDER_SIZE_STANDARD = 0
ZO_GAMEPAD_MARKET_PRODUCT_RENDER_SIZE_WIDE = 1
ZO_GAMEPAD_MARKET_PRODUCT_CONTENT_TOP_INSET_Y = 11
ZO_GAMEPAD_MARKET_PRODUCT_CONTENT_X_INSET = 25
ZO_GAMEPAD_MARKET_PRODUCT_CONTENT_BOTTOM_INSET_Y = - 20
--account for the fade that we add to the sides of the callout
ZO_GAMEPAD_MARKET_PRODUCT_CALLOUT_X_OFFSET = 5
local SINGLE_ITEM_COUNT = 1
--
--[[ Gamepad Market Product ]] --
--
end
{
}
end
return ZO_GAMEPAD_MARKET_PRODUCT_TEMPLATE
end
do
local BUNDLE_PRODUCT_WIDTH_POWER_OF_TWO = 1024
local BUNDLE_PRODUCT_HEIGHT_POWER_OF_TWO = 512
local BUNDLE_TEXTURE_WIDTH_COORD = ZO_GAMEPAD_MARKET_BUNDLE_PRODUCT_WIDTH / BUNDLE_PRODUCT_WIDTH_POWER_OF_TWO
local BUNDLE_TEXTURE_HEIGHT_COORD = ZO_GAMEPAD_MARKET_BUNDLE_PRODUCT_HEIGHT / BUNDLE_PRODUCT_HEIGHT_POWER_OF_TWO
local INDIVIDUAL_PRODUCT_WIDTH_POWER_OF_TWO = 512
local INDIVIDUAL_PRODUCT_HEIGHT_POWER_OF_TWO = 512
local INDIVIDUAL_TEXTURE_WIDTH_COORD = ZO_GAMEPAD_MARKET_INDIVIDUAL_PRODUCT_WIDTH / INDIVIDUAL_PRODUCT_WIDTH_POWER_OF_TWO
local INDIVIDUAL_TEXTURE_HEIGHT_COORD = ZO_GAMEPAD_MARKET_INDIVIDUAL_PRODUCT_HEIGHT / INDIVIDUAL_PRODUCT_HEIGHT_POWER_OF_TWO
local coordRight , coordBottom
coordRight = INDIVIDUAL_TEXTURE_WIDTH_COORD
coordBottom = INDIVIDUAL_TEXTURE_HEIGHT_COORD
coordRight = BUNDLE_TEXTURE_WIDTH_COORD
coordBottom = BUNDLE_TEXTURE_HEIGHT_COORD
end
end
end
function ZO_GamepadMarketProduct : PerformLayout ( description , cost , discountedCost , discountPercent , icon , background , isNew , isFeatured )
end
function ZO_GamepadMarketProduct : LayoutCostAndText ( description , cost , discountPercent , discountedCost , isNew )
ZO_MarketProductBase . LayoutCostAndText ( self , description , cost , discountPercent , discountedCost , isNew )
if cost > discountedCost then
self . textCallout : SetAnchor ( BOTTOMLEFT , self . previousCost , TOPLEFT , ZO_GAMEPAD_MARKET_PRODUCT_CALLOUT_X_OFFSET - 2 , 4 ) -- x offset to account for strikethrough
else
self . cost : SetAnchor ( BOTTOMLEFT , self . control , BOTTOMLEFT , ZO_GAMEPAD_MARKET_PRODUCT_CONTENT_X_INSET , ZO_GAMEPAD_MARKET_PRODUCT_CONTENT_BOTTOM_INSET_Y )
self . textCallout : SetAnchor ( BOTTOMLEFT , self . cost , TOPLEFT , ZO_GAMEPAD_MARKET_PRODUCT_CALLOUT_X_OFFSET , 4 )
end
end
end
else
return false
end
end
end
end
end
end
-- Changing the render size switches the background being used for the tile
-- This allows us to change backgrounds without re-calling Show()
end
end
-- Used for explicity show/hide without re-laying out the data via :Show
end
-- Used for cycling through preview items in the preview screen
end
end
end
else
end
end
else
return SINGLE_ITEM_COUNT
end
end
if stackCount > SINGLE_ITEM_COUNT then
end
end
do
local BLANK_HINT = ""
local IS_PURCHASEABLE = true
local SINGLE_PRODUCT_INDEX = 1
self . isCollectible = ( not self : IsBundle ( ) ) and GetMarketProductNumCollectibles ( self . marketProductId ) > 0
local collectibleId , _ , name , type , description , owned , isPlaceholder = GetMarketProductCollectibleInfo ( self : GetId ( ) , SINGLE_PRODUCT_INDEX )
self . tooltipLayoutArgs = { categoryName , name , nil , unlockState , IS_PURCHASEABLE , description , BLANK_HINT , isPlaceholder }
end
end
end
end
end
end
GAMEPAD_TOOLTIPS : LayoutItemWithStackCountSimple ( tooltip , self . itemLink , stackCount , ZO_ITEM_TOOLTIP_HIDE_INVENTORY_BODY_COUNT , ZO_ITEM_TOOLTIP_HIDE_BANK_BODY_COUNT )
else
end
end
do
local MARKET_PRODUCT_FOCUS_STATE_UNFOCUSED = 1
local MARKET_PRODUCT_FOCUS_STATE_FOCUSED = 2
local MARKET_PRODUCT_STORE_STATE_DEFAULT = 1 -- Not Purchased, Not On Sale, Not New
local MARKET_PRODUCT_STORE_STATE_PURCHASED = 2
local MARKET_PRODUCT_STORE_STATE_ON_SALE = 3
local MARKET_PRODUCT_STORE_STATE_NEW = 4
local MARKET_PRODUCT_COLOR_MAP =
{
[ MARKET_PRODUCT_FOCUS_STATE_UNFOCUSED ] =
{
[ MARKET_PRODUCT_STORE_STATE_DEFAULT ] = ZO_MARKET_DIMMED_COLOR ,
[ MARKET_PRODUCT_STORE_STATE_PURCHASED ] = ZO_MARKET_PRODUCT_PURCHASED_DIMMED_COLOR ,
[ MARKET_PRODUCT_STORE_STATE_ON_SALE ] = ZO_MARKET_DIMMED_COLOR ,
[ MARKET_PRODUCT_STORE_STATE_NEW ] = ZO_MARKET_DIMMED_COLOR ,
} ,
[ MARKET_PRODUCT_FOCUS_STATE_FOCUSED ] =
{
[ MARKET_PRODUCT_STORE_STATE_DEFAULT ] = ZO_MARKET_SELECTED_COLOR ,
[ MARKET_PRODUCT_STORE_STATE_PURCHASED ] = ZO_MARKET_PRODUCT_PURCHASED_COLOR ,
[ MARKET_PRODUCT_STORE_STATE_ON_SALE ] = ZO_MARKET_SELECTED_COLOR ,
[ MARKET_PRODUCT_STORE_STATE_NEW ] = ZO_MARKET_SELECTED_COLOR ,
} ,
}
end
-- Update Product style is called during show, product refresh, and on selection changed.
-- Effectively Dims, Brightens and Desaturates products according to focus and product state
local focusedState = isFocused and MARKET_PRODUCT_FOCUS_STATE_FOCUSED or MARKET_PRODUCT_FOCUS_STATE_UNFOCUSED
local productNameState = isPurchased and MARKET_PRODUCT_STORE_STATE_PURCHASED or MARKET_PRODUCT_STORE_STATE_DEFAULT
local costState = MARKET_PRODUCT_STORE_STATE_DEFAULT
if isPurchased then
costState = MARKET_PRODUCT_STORE_STATE_PURCHASED
else
end
local textCalloutBackgroundColor
if onSale then
textCalloutBackgroundColor = isFocused and ZO_MARKET_PRODUCT_ON_SALE_COLOR or ZO_MARKET_PRODUCT_ON_SALE_DIMMED_COLOR
elseif isNew then
textCalloutBackgroundColor = isFocused and ZO_MARKET_PRODUCT_NEW_COLOR or ZO_MARKET_PRODUCT_NEW_DIMMED_COLOR
end
if textCalloutBackgroundColor then
end
local backgroundColor = isFocused and ZO_MARKET_PRODUCT_BACKGROUND_BRIGHTNESS_COLOR or ZO_MARKET_DIMMED_COLOR
local crownsColor = isFocused and ZO_MARKET_SELECTED_COLOR or ZO_MARKET_DIMMED_COLOR
local previousCostColor = isFocused and ZO_DEFAULT_TEXT or ZO_DISABLED_TEXT
end
end
--
--[[ Gamepad Market Product Bundle Attachment ]] --
--
end
return ZO_GAMEPAD_MARKET_PRODUCT_BUNDLE_ATTACHMENT_TEMPLATE
end
end
return false
end
end
end
end
return false
end
return true
end
end
end
--
--[[ Gamepad Market Product Bundle Item Atachment ]] --
--
end
return ZO_GAMEPAD_MARKET_PRODUCT_BUNDLE_ITEM_ATTACHMENT_TEMPLATE
end
function ZO_GamepadMarketProductBundleItemAttachment : ShowAsBundleItem ( marketProductId , iconFile , name , itemQuality , requiredLevel , itemCount , itemLink , attachmentIndex , background )
end
end
end
end
GAMEPAD_TOOLTIPS : LayoutItemWithStackCount ( tooltip , self . itemLink , stackCount , ZO_ITEM_TOOLTIP_HIDE_INVENTORY_BODY_COUNT , ZO_ITEM_TOOLTIP_HIDE_BANK_BODY_COUNT )
end
end
--
--[[ Gamepad Market Product Bundle Collectible Attachment ]] --
--
ZO_GamepadMarketProductBundleCollectibleAttachment = ZO_GamepadMarketProductBundleAttachment : Subclass ( )
end
return ZO_GAMEPAD_MARKET_PRODUCT_BUNDLE_COLLECTIBLE_ATTACHMENT_TEMPLATE
end
function ZO_GamepadMarketProductBundleCollectibleAttachment : ShowAsBundleCollectible ( marketProductId , iconFile , name , unlocked , tooltipLayoutArgs , collectibleIndex , background )
if unlocked then
self . purchaseLabelControl : SetText ( GetString ( "SI_COLLECTIBLEUNLOCKSTATE" , COLLECTIBLE_UNLOCK_STATE_UNLOCKED_OWNED ) )
end
ZO_MarketClasses_Shared_ApplyTextColorToLabel ( self . purchaseLabelControl , unlocked , ZO_DEFAULT_TEXT , ZO_SELECTED_TEXT )
end
do
LAYOUT_UNLOCKED_ARG_INDEX = 4
local collectibleId , _ , _ , _ , _ , owned = GetMarketProductCollectibleInfo ( self . bundle : GetId ( ) , self . collectibleIndex )
if owned then
self . purchaseLabelControl : SetText ( GetString ( "SI_COLLECTIBLEUNLOCKSTATE" , COLLECTIBLE_UNLOCK_STATE_UNLOCKED_OWNED ) )
end
end
end
end
end
end
end
end
end
return SINGLE_ITEM_COUNT
end
--
--[[ Gamepad Market Blank Product ]] --
--
ZO_GamepadMarketBlankProduct = ZO_Object . MultiSubclass ( ZO_MarketBlankProductBase , ZO_GamepadMarketProduct )
end
end
end
end
return ZO_GAMEPAD_MARKET_BLANK_TILE_TEMPLATE
end |