ESO Lua File v100012

libraries/zo_spinner/gamepad/zo_spinner_gamepad.lua

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ZO_Spinner_Gamepad = ZO_Spinner:Subclass()
function ZO_Spinner_Gamepad:New(...)
    return ZO_Spinner.New(self, ...)
end
GAMEPAD_SPINNER_DIRECTION_VERTICAL = 1
GAMEPAD_SPINNER_DIRECTION_HORIZONTAL = 2
local function GetMagnitude(direction)
    if direction == GAMEPAD_SPINNER_DIRECTION_VERTICAL then
        return DIRECTIONAL_INPUT:GetY(ZO_DI_LEFT_STICK, ZO_DI_DPAD)
    end
    return DIRECTIONAL_INPUT:GetX(ZO_DI_LEFT_STICK, ZO_DI_DPAD)
end
function ZO_Spinner_Gamepad:Initialize(control, min, max, stickDirection, spinnerMode, accelerationTime, magnitudeQueryFunction)
    local IS_GAMEPAD = true
    ZO_Spinner.Initialize(self, control, min, max, IS_GAMEPAD, spinnerMode, accelerationTime)
    self.stickDirection = stickDirection or GAMEPAD_SPINNER_DIRECTION_HORIZONTAL
    self:SetActive(false)
end
function ZO_Spinner_Gamepad:SetActive(active)
    ZO_Spinner.SetEnabled(self, active)
    if self.active ~= active then
        self.active = active
        if self.active then
            DIRECTIONAL_INPUT:Activate(self, self.control)
        else
            if(self.lastInput ~= nil) then
                self:OnButtonUp()
                self.lastInput = nil
            end
            DIRECTIONAL_INPUT:Deactivate(self)
        end
    end
end
function ZO_Spinner_Gamepad:Activate()
    self:SetActive(true)
end
function ZO_Spinner_Gamepad:Deactivate()
    self:SetActive(false)
end
local DIRECTION_INCREMENT = 1
local DIRECTION_DECREMENT = -1
local MAGNITUDE_THRESHOLD = 0.1
function ZO_Spinner_Gamepad:UpdateDirectionalInput()
    local magnitude = self.magnitudeQueryFunction(self.stickDirection)
    local input = nil
    if(magnitude > MAGNITUDE_THRESHOLD) then
        input = DIRECTION_INCREMENT
    elseif(magnitude < -MAGNITUDE_THRESHOLD) then
        input = DIRECTION_DECREMENT
    end
    if(input ~= self.lastInput) then
        if(self.lastInput ~= nil) then
            self:OnButtonUp()
        end
        if(input ~= nil) then
            self:OnButtonDown(input)
        end
        self.lastInput = input
    end
end