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local PRIORITY_DEFAULT = 1
local PRIORITY_MOST_RECENT_CHARACTER = 2
local PRIORITY_PLAYER_CHOSEN = 3
local g_characterDataList = {}
local g_bestSelectionData = nil
local g_bestSelectionIndex = nil
local g_playerSelectedCharacterId
return g_characterDataList
end
return dataEntry
end
end
end
if characterData.veteranRank and characterData.veteranRank > 0 then
else
end
end
local className = characterData.class and GetClassName(characterData.gender, characterData.class) or GetString(SI_UNKNOWN_CLASS)
if characterData.veteranRank and characterData.veteranRank > 0 then
else
end
end
if characterData.veteranRank and characterData.veteranRank > 0 then
else
end
end
local raceName = characterData.race and GetRaceName(characterData.gender, characterData.race) or GetString(SI_UNKNOWN_RACE)
local className = characterData.class and GetClassName(characterData.gender, characterData.class) or GetString(SI_UNKNOWN_CLASS)
local locationName = characterData.location ~= 0 and GetLocationName(characterData.location) or GetString(SI_UNKNOWN_LOCATION)
end
return g_bestSelectionData
end
return g_bestSelectionIndex
end
g_playerSelectedCharacterId = id
end
do
local g_bestSelectionPriority = 0
local g_mostRecentCharId
local name, gender, level, veteranRank, class, race, alliance, id, locationId, needsRename = GetCharacterInfo(i)
-- Because of the way the messaging works, ensure this character doesn't already exist in the table.
if(characterData == nil) then
characterData = { name = name, gender = gender, level = level, veteranRank = veteranRank, class = class, race = race, alliance = alliance, id = id, location = locationId, needsRename = needsRename, index = #g_characterDataList + 1 }
if(g_bestSelectionPriority < PRIORITY_DEFAULT) then
g_bestSelectionPriority = PRIORITY_DEFAULT
g_bestSelectionData = characterData
g_bestSelectionIndex = i
end
g_bestSelectionPriority = PRIORITY_PLAYER_CHOSEN
g_bestSelectionData = characterData
g_bestSelectionIndex = i
end
if(g_bestSelectionPriority < PRIORITY_MOST_RECENT_CHARACTER) then
g_bestSelectionPriority = PRIORITY_MOST_RECENT_CHARACTER
g_bestSelectionData = characterData
g_bestSelectionIndex = i
end
end
end
end
function ZO_CharacterSelect_OnCharacterListReceivedCommon(eventCode, numCharacters, maxCharacters, mostRecentlyPlayedCharacterId, numCharacterDeletesRemaining, maxCharacterDeletes)
g_mostRecentCharId = mostRecentlyPlayedCharacterId
g_bestSelectionPriority = 0
g_bestSelectionData = nil
g_characterDataList = {}
if(numCharacters > 0) then
for i = 1, numCharacters do
end
end
end
end
defVersionInfo = ""
end |