ESO Lua File v100012

pregame/optionspanels/gamepad/optionspanels_gamepad.lua

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--Pregame Options Table
GAMEPAD_SETTINGS_DATA =
{
    [SETTING_PANEL_CINEMATIC] =
    {
        {
            panel = SETTING_PANEL_CINEMATIC,
            system = SETTING_TYPE_CUSTOM,
            settingId = OPTIONS_CUSTOM_SETTING_GAMEPAD_PREGAME_VIEW_CREDITS,
        },
        {
            panel = SETTING_PANEL_CINEMATIC,
            system = SETTING_TYPE_CUSTOM,
            settingId = OPTIONS_CUSTOM_SETTING_GAMEPAD_PREGAME_PLAY_CINEMATIC,
        },
    },
    [SETTING_PANEL_CAMERA] =
    {
        {
            panel = SETTING_PANEL_GAMEPAD,
            system = SETTING_TYPE_GAMEPAD,
            settingId = GAMEPAD_SETTING_INVERT_Y,
        },
        {
            panel = SETTING_PANEL_GAMEPAD,
            system = SETTING_TYPE_GAMEPAD,
            settingId = GAMEPAD_SETTING_CAMERA_SENSITIVITY,
        },
    },
    [SETTING_PANEL_GAMEPLAY] =
    {
        {
            panel = SETTING_PANEL_GAMEPAD,
            system = SETTING_TYPE_GAMEPAD,
            settingId = GAMEPAD_SETTING_VIBRATION,
        },
    },
    [SETTING_PANEL_VIDEO] =
    {
        {
            panel = SETTING_PANEL_VIDEO,
            system = SETTING_TYPE_CUSTOM,
            settingId = OPTIONS_CUSTOM_SETTING_GAMMA_ADJUST,
        },
        {
            panel = SETTING_PANEL_VIDEO,
            system = SETTING_TYPE_CUSTOM,
            settingId = OPTIONS_CUSTOM_SETTING_SCREEN_ADJUST,
        },
    },
    [SETTING_PANEL_AUDIO] =
    {
        {
            panel = SETTING_PANEL_AUDIO,
            system = SETTING_TYPE_AUDIO,
            settingId = AUDIO_SETTING_AUDIO_VOLUME,
            header = SI_AUDIO_OPTIONS_GENERAL,
        },
        {
            panel = SETTING_PANEL_AUDIO,
            system = SETTING_TYPE_AUDIO,
            settingId = AUDIO_SETTING_MUSIC_ENABLED,
        },
        {
            panel = SETTING_PANEL_AUDIO,
            system = SETTING_TYPE_AUDIO,
            settingId = AUDIO_SETTING_MUSIC_VOLUME,
        },
        {
            panel = SETTING_PANEL_AUDIO,
            system = SETTING_TYPE_AUDIO,
            settingId = AUDIO_SETTING_SOUND_ENABLED,
        },
        {
            panel = SETTING_PANEL_AUDIO,
            system = SETTING_TYPE_AUDIO,
            settingId = AUDIO_SETTING_AMBIENT_VOLUME,
        },
        {
            panel = SETTING_PANEL_AUDIO,
            system = SETTING_TYPE_AUDIO,
            settingId = AUDIO_SETTING_SFX_VOLUME,
        },
        {
            panel = SETTING_PANEL_AUDIO,
            system = SETTING_TYPE_AUDIO,
            settingId = AUDIO_SETTING_UI_VOLUME,
        },
        {
            panel = SETTING_PANEL_AUDIO,
            system = SETTING_TYPE_AUDIO,
            settingId = AUDIO_SETTING_VO_VOLUME,
        },
        {
            panel = SETTING_PANEL_AUDIO,
            system = SETTING_TYPE_AUDIO,
            settingId = AUDIO_SETTING_FOOTSTEPS_VOLUME,
        },
    },
}
if IsConsoleUI() then
    table.insert(GAMEPAD_SETTINGS_DATA[SETTING_PANEL_AUDIO], {
        panel = SETTING_PANEL_AUDIO,
        system = SETTING_TYPE_AUDIO,
        settingId = AUDIO_SETTING_VOICE_CHAT_VOLUME,
    })
end
local ZO_OptionsPanel_Gamepad_Pregame_ControlData =
{
    --Pregame Gamepad settings
    [SETTING_TYPE_CUSTOM] =
    {
        --View Credits
        [OPTIONS_CUSTOM_SETTING_GAMEPAD_PREGAME_VIEW_CREDITS] =
        {
            controlType = OPTIONS_INVOKE_CALLBACK,
            system = SETTING_TYPE_CUSTOM,
            panel = SETTING_PANEL_CINEMATIC,
            settingId = OPTIONS_CUSTOM_SETTING_GAMEPAD_PREGAME_VIEW_CREDITS,
            text = SI_GAME_MENU_CREDITS,
            callback = function()
                            SCENE_MANAGER:Push("gamepad_credits")
                        end
        },
        --Play Cinematic
        [OPTIONS_CUSTOM_SETTING_GAMEPAD_PREGAME_PLAY_CINEMATIC] =
        {
            controlType = OPTIONS_INVOKE_CALLBACK,
            system = SETTING_TYPE_CUSTOM,
            panel = SETTING_PANEL_CINEMATIC,
            settingId = OPTIONS_CUSTOM_SETTING_GAMEPAD_PREGAME_PLAY_CINEMATIC,
            text = SI_GAME_MENU_PLAY_CINEMATIC,
            callback = function() 
                            PregameStateManager_SetState("CharacterSelect_PlayCinematic")
                        end
        },
    }
}
ZO_SharedOptions_SettingsData[SETTING_PANEL_CINEMATIC] = ZO_OptionsPanel_Gamepad_Pregame_ControlData