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--Layout consts, defining the widths of the list's columns as provided by design--
ZO_GAMEPAD_SOCIAL_LIST_STATUS_WIDTH = 120 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
ZO_GAMEPAD_SOCIAL_LIST_CLASS_WIDTH = 120 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
ZO_GAMEPAD_SOCIAL_LIST_ALLIANCE_WIDTH = 120 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
ZO_GAMEPAD_SOCIAL_LIST_LEVEL_WIDTH = 120 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
ZO_GAMEPAD_SOCIAL_LIST_VETERAN_ICON_OFFSET_X = - 5
-----------------
-- Social List
-----------------
ZO_GamepadSocialListPanel = ZO_Object . MultiSubclass ( ZO_GamepadInteractiveSortFilterList , ZO_SocialOptionsDialogGamepad )
end
ZO_ScrollList_AddDataType ( self . list , ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_PRIMARY_DATA_TYPE , rowTemplate , ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_ROW_HEIGHT , function ( control , data ) self : SetupRow ( control , data ) end )
end
end
end
end
else
end
end
-- This function is meant to be overridden in subclasses to display the appropriate toolip information
end
end
end
end
local textColor2 = ZO_SELECTED_TEXT
local iconColor = ZO_SELECTED_TEXT
return textColor , iconColor , textColor2
end
local keybindDescriptor = { }
ZO_Gamepad_AddBackNavigationKeybindDescriptorsWithSound ( keybindDescriptor , GAME_NAVIGATION_TYPE_BUTTON , self : GetBackKeybindCallback ( ) )
if addKeybind then
end
end
end
local text = zo_strformat ( SI_GAMEPAD_GUILD_STATUS_SELECTOR_FORMAT , statusTexture , GetString ( "SI_PLAYERSTATUS" , i ) )
end
end
end
self . control : RegisterForEvent ( EVENT_PLAYER_STATUS_CHANGED , function ( _ , oldStatus , newStatus ) self : UpdateStatusDropdownSelection ( newStatus ) end )
end
-- this function is meant be overridden in a subclass
end
table . insert ( scrollData , ZO_ScrollList_CreateDataEntry ( ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_PRIMARY_DATA_TYPE , data ) )
end
end
end
--Do nothing
end
end
end
do
local STATUS_UPDATE_DELAY = 1
end
end
end
end
end
end
local IGNORE_CALLBACK = true
end |