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local LFG_BACKGROUND_TEXTURE_SQUARE_DIMENSION = 1024
local LFG_BACKGROUND_TEXTURE_USED_WIDTH = 940
ZO_LFG_BACKGROUND_TEXTURE_COORD_RIGHT = LFG_BACKGROUND_TEXTURE_USED_WIDTH / LFG_BACKGROUND_TEXTURE_SQUARE_DIMENSION
ZO_LFG_BACKGROUND_PADDING = 8
ZO_LFG_BACKGROUND_X = ZO_GAMEPAD_QUADRANT_2_3_WIDTH - 2 * ZO_LFG_BACKGROUND_PADDING
ZO_LFG_BACKGROUND_Y = ZO_LFG_BACKGROUND_X * LFG_BACKGROUND_TEXTURE_SQUARE_DIMENSION / LFG_BACKGROUND_TEXTURE_USED_WIDTH
--------------------------------------------
-- Grouping Tools Manager Gamepad
--------------------------------------------
local ENTRY_TYPE_ROLES = 1
local ENTRY_TYPE_LOCATION = 2
local ACTIVITY_TYPE_TO_LOCATION_ICON = {
[ LFG_ACTIVITY_CYRODIIL ] = "EsoUI/Art/LFG/Gamepad/LFG_activityIcon_cyrodiil.dds" ,
[ LFG_ACTIVITY_IMPERIAL_CITY ] = "EsoUI/Art/LFG/Gamepad/LFG_activityIcon_imperialCity.dds" ,
[ LFG_ACTIVITY_DUNGEON ] = "EsoUI/Art/LFG/Gamepad/LFG_activityIcon_normalDungeon.dds" ,
[ LFG_ACTIVITY_MASTER_DUNGEON ] = "EsoUI/Art/LFG/Gamepad/LFG_activityIcon_veteranDungeon.dds" ,
[ LFG_ACTIVITY_TRIAL ] = "EsoUI/Art/LFG/Gamepad/LFG_activityIcon_trial.dds" ,
}
entryType = entryType
}
return newEntry
end
local ZO_GroupingToolsManager_Gamepad = ZO_Object . MultiSubclass ( ZO_GroupingToolsManager_Shared , ZO_Gamepad_ParametricList_Screen )
return manager
end
if ( newState == SCENE_SHOWING ) then
elseif ( newState == SCENE_HIDDEN ) then
end
end )
CALLBACK_MANAGER : RegisterCallback ( "OnGroupStatusChange" , function ( ) self : RefreshHeader ( self . activeHeaderData ) end )
end
end
end
local tabsTable = { }
}
end
tabBarEntries = tabsTable
}
}
end
end
--Get the number of requests. For LFM searches, this actually returns the number of separate role requests.
--If searching for members, avoid showing an entry for every position we're looking to fill
numRequests = 1
end
local requestsByActivity = {
[ LFG_ACTIVITY_CYRODIIL ] = { } ,
[ LFG_ACTIVITY_IMPERIAL_CITY ] = { } ,
[ LFG_ACTIVITY_DUNGEON ] = { } ,
[ LFG_ACTIVITY_MASTER_DUNGEON ] = { } ,
[ LFG_ACTIVITY_TRIAL ] = { } ,
}
for i = 1 , numRequests do
end
else
local lfgIndices = requestsByActivity [ activityType ]
local isFirstEntry = true
for index = 1 , # lfgIndices do
if isFirstEntry then
isFirstEntry = false
else
end
end
end
end
end
if isSearching then
else
end
end
end
local isNotAvALocation = location . activityType ~= LFG_ACTIVITY_CYRODIIL and location . activityType ~= LFG_ACTIVITY_IMPERIAL_CITY
local scrollableSection = locationInfoControl : GetNamedChild ( "ScrollSection" ) : GetNamedChild ( "ScrollChild" )
if location . groupType then
groupSizeControl : SetText ( zo_strformat ( SI_LFG_LOCATION_GROUP_SIZE , ZO_GROUP_TYPE_TO_SIZE [ location . groupType ] ) )
else
end
if not isNotAvALocation then
end
local anchorControl = isNotAvALocation and groupSizeControl or campaignControl
if location . isLocked then
end
end
--ZO_Gamepad_ParametricList_Screen overrides
if entry then
local entryType = entryData . entryType
if entryType == ENTRY_TYPE_ROLES then
else
if entryType == ENTRY_TYPE_LOCATION then
end
end
end
end
end
list : AddDataTemplate ( "ZO_GroupingToolsGamepadLocationEntry" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
list : AddDataTemplateWithHeader ( "ZO_GroupingToolsGamepadLocationEntry" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadMenuEntryHeaderTemplate" )
listControl : SetAnchor ( point1 , relativeTo1 , relativePoint1 , offsetX1 , offsetY1 + ZO_ROLES_BAR_ADDITIONAL_HEADER_SPACE )
end
return false
end
return true
return ( locationData . isAllOption or not self : IsAllOptionSelected ( locationData . activityType ) ) and not locationData . isLocked
end
return false
end
if wasRoleSelected ~= isRoleSelected then
end
end
end
local selectDescriptor = {
keybind = "UI_SHORTCUT_PRIMARY" ,
}
local toggleQueueDescriptor = {
function ( )
end ,
keybind = "UI_SHORTCUT_SECONDARY" ,
function ( )
else
end
end ,
function ( )
return queueCanBeToggled and playerCanToggleQueue
end ,
}
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
selectDescriptor ,
toggleQueueDescriptor ,
editRolesDescriptor ,
}
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON )
end
end
--ZO_GroupingToolsManager_Shared overrides
end
end
end
return
end
return
end
self . mainList : AddEntry ( "ZO_GroupingToolsGamepadLocationEntry" , CreateListEntry ( { } , ENTRY_TYPE_ROLES ) )
for i = 1 , # locationsByActivity do
local location = locationsByActivity [ i ]
self . mainList : AddEntry ( "ZO_GroupingToolsGamepadLocationEntry" , CreateListEntry ( location , ENTRY_TYPE_LOCATION ) )
--Don't continue to add individual locations when the all option is selected
if location . isSelected and location . isAllOption then
break
end
end
self . mainList : SetSelectedIndex ( self . listIndexMemory [ activityType ] or 2 ) --don't select roles by default
end
--XML Callbacks
end |