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----------------------------------
--Grouping Tools Keyboard
----------------------------------
local LFM_MODE = 1
local LFG_MODE = 2
local MODE_STRINGS =
{
}
local minString
local maxString
else
end
if veteranRankMax > 0 then
local rank = veteranRankMax < maxRank and veteranRankMax or maxRank
else
end
if minString and maxString then
if minString == maxString then
else
end
else
end
end
return manager
end
--Initialization
end
{
alignment = KEYBIND_STRIP_ALIGN_CENTER ,
-- Invite to Group
{
keybind = "UI_SHORTCUT_PRIMARY" ,
end ,
end
} ,
-- Start Search
{
keybind = "UI_SHORTCUT_SECONDARY" ,
else
end
end ,
return false
end
return false
end
return not IsCurrentlySearchingForGroup ( ) and not groupFull and ( not self . playerIsGrouped or playerIsLeader )
end
} ,
-- Cancel Search
{
keybind = "UI_SHORTCUT_NEGATIVE" ,
end ,
end
} ,
}
end
--Activity Types
end
end
--Activities
end
end
else
end
end
--Set selected location to the one the LFG group just formed for.
end
end
end
end
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDDEN then
end
end
end
--Updates
return
end
end
end
if PREFERRED_ROLES then
end
end
end
--Select activity type from current search
end
end
end
local activityIsAvA = activityType == LFG_ACTIVITY_CYRODIIL or activityType == LFG_ACTIVITY_IMPERIAL_CITY
return
end
elseif activityIsAvA then
return
end
local name , levelMin , levelMax , veteranRankMin , veteranRankMax , groupType , passedReqs = GetLFGOption ( activityType , i )
if passedReqs then
local passesLevelorRankCheck = false
if playerVeteranRank == 0 then
passesLevelorRankCheck = playerLevel >= levelMin and playerLevel <= levelMax
else
passesLevelorRankCheck = playerVeteranRank >= veteranRankMin and playerVeteranRank <= veteranRankMax
end
local passesCollectibleRequirement = requiredCollectible == 0 or IsCollectibleUnlocked ( requiredCollectible )
if passesLevelorRankCheck and passesCollectibleRequirement and passesAVAZoneCheck then
activityType = activityType ,
activityIndex = i ,
levelMin = levelMin ,
levelMax = levelMax ,
veteranRankMin = veteranRankMin ,
veteranRankMax = veteranRankMax ,
groupType = groupType ,
}
end
end
end
end
end
end
local entry = self . locationsMenu : CreateItemEntry ( data . displayText , function ( ... ) self : OnLocationChanged ( ... ) end )
return entry
end
-- Addition of entry for the fake 'all' option to cause the c++ to queue for all entries in that activity type
local allString = ""
if activityType == LFG_ACTIVITY_DUNGEON then
elseif activityType == LFG_ACTIVITY_MASTER_DUNGEON then
end
local allIndex = numLfgOptions + 1
local entry = self : AddLocationEntry ( { activityType = activityType , activityIndex = allIndex , groupType = LFG_GROUP_TYPE_REGULAR , displayText = allString } )
end
end
if numRequests > 1 then --all is the only option that searches on multiple locations
elseif numRequests > 0 then
end
else
if previouslySelectedLocation then
return data . activityType == previouslySelectedLocation . activityType and data . activityIndex == previouslySelectedLocation . activityIndex
end
end
else
end
end
else
self : AddLocationEntry ( { displayText = GetString ( SI_GROUPING_TOOLS_PANEL_NONE_AVAILABLE ) , isEmptyEntry = true } )
end
end
--Global XML
end |