- ingame/map/worldmap.lua:2904 --
IsNormalizedPointInsideMapBounds(xLoc, yLoc)
- ingame/map/worldmap.lua:3012 --
IsNormalizedPointInsideMapBounds(xLoc, yLoc)
- ingame/map/worldmap.lua:3453 --
IsNormalizedPointInsideMapBounds(x, y)
- ingame/map/worldmap.lua:3536 --
IsNormalizedPointInsideMapBounds(startNX, startNY)
- ingame/map/worldmap.lua:3536 --
IsNormalizedPointInsideMapBounds(endNX, endNY)
- ingame/map/worldmap.lua:3604 --
IsNormalizedPointInsideMapBounds(normalizedX, normalizedY)
- ingame/map/worldmap.lua:4261 --
IsNormalizedPointInsideMapBounds(NX, NY)
- ingame/map/worldmap.lua:5013 --
IsNormalizedPointInsideMapBounds(locX, locY)
- ingame/map/worldmap.lua:5127 --
IsNormalizedPointInsideMapBounds(spawnX, spawnY)
- ingame/map/worldmap.lua:5140 --
IsNormalizedPointInsideMapBounds(currentX, currentY)
- ingame/map/worldmap.lua:5165 --
IsNormalizedPointInsideMapBounds(normalizedX, normalizedY)
- ingame/map/worldmap.lua:5232 --
IsNormalizedPointInsideMapBounds(normalizedX, normalizedY)
- ingame/map/worldmap.lua:5247 --
IsNormalizedPointInsideMapBounds(normalizedX, normalizedY)
- ingame/map/worldmap.lua:5450 --
IsNormalizedPointInsideMapBounds(normalizedX, normalizedY)
- ingame/map/worldmap.lua:6255 --
IsNormalizedPointInsideMapBounds(x, y)
- ingame/map/worldmap.lua:6341 --
IsNormalizedPointInsideMapBounds(x, y)