- ingame/map/worldmap.lua:6373 --
g_mapRefresh:AddRefreshGroup("keep",
{
RefreshAll = RefreshKeeps,
RefreshSingle = RefreshKeep,
IsShown = IsPresentlyShowingKeeps,
})
- ingame/map/worldmap.lua:6380 --
g_mapRefresh:AddRefreshGroup("keepNetwork",
{
RefreshAll = function()
if(g_keepNetworkManager) then
g_keepNetworkManager:RefreshLinks()
end
end,
IsShown = IsPresentlyShowingKeeps,
})
- ingame/map/worldmap.lua:6390 --
g_mapRefresh:AddRefreshGroup("avaObjectives",
{
RefreshAll = RefreshAvAObjectives,
IsShown = IsPresentlyShowingKeeps,
})
- ingame/map/worldmap.lua:6396 --
g_mapRefresh:AddRefreshGroup("group",
{
RefreshAll = ZO_WorldMap_RefreshGroupPins,
})