- ingame/characterwindow/keyboard/characterwindow_keyboard.lua:305 --
ZO_Character:RegisterForEvent(EVENT_UNIT_CREATED, OnUnitCreated)
- ingame/characterwindow/keyboard/characterwindow_keyboard.lua:306 --
ZO_Character:RegisterForEvent(EVENT_INVENTORY_FULL_UPDATE, FullInventoryUpdated)
- ingame/characterwindow/keyboard/characterwindow_keyboard.lua:307 --
ZO_Character:RegisterForEvent(EVENT_INVENTORY_SINGLE_SLOT_UPDATE, InventorySlotUpdated)
- ingame/characterwindow/keyboard/characterwindow_keyboard.lua:308 --
ZO_Character:RegisterForEvent(EVENT_INVENTORY_SLOT_LOCKED, InventorySlotLocked)
- ingame/characterwindow/keyboard/characterwindow_keyboard.lua:309 --
ZO_Character:RegisterForEvent(EVENT_INVENTORY_SLOT_UNLOCKED, InventorySlotUnlocked)
- ingame/characterwindow/keyboard/characterwindow_keyboard.lua:310 --
ZO_Character:RegisterForEvent(EVENT_CURSOR_PICKUP, HandleCursorPickup)
- ingame/characterwindow/keyboard/characterwindow_keyboard.lua:311 --
ZO_Character:RegisterForEvent(EVENT_CURSOR_DROPPED, HandleCursorCleared)
- ingame/characterwindow/keyboard/characterwindow_keyboard.lua:312 --
ZO_Character:RegisterForEvent(EVENT_PLAYER_DEAD, OnPlayerDead)
- ingame/characterwindow/keyboard/characterwindow_keyboard.lua:313 --
ZO_Character:RegisterForEvent(EVENT_PLAYER_ALIVE, OnPlayerAlive)
- ingame/characterwindow/keyboard/characterwindow_keyboard.lua:314 --
ZO_Character:RegisterForEvent(EVENT_PLAYER_ACTIVATED, OnPlayerActivated)
- ingame/characterwindow/keyboard/characterwindow_keyboard.lua:340 --
ZO_Character:RegisterForEvent(EVENT_LEVEL_UPDATE, OnLevelUpdate)
- ingame/characterwindow/keyboard/characterwindow_keyboard.lua:341 --
ZO_Character:RegisterForEvent(EVENT_ACTIVE_WEAPON_PAIR_CHANGED, OnActiveWeaponPairChanged)