1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 |
local MAX_CHATTER_OPTIONS = 10 -- keep this updated with the keybinds
local CHATTER_OPTION_INDENT = 30
local REWARD_STRIDE = 2
local REWARD_PADDING_X = 20
local REWARD_PADDING_Y = 10
local REWARD_SIZE_X = 240
local REWARD_SIZE_Y = 52
local REWARD_ROOT_OFFSET_X = 0
local REWARD_ROOT_OFFSET_Y = 10
local ENABLED_PLAYER_OPTION_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_CHATTER_PLAYER_OPTION ) )
local SEEN_PLAYER_OPTION_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_GENERAL , INTERFACE_GENERAL_COLOR_DISABLED ) )
local DISABLED_PLAYER_OPTION_COLOR = ZO_ERROR_COLOR
local DISABLED_UNUSABLE_PLAYER_OPTION_COLOR = ZO_DISABLED_TEXT
local HIGHLIGHT_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_HIGHLIGHT ) )
--Keyboard Interaction
---------------------
return interaction
end
if ( newState == SCENE_HIDDEN ) then
end
end
end
--create options
CreateControlRangeFromVirtual ( self . chatterOptionName , self . control : GetNamedChild ( "PlayerAreaOptions" ) , self . chatterOptionName , 1 , MAX_CHATTER_OPTIONS )
local currentAnchor = ZO_Anchor : New ( TOPLEFT , ZO_InteractWindowPlayerAreaOptions , TOPLEFT , CHATTER_OPTION_INDENT , 0 )
local previousOption
for i = 1 , MAX_CHATTER_OPTIONS do
previousOption = currentOption
end
--create rewards
self . givenRewardPool = ZO_ControlPool : New ( self . questRewardName , self . control : GetNamedChild ( "RewardArea" ) , "Given" )
self . currencyRewardPool = ZO_ControlPool : New ( self . currencyTemplateName , self . control : GetNamedChild ( "RewardArea" ) , "Currency" )
end
self . titleControl : SetText ( zo_strformat ( GetString ( SI_INTERACT_TITLE_FORMAT ) , GetUnitName ( "interact" ) ) )
for i = 1 , MAX_CHATTER_OPTIONS do
end
end
local INTERACTION_AREA_PERC_WIDTH = 0.4
local INTERACTION_AREA_RIGHT_OFFSET_PERC = 0.0534
divider : SetAnchor ( RIGHT , GuiRoot , TOPRIGHT , - uiWidth * INTERACTION_AREA_RIGHT_OFFSET_PERC , uiHeight * . 5 )
local interactionElementWidth = uiWidth * INTERACTION_AREA_PERC_WIDTH
for i = 1 , MAX_CHATTER_OPTIONS do
end
end
if chatterControl . isImportant then
end
end
end
end
else
end
end
end
end
if useDisabledColor and not optionUsable then
elseif useDisabledColor then
end
end
if ( option . chosenBefore ) then
else
end
end
function ZO_Interaction : PopulateChatterOption ( controlID , optionIndex , optionText , optionType , optionalArg , isImportant , chosenBefore , importantOptions )
local chatterData = self : GetChatterOptionData ( optionIndex , optionText , optionType , optionalArg , isImportant , chosenBefore )
optionControl . optionType = chatterData . optionType
optionControl . isImportant = chatterData . isImportant
optionControl . chosenBefore = chatterData . chosenBefore
optionControl . gold = chatterData . gold
optionControl . optionText = chatterData . optionText
if optionControl . isImportant then
importantOptions [ # importantOptions + 1 ] = optionControl
end
if ( chatterData . optionsEnabled ) then
if ( chatterData . optionUsable ) then
else
end
if ( chatterData . iconFile ) then
end
return textHeight
end
return 0
end
-- NOTE: The -10 and 120 come from the XML offset...see how $(parent)TopBG is set up.
self . control : GetNamedChild ( "BottomBG" ) : SetAnchor ( BOTTOMLEFT , optionControl , BOTTOMLEFT , - 10 - CHATTER_OPTION_INDENT , 120 )
end
end
end
end
end
end
end
local anchorIndex = 0
local ROOT_REWARD_ANCHOR = ZO_Anchor : New ( TOPLEFT , self . control : GetNamedChild ( "RewardAreaHeader" ) , BOTTOMLEFT , 0 , 0 )
local rewardCurrencyOptions = { showTooltips = true , font = "ZoFontConversationQuestReward" , iconSize = 24 , iconSide = LEFT }
g_numItemRewardsForQuest = 0
local moneyAnchorControl = ZO_InteractWindowRewardAreaHeader
local moneyControls = { }
local numRewards = # rewardData
local confirmError
if ( # moneyControls ~= 0 ) then
end
--warn the player they aren't going to get their money when they hit complete
else
end
creatorFunc ( control , reward . name , reward . amount , reward . icon , reward . meetsUsageRequirement , reward . quality )
-- Money rewards do not get box-anchored, they're shown after all the reward icons (or immediately if there were no icons)
ZO_Anchor_BoxLayout ( ROOT_REWARD_ANCHOR , control , anchorIndex , REWARD_STRIDE , REWARD_PADDING_X , REWARD_PADDING_Y , REWARD_SIZE_X , REWARD_SIZE_Y , REWARD_ROOT_OFFSET_X , REWARD_ROOT_OFFSET_Y )
anchorIndex = anchorIndex + 1
-- Controls in the first column and last row serve as the anchor for the money reward control
end
end
end
end
local rewardWindowHeight = zo_ceil ( anchorIndex / REWARD_STRIDE ) * ( REWARD_SIZE_Y + REWARD_PADDING_Y ) + 50
local initialMoneyControl = moneyControls [ 1 ]
if ( initialMoneyControl ) then
rewardWindowHeight = rewardWindowHeight + ( # moneyControls * 28 )
end
return confirmError
end
return INTERACT_GOLD_ICON
end
end
end
--XML Handlers
--------------
end
end
local highlight = ZO_InteractWindowPlayerAreaHighlight
if label . isImportant then
end
INTERACTION . currentMouseLabel = label
end
if label . isImportant then
end
INTERACTION . currentMouseLabel = nil
end
ZO_Tooltips_SetupDynamicTooltipAnchors ( ItemTooltip , control , ComparativeTooltip1 , ComparativeTooltip2 )
end
end
end
end
end
end
end |