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end
ZO_GamepadStoreListComponent . Initialize ( self , scene , ZO_MODE_STORE_REPAIR , GetString ( SI_STORE_MODE_REPAIR ) )
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDING then
end
end )
self : CreateModeData ( SI_STORE_MODE_REPAIR , ZO_MODE_STORE_REPAIR , "EsoUI/Art/Vendor/vendor_tabIcon_repair_up.dds" , fragment , self . keybindStripDescriptor )
end
if reason == INVENTORY_UPDATE_REASON_DURABILITY_CHANGE then
end
end
end
end
end
-- Repair screen keybind
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
}
GAME_NAVIGATION_TYPE_BUTTON ,
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON )
end
local cost = selectedItem . repairCost
return true
else
return false , GetString ( "SI_ITEMREPAIRREASON" , ITEM_REPAIR_CANT_AFFORD_REPAIR ) -- "You can't afford to repair this item"
end
end
local bagId = selectedItem . bagId
local slotIndex = selectedItem . slotIndex
end
function ZO_GamepadStoreRepair : SetupEntry ( control , data , selected , selectedDuringRebuild , enabled , activated )
self : SetupStoreItem ( control , data , selected , selectedDuringRebuild , enabled , activated , data . repairCost , not ZO_STORE_FORCE_VALID_PRICE , ZO_MODE_STORE_REPAIR )
if conditionControl then
end
end
if inventoryData then
end
end
end |