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ESO Function Data v100019
Add()
Function Aliases
- No known aliases for this function.
Global Function Definitions
Local Function Definitions
- No known local definitions for this function.
Function Calls
- common/gamepad/zo_gamepadparametricscrolllistscreen.lua:349 -- g_updateCooldownManager:Add(self)
- ingame/battleground/battlegroundobjectivestatedisplay.lua:130 -- layout:Add(self)
- ingame/campaign/campaignbrowserdialogs.lua:141 -- timeLockedDialog.radioButtonGroup:Add(timeLockedDialog.setNowButton)
- ingame/campaign/campaignbrowserdialogs.lua:142 -- timeLockedDialog.radioButtonGroup:Add(timeLockedDialog.setOnEndButton)
- ingame/campaign/campaignbrowserdialogs.lua:343 -- timeLockedDialog.radioButtonGroup:Add(timeLockedDialog.useAlliancePointsButton)
- ingame/campaign/campaignbrowserdialogs.lua:344 -- timeLockedDialog.radioButtonGroup:Add(timeLockedDialog.useGoldButton)
- ingame/chatsystem/sharedchatsystem.lua:177 -- self.commandHistory:Add(text)
- ingame/chatsystem/sharedchatsystem.lua:832 -- self.tabGroup:Add(tab)
- ingame/crowncrates/crowncratespackchoosing.lua:177 -- self.boxMouseInputGroup:Add(frontMousePlane, ZO_MOUSE_INPUT_GROUP_MOUSE_OVER)
- ingame/crowncrates/crowncratespackchoosing.lua:178 -- self.boxMouseInputGroup:Add(lid.top, ZO_MOUSE_INPUT_GROUP_MOUSE_OVER)
- ingame/crowncrates/crowncratespackopening.lua:251 -- self.mouseInputGroup:Add(self.activateCollectibleKeybindControl, ZO_MOUSE_INPUT_GROUP_MOUSE_OVER)
- ingame/fence/keyboard/fence_keyboard.lua:89 -- self.modeBar:Add(SI_STORE_MODE_SELL, { INVENTORY_FRAGMENT, BACKPACK_FENCE_LAYOUT_FRAGMENT }, sellButtonData, stackAllButton)
- ingame/fence/keyboard/fence_keyboard.lua:101 -- self.modeBar:Add(SI_FENCE_LAUNDER_TAB, { INVENTORY_FRAGMENT, BACKPACK_LAUNDER_LAYOUT_FRAGMENT }, launderButtonData, stackAllButton)
- ingame/guild/keyboard/guildhome_keyboard.lua:28 -- manager.savingEditBoxGroup:Add(manager.motd)
- ingame/guild/keyboard/guildhome_keyboard.lua:37 -- manager.savingEditBoxGroup:Add(manager.description)
- ingame/housingeditor/keyboard/housingfurniturebrowser_keyboard.lua:162 -- menuBarFragment:Add(SI_HOUSING_FURNITURE_TAB_PLACE, { self.placeablePanel:GetFragment() }, placeButtonData)
- ingame/housingeditor/keyboard/housingfurniturebrowser_keyboard.lua:169 -- menuBarFragment:Add(SI_HOUSING_FURNITURE_TAB_PURCHASE, { self.productsPanel:GetFragment(), MARKET_CURRENCY_KEYBOARD_FRAGMENT }, productsButtonData)
- ingame/housingeditor/keyboard/housingfurniturebrowser_keyboard.lua:176 -- menuBarFragment:Add(SI_HOUSING_FURNITURE_TAB_RETRIEVAL, { self.retrievalPanel:GetFragment() }, retrievalButtonData)
- ingame/housingeditor/keyboard/housingfurniturebrowser_keyboard.lua:183 -- menuBarFragment:Add(SI_HOUSING_FURNITURE_TAB_SETTINGS, { self.settingsPanel:GetFragment() }, settingsButtonData)
- ingame/inventory/inventory.lua:1541 -- self.currencyTypeRadioGroup:Add(self.goldButton)
- ingame/inventory/inventory.lua:1542 -- self.currencyTypeRadioGroup:Add(self.telvarButton)
- ingame/inventory/inventory.lua:1770 -- bankFragmentBar:Add(SI_BANK_WITHDRAW, { BANK_FRAGMENT }, withdrawButtonData, self.bankWithdrawTabKeybindButtonGroup)
- ingame/inventory/inventory.lua:1776 -- bankFragmentBar:Add(SI_BANK_DEPOSIT, { INVENTORY_FRAGMENT, BACKPACK_BANK_LAYOUT_FRAGMENT }, depositButtonData, self.bankDepositTabKeybindButtonGroup)
- ingame/inventory/inventory.lua:1916 -- guildBankFragmentBar:Add(SI_BANK_WITHDRAW, { GUILD_BANK_FRAGMENT }, withdrawButtonData, self.guildBankWithdrawTabKeybindButtonGroup)
- ingame/inventory/inventory.lua:1922 -- guildBankFragmentBar:Add(SI_BANK_DEPOSIT, { INVENTORY_FRAGMENT, BACKPACK_GUILD_BANK_LAYOUT_FRAGMENT }, depositButtonData, self.guildBankDepositTabKeybindButtonGroup)
- ingame/inventory/inventorymenubar.lua:148 -- self.modeBar:Add(SI_INVENTORY_MODE_ITEMS, { INVENTORY_FRAGMENT, additionalFragment }, self.inventoryButtonData, keybinds)
- ingame/inventory/inventorymenubar.lua:150 -- self.modeBar:Add(SI_INVENTORY_MODE_CRAFT_BAG, { CRAFT_BAG_FRAGMENT, additionalFragment }, self.craftBagButtonData, keybinds)
- ingame/inventory/inventorymenubar.lua:152 -- self.modeBar:Add(SI_INVENTORY_MODE_CURRENCY, { WALLET_FRAGMENT, additionalFragment }, self.currencyButtonData, keybinds)
- ingame/inventory/inventorymenubar.lua:154 -- self.modeBar:Add(SI_INVENTORY_MODE_QUICKSLOTS, { QUICKSLOT_FRAGMENT, QUICKSLOT_CIRCLE_FRAGMENT, additionalFragment }, self.quickslotsButtonData, keybinds)
- ingame/keep/keepwindow.lua:493 -- manager.mainTabGroup:Add(ZO_KeepWindowMainSummaryTab)
- ingame/keep/keepwindow.lua:494 -- manager.mainTabGroup:Add(ZO_KeepWindowMainWoodTab)
- ingame/keep/keepwindow.lua:495 -- manager.mainTabGroup:Add(ZO_KeepWindowMainFoodTab)
- ingame/keep/keepwindow.lua:496 -- manager.mainTabGroup:Add(ZO_KeepWindowMainOreTab)
- ingame/keep/keepwindow.lua:507 -- manager.resourceTabGroup:Add(ZO_KeepWindowResourceDefensiveTab)
- ingame/keep/keepwindow.lua:508 -- manager.resourceTabGroup:Add(ZO_KeepWindowResourceProductionTab)
- ingame/mail/keyboard/mailsend_keyboard.lua:29 -- manager.radioButtonGroup:Add(manager.attachMoneyRadioButton)
- ingame/mail/keyboard/mailsend_keyboard.lua:30 -- manager.radioButtonGroup:Add(manager.codRadioButton)
- ingame/map/keyboard/worldmapinfo_keyboard.lua:37 -- self.modeBar:Add(SI_MAP_INFO_MODE_QUESTS, { WORLD_MAP_QUESTS_FRAGMENT }, questButtonData)
- ingame/map/keyboard/worldmapinfo_keyboard.lua:43 -- self.modeBar:Add(SI_MAP_INFO_MODE_KEY, { WORLD_MAP_KEY_FRAGMENT }, keyButtonData)
- ingame/map/keyboard/worldmapinfo_keyboard.lua:49 -- self.modeBar:Add(SI_MAP_INFO_MODE_FILTERS, { WORLD_MAP_KEY_FILTERS_FRAGMENT }, filtersButtonData)
- ingame/map/keyboard/worldmapinfo_keyboard.lua:55 -- self.modeBar:Add(SI_MAP_INFO_MODE_LOCATIONS, { WORLD_MAP_LOCATIONS_FRAGMENT }, locationButtonData)
- ingame/map/keyboard/worldmapinfo_keyboard.lua:61 -- self.modeBar:Add(SI_MAP_INFO_MODE_HOUSES, { WORLD_MAP_HOUSES:GetFragment() }, housesButtonData)
- ingame/map/keyboard/worldmapkeepinfo_keyboard.lua:48 -- self.modeBar:Add(text, fragments, buttonData)
- ingame/sharedinformationarea/sharedinformationarea.lua:23 -- self.prioritizedVisibility:Add(lootWindow, LOOT_PRIORITY)
- ingame/sharedinformationarea/sharedinformationarea.lua:27 -- self.prioritizedVisibility:Add(tutorial, TUTORIAL_PRIORITY)
- ingame/sharedinformationarea/sharedinformationarea.lua:31 -- self.prioritizedVisibility:Add(synergy, SYNERGY_PRIORITY)
- ingame/sharedinformationarea/sharedinformationarea.lua:35 -- self.prioritizedVisibility:Add(ram, RAM_PRIORITY)
- ingame/sharedinformationarea/sharedinformationarea.lua:39 -- self.prioritizedVisibility:Add(flagCapture, FLAG_CAPTURE_PRIORITY)
- ingame/sharedinformationarea/sharedinformationarea.lua:43 -- self.prioritizedVisibility:Add(playerToPlayer, PLAYER_TO_PLAYER_PRIORITY)
- ingame/sharedinformationarea/sharedinformationarea.lua:47 -- self.prioritizedVisibility:Add(acts, ACTS_PRIORITY)
- ingame/sharedinformationarea/sharedinformationarea.lua:51 -- self.prioritizedVisibility:Add(instanceKick, INSTANCE_KICK_PRIORITY)
- ingame/stable/keyboard/stable_keyboard.lua:123 -- self.modeBar:Add(SI_STORE_MODE_BUY, { STORE_FRAGMENT }, buyButtonData)
- ingame/stable/keyboard/stable_keyboard.lua:131 -- self.modeBar:Add(SI_STABLE_STABLES_TAB, { STABLES_FRAGMENT }, stablesButtonData)
- ingame/storewindow/keyboard/storewindow_keyboard.lua:326 -- self.modeBar:Add(SI_STORE_MODE_BUY, { STORE_FRAGMENT }, self.buyButtonData)
- ingame/storewindow/keyboard/storewindow_keyboard.lua:328 -- self.modeBar:Add(SI_STORE_MODE_SELL, { INVENTORY_FRAGMENT, BACKPACK_STORE_LAYOUT_FRAGMENT }, self.sellButtonData, self.stackAllButton)
- ingame/storewindow/keyboard/storewindow_keyboard.lua:329 -- self.modeBar:Add(SI_STORE_MODE_BUY_BACK, { BUY_BACK_FRAGMENT }, self.buyBackButtonData)
- ingame/storewindow/keyboard/storewindow_keyboard.lua:331 -- self.modeBar:Add(SI_STORE_MODE_REPAIR, { REPAIR_FRAGMENT }, self.repairButtonData)
- libraries/zo_dialog/zo_dialog.lua:641 -- dialog.radioButtonGroup:Add(radioButton)
- libraries/zo_mouseinputgroup/zo_mouseinputgroup.lua:23 -- self:Add(rootControl, ZO_MOUSE_INPUT_GROUP_MOUSE_OVER)
- libraries/zo_mouseinputgroup/zo_mouseinputgroup.lua:45 -- self:Add(control, inputType)
- libraries/zo_pixelunits/zo_pixelunits.lua:289 -- self:Add(control)
- libraries/zo_platformstyle/zo_platformstyle.lua:40 -- PLATFORM_STYLE_MANAGER:Add(self)
- libraries/zo_scene/zo_scene.lua:12 -- group:Add(fragment, object)
- libraries/zo_scene/zo_scene.lua:85 -- sceneManager:Add(self)
- libraries/zo_templates/editboxsizetemplates.lua:41 -- EDIT_CONTAINER_SIZER_MANAGER:Add(self)
- libraries/zo_templates/editboxtemplates_gamepad.lua:9 -- EditContainerSizer_Gamepad:Add(self)
- libraries/zo_templates/editboxtemplates_keyboard.lua:9 -- EditContainerSizer_Keyboard:Add(self)
- libraries/zo_templates/editboxtemplates_keyboard.lua:20 -- EditContainerDarkSizer_Keyboard:Add(self)
- libraries/zo_tree/zo_tree.lua:36 -- TREES:Add(tree)
- pregame/accountlogin/keyboard/serverselect.lua:26 -- dialogControl.radioButtonGroup:Add(serverRadioButton)
- pregame/accountlogin/keyboard/zo_createlinkaccount.lua:21 -- self.radioGroup:Add(self.createRadio)
- pregame/accountlogin/keyboard/zo_createlinkaccount.lua:22 -- self.radioGroup:Add(self.linkRadio)
- pregame/charactercreate/zo_charactercreate_shared.lua:330 -- radioGroup:Add(buttonControl)
- pregame/charactercreate/keyboard/zo_charactercreate_keyboard.lua:245 -- self.genderRadioGroup:Add(ZO_CharacterCreateGenderSelectionMaleButton)
- pregame/charactercreate/keyboard/zo_charactercreate_keyboard.lua:246 -- self.genderRadioGroup:Add(ZO_CharacterCreateGenderSelectionFemaleButton)