Back to Home

ESO Lua File v100019

ingame/campaign/campaignemperor_shared.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
ZO_EMPEROR_LEADERBOARD_NONPLAYER_DATA = 1
ZO_EMPEROR_LEADERBOARD_PLAYER_DATA = 2
ZO_EMPEROR_LEADERBOARD_ALLIANCE_DATA = 3
ZO_EMPEROR_LEADERBOARD_EMPTY_DATA = 4
CampaignEmperor_Shared = ZO_Object:Subclass()
function CampaignEmperor_Shared:New(control)
    local manager = ZO_Object.New(self)
    manager:Initialize(control)
    return manager
end
function CampaignEmperor_Shared:Initialize(control)
    self.control = control
    self.emperorName = GetControl(control, "Name")
    self.emperorAlliance = GetControl(control, "Alliance")
    self.emperorReignDuration = GetControl(control, "ReignDuration")
    self.imperialKeeps = GetControl(control, "Keeps")
    self.imperialKeepsRequired = GetControl(control, "KeepsRequired")
    self.imperialKeepsRequiredData = GetControl(control, "KeepsRequiredData")
    self.playerRow = GetControl(control, "PlayerRow")
    self.playerRow.dataEntry = {}
    self.maxAllowedRank = 10
    self.UpdateReignDuration = function(control, time)
        local duration = GetCampaignEmperorReignDuration(self.campaignId)
        local formattedDuration = ZO_FormatTime(duration, TIME_FORMAT_STYLE_COLONS, TIME_FORMAT_PRECISION_TWELVE_HOUR)
        self.emperorReignDuration:SetText(zo_strformat(SI_CAMPAIGN_EMPEROR_REIGN_DURATION, formattedDuration))
    end
    self:InitializeMenu()
    control:RegisterForEvent(EVENT_KEEP_ALLIANCE_OWNER_CHANGED, function() self:RefreshImperialKeeps() end)
    control:RegisterForEvent(EVENT_KEEP_INITIALIZED, function() self:RefreshImperialKeeps() end)
    control:RegisterForEvent(EVENT_KEEPS_INITIALIZED, function() self:RefreshImperialKeeps() end)
    control:RegisterForEvent(EVENT_CAMPAIGN_EMPEROR_CHANGED, function(_, campaignId) self:OnCampaignEmperorChanged(campaignId) end)
    control:RegisterForEvent(EVENT_CAMPAIGN_STATE_INITIALIZED, function(_, campaignId) self:OnCampaignStateInitialized(campaignId) end)
    control:RegisterForEvent(EVENT_CAMPAIGN_LEADERBOARD_DATA_CHANGED, function() self:RefreshData() end)
end
function CampaignEmperor_Shared:InitializeMenu()
    self.menuEntries = {}
    local playerAlliance = GetUnitAlliance("player")
    local function OnEntryClicked(entry)
        self:ChangeAlliance(entry.alliance, entry.textString)
    end
    local function InitializeMenuEntry(alliance)
        local entry = { alliance = alliance,  textString = zo_strformat(SI_ALLIANCE_NAME, GetAllianceName(alliance)) }
        entry.callback = function() OnEntryClicked(entry) end,
        
        table.insert(self.menuEntries, entry)
        if playerAlliance == alliance then
            OnEntryClicked(entry)
        end
    end
    InitializeMenuEntry(ALLIANCE_ALDMERI_DOMINION)
    InitializeMenuEntry(ALLIANCE_DAGGERFALL_COVENANT)
    InitializeMenuEntry(ALLIANCE_EBONHEART_PACT)
end
function CampaignEmperor_Shared:ChangeAlliance(alliance, shownAllianceString)
    self.listAlliance = alliance
    self.shownAllianceString = shownAllianceString
    self:RefreshData()
end
function CampaignEmperor_Shared:CreateImperialKeepControl(rulesetId, playerAlliance, index, prevKeep)
    local keep = self.imperialKeepPool:AcquireObject()
    keep.keepId = GetCampaignRulesetImperialKeepId(rulesetId, playerAlliance, index)
    if(prevKeep) then
        keep:SetAnchor(TOPLEFT, prevKeep, TOPRIGHT, 0, 0)
    else
        keep:SetAnchor(TOPLEFT)
    end
    keep.iconControl = keep
    return keep
end
function CampaignEmperor_Shared:BuildImperialKeeps()
    if(self.campaignId) then
        local rulesetId = GetCampaignRulesetId(self.campaignId)
        local playerAlliance = GetUnitAlliance("player")
        local numKeeps = GetCampaignRulesetNumImperialKeeps(rulesetId, playerAlliance)
        
        self.imperialKeepPool:ReleaseAllObjects()
        local prevKeep
        local prevPrevKeep
        for i = 1, numKeeps do
            local keep = self:CreateImperialKeepControl(rulesetId, playerAlliance, i, prevKeep, prevPrevKeep)
            prevPrevKeep = prevKeep
            prevKeep = keep
        end
    end
end
function CampaignEmperor_Shared:SetCampaignAndQueryType(campaignId, queryType)
    self.campaignId = campaignId
    self.queryType = queryType
    self:BuildImperialKeeps()
    self:RefreshAll()
end
function CampaignEmperor_Shared:SetReignDurationEnabled(enabled)
    if(self.emperorReignDuration) then
        self.emperorReignDuration:SetHidden(not enabled)
        self.control:SetHandler("OnUpdate", enabled and self.UpdateReignDuration or nil)
    end
end
function CampaignEmperor_Shared:RefreshEmperor()
    if(self.campaignId and self.emperorName) then
        if(DoesCampaignHaveEmperor(self.campaignId)) then
            local alliance, characterName, displayName = GetCampaignEmperorInfo(self.campaignId)
            local userFacingName = ZO_GetPlatformUserFacingName(characterName, displayName)
            self.emperorName:SetText(userFacingName)
            self.emperorAlliance:SetTexture(GetAllianceSymbolIcon(alliance))
            self.emperorAlliance:SetHidden(false)
            self:SetReignDurationEnabled(true)            
        else
            self.emperorName:SetText(GetString(SI_CAMPAIGN_NO_EMPEROR))
            self.emperorAlliance:SetHidden(true)
            self.emperorReignDuration:SetHidden(true)
            self:SetReignDurationEnabled(false)
        end
    else
        self:SetReignDurationEnabled(false)
    end
end
local KEEP_ICONS =
{
    [ALLIANCE_ALDMERI_DOMINION] = "EsoUI/Art/Campaign/overview_keepIcon_aldmeri.dds",
    [ALLIANCE_EBONHEART_PACT] = "EsoUI/Art/Campaign/overview_keepIcon_ebonheart.dds",
    [ALLIANCE_DAGGERFALL_COVENANT] = "EsoUI/Art/Campaign/overview_keepIcon_daggefall.dds",
}
function CampaignEmperor_Shared:RefreshImperialKeeps()
    local playerAlliance = GetUnitAlliance("player")
    local numRequired = self.imperialKeeps:GetNumChildren()
    local numOwned = 0
    for i = 1, numRequired do
        local keep = self.imperialKeeps:GetChild(i)
        local keepAlliance = GetKeepAlliance(keep.keepId, self.queryType)
        if(keepAlliance ~= ALLIANCE_NONE) then
            keep:SetHidden(false)
            keep.iconControl:SetTexture(KEEP_ICONS[keepAlliance])
            keep.iconControl:SetDesaturation(0)
            if keep.nameControl then
                keep.nameControl:SetText(keep.name)
                keep.nameControl:SetColor(ZO_SELECTED_TEXT:UnpackRGB())
            end
            if(keepAlliance == playerAlliance) then
                numOwned = numOwned + 1
            end
        else
            self:SetKeepAllianceNoneStatus(keep)
        end
    end
    if(self.imperialKeepsRequiredData) then
        self.imperialKeepsRequired:SetText(GetString(SI_GAMEPAD_CAMPAIGN_EMPEROR_KEEPS_NEEDED))
        self.imperialKeepsRequiredData:SetText(zo_strformat(SI_GAMEPAD_CAMPAIGN_EMPEROR_KEEPS_NEEDED_FORMAT, numOwned, numRequired))
    else
        self.imperialKeepsRequired:SetText(zo_strformat(SI_CAMPAIGN_EMPEROR_KEEPS_NEEDED, numOwned, numRequired))
    end
end
function CampaignEmperor_Shared:SetKeepAllianceNoneStatus(keep)
    --override
end
function CampaignEmperor_Shared:RefreshAll()
    self:RefreshEmperor()
    self:RefreshImperialKeeps()
    self:RefreshData()
end
function CampaignEmperor_Shared:SetupBackgroundForEntry(control, data)
    local bg = GetControl(control, "BG")
    local hidden = (data.index % 2) == 0
    bg:SetHidden(hidden)
end
function CampaignEmperor_Shared:SetupLeaderboardEntry(control, data)
    ZO_SortFilterList.SetupRow(self, control, data)
    control.rankLabel = GetControl(control, "Rank")
    control.nameLabel = GetControl(control, "Name")
    control.allianceIcon = GetControl(control, "Alliance")
    control.pointsLabel = GetControl(control, "Points")
    control.rankLabel:SetText(data.rank)
    local userFacingName = ZO_GetPlatformUserFacingName(data.name, data.displayName)
    control.nameLabel:SetText(userFacingName)
    control.pointsLabel:SetText(data.points)
    
    local allianceTexture = GetAllianceSymbolIcon(data.alliance)
    if(allianceTexture) then
        control.allianceIcon:SetHidden(false)
        control.allianceIcon:SetTexture(allianceTexture)
    else
        control.allianceIcon:SetHidden(true)
    end
end
function CampaignEmperor_Shared:SetupLeaderboardNonPlayerEntry(control, data)
end
function CampaignEmperor_Shared:SetupPlayerRow(data)
    self.playerRow.dataEntry.data = data
    self:SetupLeaderboardEntry(self.playerRow, data)
end
function CampaignEmperor_Shared:SortScrollList()
    -- No sorting...just leave in rank order
end
function CampaignEmperor_Shared:FilterScrollList()
    local scrollData = ZO_ScrollList_GetDataList(self.list)
    ZO_ClearNumericallyIndexedTable(scrollData)
    for i = 1, #self.masterList do
        local data = self.masterList[i]
        if data.isAlliance then
            table.insert(scrollData, ZO_ScrollList_CreateDataEntry(ZO_EMPEROR_LEADERBOARD_ALLIANCE_DATA, data))
        elseif data.isEmpty then
            table.insert(scrollData, ZO_ScrollList_CreateDataEntry(ZO_EMPEROR_LEADERBOARD_EMPTY_DATA, data))
        else
            if data.rank <= self.maxAllowedRank then
                if data.isPlayer then
                    table.insert(scrollData, ZO_ScrollList_CreateDataEntry(ZO_EMPEROR_LEADERBOARD_PLAYER_DATA, data))
                else
                    table.insert(scrollData, ZO_ScrollList_CreateDataEntry(ZO_EMPEROR_LEADERBOARD_NONPLAYER_DATA, data))
                end
            end
        end
    end
end
function CampaignEmperor_Shared:CommitScrollList()
    ZO_Scroll_ResetToTop(self.list)
    ZO_SortFilterList.CommitScrollList(self)
end
function CampaignEmperor_Shared:AddAllianceToMasterList(alliance)
    local foundPlayerInLeaderboard = false
    local numEntries = GetNumCampaignAllianceLeaderboardEntries(self.campaignId, alliance)
    for i = 1, numEntries do
        local isPlayer, rank, name, points, _, displayName = GetCampaignAllianceLeaderboardEntryInfo(self.campaignId, alliance, i)
        local data = {
                        index = #self.masterList,
                        isPlayer = isPlayer,
                        rank = rank,
                        name = name,
                        alliance = alliance,
                        points = points,
                        displayName = displayName,
                     }
        if isPlayer then
            self:SetupPlayerRow(data)
            foundPlayerInLeaderboard = true
        end
        self.masterList[#self.masterList + 1] = data
    end
    return foundPlayerInLeaderboard
end
function CampaignEmperor_Shared:BuildMasterList()
    self.masterList = {}
    local foundPlayer = self:AddAllianceToMasterList(self.listAlliance)
    self.playerRow:SetHidden(not foundPlayer)
end
function CampaignEmperor_Shared:GetRowColors(data, mouseIsOver)
    if data.isPlayer then
        return ZO_SELECTED_TEXT
    elseif data.isAlliance then
        return ZO_NORMAL_TEXT
    else
        return ZO_SECOND_CONTRAST_TEXT
    end
end
function CampaignEmperor_Shared:ColorRow(control, data, mouseIsOver)
    local textColor = self:GetRowColors(data, mouseIsOver)
    local name = GetControl(control, "Name")
    name:SetColor(textColor:UnpackRGBA())
end
--Events
function CampaignEmperor_Shared:OnCampaignEmperorChanged(campaignId)
    if(self.campaignId == campaignId) then
        self:RefreshEmperor()
    end
end
function CampaignEmperor_Shared:OnCampaignStateInitialized(campaignId)
    if(self.campaignId == campaignId) then
        self:RefreshEmperor()
    end
end