1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 |
--Layout consts, defining the widths of the list's columns as provided by design--
ZO_GAMEPAD_FRIENDS_LIST_USER_FACING_NAME_WIDTH = 310 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
ZO_GAMEPAD_FRIENDS_LIST_CHARACTER_NAME_WIDTH = 205 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
ZO_GAMEPAD_FRIENDS_LIST_ZONE_WIDTH = 260 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
-----------------
-- Friend List
-----------------
end
ZO_GamepadSocialListPanel . Initialize ( self , control , FRIENDS_LIST_MANAGER , "ZO_GamepadFriendsListRow" )
end
if platform ~= UI_PLATFORM_XBOX then
local keybind =
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
keybind = "UI_SHORTCUT_SECONDARY" ,
if platform == UI_PLATFORM_PC then
else
end
end ,
}
return keybind
end
end
tooltipManager : LayoutFriend ( tooltip , ZO_FormatUserFacingDisplayName ( data . displayName ) , data . characterName , data . class , data . gender , data . level , data . championPoints , data . formattedAllianceName , data . formattedZone , not data . online , data . secsSinceLogoff , data . timeStamp )
end
if GAMEPAD_CONTACTS then
end
end
if GAMEPAD_CONTACTS then
end
end
EVENT_MANAGER : RegisterForUpdate ( "FriendsListConsoleRefresh" , 60000 , function ( ) RequestSocialListForActiveProfile ( ) end )
end
end
--This just sets the empty text, the visibility of the empty text is contorlled by SortFilterList when the filtered list is empty
--The text is reset by GamepadInteractiveSortFilterList.CommitScrollList where it sets the text to No Friends or Filter Returned None as appropriate and this overrides it if the players are offline
if # self . masterList > 0 then
if self : GetCurrentSearch ( ) == "" and GetSetting_Bool ( SETTING_TYPE_UI , UI_SETTING_SOCIAL_LIST_HIDE_OFFLINE ) then
end
end
end
end
end
self : AddOptionTemplate ( groupId , ZO_SocialOptionsDialogGamepad . BuildWhisperOption , ZO_SocialOptionsDialogGamepad . ShouldAddWhisperOption )
self : AddOptionTemplate ( groupId , ZO_SocialOptionsDialogGamepad . BuildInviteToGroupOption , ZO_SocialOptionsDialogGamepad . ShouldAddInviteToGroupOptionAndIsSelectedDataLoggedIn )
end
self : AddOptionTemplate ( groupId , BuildTravelToFriendPlayerOption , ZO_SocialOptionsDialogGamepad . SelectedDataIsLoggedIn )
self : AddOptionTemplate ( groupId , ZO_SocialOptionsDialogGamepad . BuildRemoveFriendOption , ZO_SocialOptionsDialogGamepad . ShouldAddRemoveFriendOption )
end
end |