Back to Home

ESO Lua File v100019

ingame/crafting/gamepad/craftingutils_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
-- Globals used by multiple crafting files
ZO_GAMEPAD_CRAFTING_UTILS_SLOT_SPACING = 231
ZO_GAMEPAD_CRAFTING_UTILS_FLOATING_PADDING_Y = 50
ZO_GAMEPAD_CRAFTING_UTILS_FLOATING_SLOT_STANDARD_HEIGHT = 190
ZO_GAMEPAD_CRAFTING_UTILS_FLOATING_BOTTOM_OFFSET = ZO_GAMEPAD_QUADRANT_BOTTOM_OFFSET - ZO_GAMEPAD_CRAFTING_UTILS_FLOATING_PADDING_Y
-- Note: call this towards the end of your keybind setup function...if you call this before you do something like self.keybindStripDescriptor = {keybinds} you'll destroy these
     if keybindDescriptor == nil then
          keybindDescriptor = {}
     end
     local genericStartButton = {
               alignment = KEYBIND_STRIP_ALIGN_LEFT,
               keybind = "UI_SHORTCUT_EXIT",
               order = -10000,
               callback = function()
                    SCENE_MANAGER:ShowBaseScene()
               end,
               visible = function()
                return not ZO_CraftingUtils_IsPerformingCraftProcess()
            end,
            ethereal = true,
          }
     local genericBackButton = {
               alignment = KEYBIND_STRIP_ALIGN_LEFT,
               name = GetString(SI_GAMEPAD_BACK_OPTION),
               keybind = "UI_SHORTCUT_NEGATIVE",
               order = -10000,
               callback = function()
                    SCENE_MANAGER:HideCurrentScene()
               end,
               visible = function()
                return not ZO_CraftingUtils_IsPerformingCraftProcess()
            end
        }
     table.insert(keybindDescriptor, genericStartButton)
     table.insert(keybindDescriptor, genericBackButton)
end
function ZO_GamepadCraftingUtils_AddListTriggerKeybindDescriptors(descriptor, list, optionalHeaderComparator)
    local leftTrigger, rightTrigger = ZO_Gamepad_CreateListTriggerKeybindDescriptors(list, optionalHeaderComparator)
    local enabledFn = function()
        return not ZO_CraftingUtils_IsPerformingCraftProcess()
    end
    leftTrigger.enabled = enabledFn
    rightTrigger.enabled = enabledFn
    table.insert(descriptor, leftTrigger)
     table.insert(descriptor, rightTrigger)
end
-- Generic crafting header functions
    local skillType, skillIndex = GetCraftingSkillLineIndices(craftingType)
    local lineName, _ = GetSkillLineInfo(skillType, skillIndex)
    local text = zo_strformat(SI_SKILLS_ENTRY_LINE_NAME_FORMAT, lineName)
    return text
end
function ZO_GamepadCraftingUtils_InitializeGenericHeader(craftingObject, createTabBar)
    craftingObject.header = craftingObject.control:GetNamedChild("HeaderContainer"):GetNamedChild("Header")
    ZO_GamepadGenericHeader_Initialize(craftingObject.header, createTabBar)
    local function UpdateCapacity()
        if not craftingObject.control:IsHidden() then
            ZO_GamepadCraftingUtils_RefreshGenericHeader(craftingObject)
        end
    end
    
    craftingObject.control:RegisterForEvent(EVENT_INVENTORY_FULL_UPDATE, UpdateCapacity)
    craftingObject.control:RegisterForEvent(EVENT_INVENTORY_SINGLE_SLOT_UPDATE, UpdateCapacity)
end
function ZO_GamepadCraftingUtils_SetupGenericHeader(craftingObject, titleString, tabBarEntries, showCapacity)
    if tabBarEntries and #tabBarEntries == 1 then
        local tabBarFirstEntry = tabBarEntries[1]
        if tabBarFirstEntry.text then
            titleString = tabBarFirstEntry.text
        end
        if tabBarFirstEntry.callback then
            tabBarFirstEntry:callback()
        end
    end
    local function GetCapacity()
        return zo_strformat(SI_GAMEPAD_INVENTORY_CAPACITY_FORMAT, GetNumBagUsedSlots(BAG_BACKPACK), GetBagSize(BAG_BACKPACK))
    end
    craftingObject.headerData = { }
    if showCapacity or showCapacity == nil then        
        craftingObject.headerData.data1HeaderText = GetString(SI_GAMEPAD_INVENTORY_CAPACITY)
        craftingObject.headerData.data1Text = GetCapacity
    end
    if tabBarEntries and #tabBarEntries > 1 then 
        craftingObject.headerData.tabBarEntries = ZO_ShallowTableCopy(tabBarEntries)
        craftingObject.headerData.titleText = nil
    else
        craftingObject.headerData.tabBarEntries = nil
        craftingObject.headerData.titleText = titleString
    end
end
function ZO_GamepadCraftingUtils_SetGenericHeaderData2(craftingObject, headerText, text)
    craftingObject.headerData.data2HeaderText = headerText
    craftingObject.headerData.data2Text = text
end
    ZO_GamepadGenericHeader_Refresh(craftingObject.header, craftingObject.headerData)
end
    ZO_GamepadGenericHeader_RefreshData(craftingObject.header, craftingObject.headerData)
end
-- Crafting slot manipulation functions
-- Note: These amounts are scaled on both sides of the slot, so the slot will actually be scaled by twice the amount
local SELECTED_SLOT_X_SCALE_AMOUNT = 20
local SELECTED_SLOT_Y_SCALE_AMOUNT = 36
    if slot then
        local bg = slot:GetControl():GetNamedChild("Bg")
        local X_OFFSET_INDEX = 4
        local Y_OFFSET_INDEX = 5
        local _, point, relTo, relPoint, offsX, offsY = bg:GetAnchor(0)
        bg.savedAnchor1 = {point, relTo, relPoint, offsX, offsY}
        _, point, relTo, relPoint, offsX, offsY = bg:GetAnchor(1)
        bg.savedAnchor2 = {point, relTo, relPoint, offsX, offsY}
        bg:ClearAnchors()
        local newAnchor = ZO_Anchor:New(unpack(bg.savedAnchor1))
        newAnchor:SetOffsets(bg.savedAnchor1[X_OFFSET_INDEX] - SELECTED_SLOT_X_SCALE_AMOUNT, bg.savedAnchor1[Y_OFFSET_INDEX] - SELECTED_SLOT_Y_SCALE_AMOUNT)
        newAnchor:AddToControl(bg)
        newAnchor = ZO_Anchor:New(unpack(bg.savedAnchor2))
        newAnchor:SetOffsets(bg.savedAnchor2[X_OFFSET_INDEX] + SELECTED_SLOT_X_SCALE_AMOUNT, bg.savedAnchor2[Y_OFFSET_INDEX] + SELECTED_SLOT_Y_SCALE_AMOUNT)
        newAnchor:AddToControl(bg)
    end
end
    if slot then
        local bg = slot:GetControl():GetNamedChild("Bg")
         bg:ClearAnchors()
         local restoredAnchor = ZO_Anchor:New(unpack(bg.savedAnchor1))
         restoredAnchor:AddToControl(bg)
        restoredAnchor = ZO_Anchor:New(unpack(bg.savedAnchor2))
         restoredAnchor:AddToControl(bg)
    end
end
    if slot then
        if not slot.control.bounceAnimation then
            slot.control.bounceAnimation = ANIMATION_MANAGER:CreateTimelineFromVirtual("ZO_CraftingSlot_Gamepad_Bounce", slot.control)
        end
        slot.control.bounceAnimation:PlayFromStart()
    end
end
    if craftingObject.optionList then
        local targetOptionData = craftingObject.optionList:GetTargetData()
        if targetOptionData then
            targetOptionData.currentValue = not targetOptionData.currentValue
            craftingObject:RefreshOptionList()
            PlaySound(SOUNDS.DEFAULT_CLICK)
        end
    end
end
    local maxHeight = control:GetBottom() - ZO_GAMEPAD_FLOATING_SCROLL_SAFE_TOOLTIP_TOP_OFFSET
end
    local maxHeight = GuiRoot:GetHeight() - ZO_GAMEPAD_PANEL_FLOATING_HEIGHT_DISCOUNT - (ZO_GAMEPAD_CRAFTING_UTILS_FLOATING_PADDING_Y * 2)
end
    local CRAFTING_TOOLTIP_OFFSET_X = -3
    ZO_ResizingFloatingScrollTooltip_Gamepad_OnInitialized(control, ZO_CRAFTING_TOOLTIP_STYLES, resizeHandler, RIGHT, CRAFTING_TOOLTIP_OFFSET_X)
end