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ESO Lua File v100019

ingame/crafting/gamepad/gamepadcraftinginventory.lua

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ZO_GamepadCraftingInventory = ZO_SharedCraftingInventory:Subclass()
function ZO_GamepadCraftingInventory:New(...)
    return ZO_SharedCraftingInventory.New(self, ...)
end
local SCROLL_TYPE_ITEM = 1
function ZO_GamepadCraftingInventory:Initialize(control, slotType, connectInfoFn, connectInfoControl)
    ZO_SharedCraftingInventory.Initialize(self, control, slotType, connectInfoFn, connectInfoControl)
    self:HandleDirtyEvent()
end
function ZO_GamepadCraftingInventory:InitializeList()
    self.list = ZO_GamepadVerticalItemParametricScrollList:New(self.control)
    self.list:SetAlignToScreenCenter(true)
    self:AddListDataTypes()
end
function ZO_GamepadCraftingInventory:AddListDataTypes()
    -- intended to be overridden for custom data types
    self:AddVerticalScrollDataTypes("ZO_GamepadItemSubEntry")
end
function ZO_GamepadCraftingInventory:AddVerticalScrollDataTypes(verticalScrollCraftEntryType, setupTemplate, setupHeaderTemplate)
    self:SetVerticalScrollCraftEntryType(verticalScrollCraftEntryType)
    self.list:AddDataTemplate(self.verticalScrollCraftEntryTypeTemplate, setupTemplate or ZO_SharedGamepadEntry_OnSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "Item")
    self.list:AddDataTemplateWithHeader(self.verticalScrollCraftEntryTypeTemplate, setupTemplate or ZO_SharedGamepadEntry_OnSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadMenuEntryHeaderTemplate", setupHeaderTemplate, "Item")
end
function ZO_GamepadCraftingInventory:SetVerticalScrollDataTypes(verticalScrollCraftEntryType)
    self.verticalScrollCraftEntryType = verticalScrollCraftEntryType
end
function ZO_GamepadCraftingInventory:Activate()
    self.list:Activate()
end
function ZO_GamepadCraftingInventory:Deactivate()
    self.list:Deactivate()
end
function ZO_GamepadCraftingInventory:HandleVisibleDirtyEvent()
    if self.control:IsHidden() then
        self.dirty = true
    else
        if self.dirty then
            self:PerformFullRefresh()
        end
    end
end
function ZO_GamepadCraftingInventory:PerformFullRefresh()
    self.dirty = false
    if not self.performingFullRefresh then
        self.performingFullRefresh = true
        self.list:Clear()
        self:Refresh(self.list.dataList)
        self.list:Commit()
        self.performingFullRefresh = false
    end
end
local DEFAULT_GAMEPAD_CRAFTING_ITEM_SORT =
{
    customSortData = { tiebreaker = "bestItemCategoryName" },
    bestItemCategoryName = { tiebreaker = "text" },
    text = { tiebreaker = "requiredLevel" },
    requiredLevel = { tiebreaker = "requiredChampionPoints", isNumeric = true },
    requiredChampionPoints = { tiebreaker = "iconFile", isNumeric = true },
    iconFile = { tiebreaker = "uniqueId" },
    uniqueId = { isId64 = true },
}
    return ZO_TableOrderingFunction(left, right, "customSortData", DEFAULT_GAMEPAD_CRAFTING_ITEM_SORT, ZO_SORT_ORDER_UP)
end
function ZO_GamepadCraftingInventory:SetCustomExtraData(customExtraDataFunction)
end
function ZO_GamepadCraftingInventory:SetCustomSort(customDataSortFunction)
end
function ZO_GamepadCraftingInventory:SetVerticalScrollCraftEntryType(type)
    self.verticalScrollCraftEntryType = type
    self.verticalScrollCraftEntryTypeTemplate = type .. "Template"
    self.verticalScrollCraftEntryTypeWithHeaderTemplate = type .. "TemplateWithHeader"
end
    local list = PLAYER_INVENTORY:GenerateListOfVirtualStackedItems(INVENTORY_BACKPACK, predicate)
    PLAYER_INVENTORY:GenerateListOfVirtualStackedItems(INVENTORY_BANK, predicate, list)
    PLAYER_INVENTORY:GenerateListOfVirtualStackedItems(INVENTORY_CRAFT_BAG, predicate, list)
    ZO_ClearTable(self.itemCounts)
    local filteredDataTable = {}
    for itemId, itemInfo in pairs(list) do
        if not filterFunction or filterFunction(itemInfo.bag, itemInfo.index, filterType) then
            local bagId = itemInfo.bag
            local slotIndex = itemInfo.index
            local itemName = GetItemName(bagId, slotIndex)
            local icon = GetItemInfo(bagId, slotIndex)
            local name = zo_strformat(SI_TOOLTIP_ITEM_NAME, itemName)
            local customSortData = self.customDataSortFunction and self.customDataSortFunction(bagId, slotIndex) or 0
            local data = ZO_GamepadEntryData:New(name)
            data:InitializeCraftingInventoryVisualData(itemInfo, customSortData)
            filteredDataTable[#filteredDataTable + 1] = data
            if self.customExtraDataFunction then
                self.customExtraDataFunction(bagId, slotIndex, filteredDataTable[#filteredDataTable])
            end
        end
        self.itemCounts[itemId] = itemInfo.stack
    end
    local lastBestItemCategoryName
    for i, itemData in ipairs(filteredDataTable) do
        local nextItemData = filteredDataTable[i + 1]
        local isNextEntryAHeader = nextItemData and nextItemData.bestItemCategoryName ~= itemData.bestItemCategoryName
        if itemData.bestItemCategoryName ~= lastBestItemCategoryName then
            lastBestItemCategoryName = itemData.bestItemCategoryName
            itemData:SetHeader(zo_strformat(SI_GAMEPAD_CRAFTING_INVENTORY_HEADER, lastBestItemCategoryName))
        end
        local template = self:GetListEntryTemplate(itemData)
        self.list:AddEntry(template, itemData)
    end
    return list
end
-- Returns the name of a template to use for a list entry.
-- Intended to be overridden if subclass wants to specify a custom template per entry.
function ZO_GamepadCraftingInventory:GetListEntryTemplate(data)
    if data.header then
        return self.verticalScrollCraftEntryTypeWithHeaderTemplate
    else
        return self.verticalScrollCraftEntryTypeTemplate
    end
end
function ZO_GamepadCraftingInventory:Show()
    self.control:SetHidden(false)
end
function ZO_GamepadCraftingInventory:Hide()
    self.control:SetHidden(true)
end
function ZO_GamepadCraftingInventory:CurrentSelection()
    return self.list:GetTargetData()
end
function ZO_GamepadCraftingInventory:CurrentSelectionBagAndSlot()
    local data = self.list:GetTargetData()
    if data then
        return data.bagId, data.slotIndex
    end
end