Back to Home

ESO Lua File v100019

ingame/crafting/sharedalchemy.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
ALCHEMY_TRAIT_STRIDE = 5
ZO_ALCHEMY_MODE_CREATION = 1
ZO_ALCHEMY_MODE_RECIPES = 2
function ZO_Alchemy_DoesAlchemyItemPassFilter(bagId, slotIndex, filterType)
    if filterType == nil then
        return true
    end
    local _, craftingSubItemType = GetItemCraftingInfo(bagId, slotIndex)
    if type(filterType) == "function" then
        return filterType(craftingSubItemType)
    end
    return filterType == craftingSubItemType
end
function ZO_Alchemy_GetTraitInfo(traitIndex, ...)
    return select(traitIndex * ALCHEMY_TRAIT_STRIDE - (ALCHEMY_TRAIT_STRIDE - 1), ...)
end
function ZO_Alchemy_IsAlchemyItem(bagId, slotIndex)
    local usedInCraftingType, craftingSubItemType = GetItemCraftingInfo(bagId, slotIndex)
    if usedInCraftingType == CRAFTING_TYPE_ALCHEMY then
        return craftingSubItemType == ITEMTYPE_REAGENT or IsAlchemySolvent(craftingSubItemType)
    end
end
    return GetNonCombatBonus(NON_COMBAT_BONUS_ALCHEMY_THIRD_SLOT) ~= 0
end
    return SYSTEMS:IsShowing("alchemy")
end
ZO_SharedAlchemy = ZO_Object:Subclass()
ZO_SharedAlchemy.initializedEvents = false
function ZO_SharedAlchemy:Initialize(control)
    self.control = control
    self.skillInfo = self.control:GetNamedChild("SkillInfo")
    self:InitializeInventory()
    self:InitializeTooltip()
    self:InitializeSlots()
    self:InitializeSharedEvents()
    self.alchemyStationInteraction =
    {
        type = "Alchemy Station",
        End = function()
            SCENE_MANAGER:ShowBaseScene()
        end,
        interactTypes = { INTERACTION_CRAFT },
    }
    ZO_Skills_TieSkillInfoHeaderToCraftingSkill(self.skillInfo, CRAFTING_TYPE_ALCHEMY)
    self:InitializeScenes()
    local function OnCraftCompleted()
        if not self.control:IsHidden() then
            self:UpdateTooltip()
        end
    end
    CALLBACK_MANAGER:RegisterCallback("CraftingAnimationsStopped", OnCraftCompleted)
end
function ZO_SharedAlchemy:InitializeSharedEvents()
    if not ZO_SharedAlchemy.initializedEvents then
        ZO_SharedAlchemy.initializedEvents = true
    
        EVENT_MANAGER:RegisterForEvent("ZO_SharedAlchemy", EVENT_CRAFTING_STATION_INTERACT, function(eventCode, craftingType)
            if craftingType == CRAFTING_TYPE_ALCHEMY then
                SYSTEMS:ShowScene("alchemy")
            end
        end)
        EVENT_MANAGER:RegisterForEvent("ZO_SharedAlchemy", EVENT_END_CRAFTING_STATION_INTERACT, function(eventCode, craftingType)
            if craftingType == CRAFTING_TYPE_ALCHEMY then
                SYSTEMS:HideScene("alchemy")
            end
        end)
    end
end
function ZO_SharedAlchemy:InitializeInventory()
    -- Should be overridden
end
function ZO_SharedAlchemy:InitializeTooltip()
    -- Should be overridden
end
function ZO_SharedAlchemy:InitializeKeybindStripDescriptors()
    -- Should be overridden
end
function ZO_SharedAlchemy:InitializeScenes()
    -- Should be overridden
end
-- Gets the horizontal offset for reagent slots
function ZO_SharedAlchemy:GetReagentSlotOffset(thirdSlotUnlocked)
    -- Should be overriden for screen-specific spacing
end
function ZO_SharedAlchemy:UpdateTooltipLayout()
    -- Should be overridden
end
function ZO_SharedAlchemy:InitializeSlots()
    local slotContainer = self.control:GetNamedChild("SlotContainer")
    self.solventSlot = ZO_AlchemyReagentSlot:New(self, slotContainer:GetNamedChild("SolventSlot"), "EsoUI/Art/Crafting/alchemy_emptySlot_solvent.dds", SOUNDS.ALCHEMY_SOLVENT_PLACED, SOUNDS.ALCHEMY_SOLVENT_REMOVED, nil, self.inventory)
    local reagentTexture = "EsoUI/Art/Crafting/alchemy_emptySlot_reagent.dds"
    self.reagentSlots = {
        ZO_AlchemyReagentSlot:New(self, slotContainer:GetNamedChild("ReagentSlot1"), reagentTexture, SOUNDS.ALCHEMY_REAGENT_PLACED, SOUNDS.ALCHEMY_REAGENT_REMOVED, nil, self.inventory),
        ZO_AlchemyReagentSlot:New(self, slotContainer:GetNamedChild("ReagentSlot2"), reagentTexture, SOUNDS.ALCHEMY_REAGENT_PLACED, SOUNDS.ALCHEMY_REAGENT_REMOVED, nil, self.inventory),
        ZO_AlchemyReagentSlot:New(self, slotContainer:GetNamedChild("ReagentSlot3"), reagentTexture, SOUNDS.ALCHEMY_REAGENT_PLACED, SOUNDS.ALCHEMY_REAGENT_REMOVED, ZO_Alchemy_IsThirdAlchemySlotUnlocked, self.inventory),
    }
    local reagentsLabel = slotContainer:GetNamedChild("ReagentsLabel")
    self.slotAnimation = ZO_CraftingCreateSlotAnimation:New(self.sceneName)
    self.control:RegisterForEvent(EVENT_NON_COMBAT_BONUS_CHANGED, function(eventCode, nonCombatBonusType)
        if nonCombatBonusType == NON_COMBAT_BONUS_ALCHEMY_THIRD_SLOT then
            self:UpdateThirdAlchemySlot()
        elseif nonCombatBonusType == NON_COMBAT_BONUS_ALCHEMY_LEVEL then
            self.inventory:HandleDirtyEvent()
        end
    end)
    self:UpdateThirdAlchemySlot()
end
function ZO_SharedAlchemy:UpdateThirdAlchemySlot()
    local SUPPRESS_SOUND = true
    local IGNORE_REQUIREMENTS = true
    self:ClearSelections(SUPPRESS_SOUND, IGNORE_REQUIREMENTS)
    local slotContainer = self.control:GetNamedChild("SlotContainer")
    local reagentsLabel = slotContainer:GetNamedChild("ReagentsLabel")
    local thirdSlotUnlocked = ZO_Alchemy_IsThirdAlchemySlotUnlocked()
    local slotOffset = self:GetReagentSlotOffset(thirdSlotUnlocked)
    self.slotAnimation:Clear()
    for i, slot in ipairs(self.reagentSlots) do
        slot:GetControl():ClearAnchors()
    end
    self.slotAnimation:AddSlot(self.solventSlot)
    self.slotAnimation:AddSlot(self.reagentSlots[1])
    self.slotAnimation:AddSlot(self.reagentSlots[2])
    if thirdSlotUnlocked then
        local secondSlotControl = self.reagentSlots[2]:GetControl()
        secondSlotControl:SetAnchor(TOP, reagentsLabel, BOTTOM, 0, 20)
        self.reagentSlots[1]:GetControl():SetAnchor(RIGHT, secondSlotControl, LEFT, -slotOffset, 0)
        self.reagentSlots[3]:GetControl():SetAnchor(LEFT, secondSlotControl, RIGHT, slotOffset, 0)
        self.slotAnimation:AddSlot(self.reagentSlots[3])
    else
        self.reagentSlots[1]:GetControl():SetAnchor(TOPRIGHT, reagentsLabel, BOTTOM, -slotOffset, 20)
        self.reagentSlots[2]:GetControl():SetAnchor(TOPLEFT, reagentsLabel, BOTTOM, slotOffset, 20)
    end
    self.reagentSlots[3]:SetHidden(not thirdSlotUnlocked)
end
function ZO_SharedAlchemy:CanItemBeAddedToCraft(bagId, slotIndex)
    local usedInCraftingType, craftingSubItemType, rankRequirement = GetItemCraftingInfo(bagId, slotIndex)
    if usedInCraftingType == CRAFTING_TYPE_ALCHEMY then
        if IsAlchemySolvent(craftingSubItemType) and rankRequirement <= GetNonCombatBonus(NON_COMBAT_BONUS_ALCHEMY_LEVEL) then
            return true
        elseif craftingSubItemType == ITEMTYPE_REAGENT then
            return true
        end
    end
    return false
end
function ZO_SharedAlchemy:CreateInteractScene(name)
    return ZO_InteractScene:New(name, SCENE_MANAGER, self.alchemyStationInteraction)
end
function ZO_SharedAlchemy:IsItemAlreadySlottedToCraft(bagId, slotIndex)
    local itemId = GetItemInstanceId(bagId, slotIndex)
    if self.solventSlot:IsItemId(itemId) then
        return true
    else
        for i, slot in ipairs(self.reagentSlots) do
            if slot:IsItemId(itemId) then
                return true
            end
        end
    end
    return false
end
function ZO_SharedAlchemy:AddItemToCraft(bagId, slotIndex)
    local usedInCraftingType, craftingSubItemType, rankRequirement = GetItemCraftingInfo(bagId, slotIndex)
    if usedInCraftingType == CRAFTING_TYPE_ALCHEMY then
        if IsAlchemySolvent(craftingSubItemType) and rankRequirement <= GetNonCombatBonus(NON_COMBAT_BONUS_ALCHEMY_LEVEL) then
            self:SetSolventItem(bagId, slotIndex)
        elseif craftingSubItemType == ITEMTYPE_REAGENT and not self:FindAlreadySlottedReagent(bagId, slotIndex) then
            self:SetReagentItem(nil, bagId, slotIndex)
        end
    end
end
function ZO_SharedAlchemy:RemoveItemFromCraft(bagId, slotIndex)
    local itemId = GetItemInstanceId(bagId, slotIndex)
    if self.solventSlot:IsItemId(itemId) then
        self:SetSolventItem(nil)
    else
        for i, slot in ipairs(self.reagentSlots) do
            if slot:IsItemId(itemId) then
                self:SetReagentItem(i, nil)
                break
            end
        end
    end
end
function ZO_SharedAlchemy:SetSolventItem(bagId, slotIndex)
    self.solventSlot:SetItem(bagId, slotIndex)
    
    local _, craftingSubItemType = GetItemCraftingInfo(bagId, slotIndex)
    if(craftingSubItemType == ITEMTYPE_POISON_BASE) then
        TriggerTutorial(TUTORIAL_TRIGGER_ALCHEMY_STATION_OIL_SLOTTED)
    end
    self:OnSlotChanged()
end
function ZO_SharedAlchemy:FindNextSlotToInsertReagent()
    for i, slot in ipairs(self.reagentSlots) do
        if not slot:HasItem() and slot:MeetsUsabilityRequirement() then
            return i
        end
    end
    local reagentSlots = ZO_Alchemy_IsThirdAlchemySlotUnlocked() and 3 or 2
    return self.lastReagentIndexAdded % reagentSlots + 1
end
function ZO_SharedAlchemy:SetReagentItem(reagentSlot, bagId, slotIndex)
    if reagentSlot == nil then
        reagentSlot = self:FindNextSlotToInsertReagent()
    end
    self.reagentSlots[reagentSlot]:SetItem(bagId, slotIndex)
    self.lastReagentIndexAdded = reagentSlot
    self:OnReagentSlotChanged()
    self:OnSlotChanged()
end
local function AddTraitCounts(traitCounts, cancellingTraitCounts, ...)
    local numTraits = select("#", ...) / ALCHEMY_TRAIT_STRIDE
    for i = 1, numTraits do
        local traitName, _, _, cancellingTraitName = ZO_Alchemy_GetTraitInfo(i, ...)
        if traitName then
            traitCounts[traitName] = (traitCounts[traitName] or 0) + 1
        end
        if cancellingTraitName then
            cancellingTraitCounts[cancellingTraitName] = (cancellingTraitCounts[cancellingTraitName] or 0) + 1
        end
    end
end
function ZO_SharedAlchemy:OnReagentSlotChanged()
    self.matchingTraits = {}
    self.cancelledTraits = {}
    local addedTraitCounts = {}
    local cancellingTraitCounts = {}
    for i, slot in ipairs(self.reagentSlots) do
        if slot:HasItem() then
            local bagId, slotIndex = slot:GetBagAndSlot()
            AddTraitCounts(addedTraitCounts, cancellingTraitCounts, GetAlchemyItemTraits(bagId, slotIndex))
        end
    end
    for traitName, addCount in pairs(addedTraitCounts) do
        if addCount > 1 then
            self.matchingTraits[traitName] = true
        end
        local cancellCount = cancellingTraitCounts[traitName] or 0
        if(cancellCount > 0) then
            self.cancelledTraits[traitName] = true
        end
    end
    for i, slot in ipairs(self.reagentSlots) do
        slot:UpdateTraits()
    end
end
function ZO_SharedAlchemy:HasTraitMatch(traitName)
    return self.matchingTraits and self.matchingTraits[traitName]
end
function ZO_SharedAlchemy:HasTraitCancelled(traitName)
    return self.cancelledTraits and self.cancelledTraits[traitName]
end
function  ZO_SharedAlchemy:SetupTraitIcon(textureControl, name, icon, matchIcon, conflictIcon, unknownTexture)
    if self:HasTraitCancelled(name) and conflictIcon then
        textureControl:SetTexture(conflictIcon)
        textureControl:SetAlpha(1)    
    elseif self:HasTraitMatch(name) and matchIcon then
        textureControl:SetTexture(matchIcon)
        textureControl:SetAlpha(1)
    elseif icon then
        textureControl:SetTexture(icon)
        textureControl:SetAlpha(.5)
    else
        textureControl:SetTexture(unknownTexture)
        textureControl:SetAlpha(1)
    end
end
function ZO_SharedAlchemy:FindAlreadySlottedReagent(bagId, slotIndex)
    local itemId = GetItemInstanceId(bagId, slotIndex)
    for i, slot in ipairs(self.reagentSlots) do
        if slot:IsItemId(itemId) then
            return i
        end
    end
    return nil
end
function ZO_SharedAlchemy:ShowAppropriateSlotDropCallouts(craftingSubItemType, rankRequirement)
    self.solventSlot:ShowDropCallout(IsAlchemySolvent(craftingSubItemType) and rankRequirement <= GetNonCombatBonus(NON_COMBAT_BONUS_ALCHEMY_LEVEL))
    for i, slot in ipairs(self.reagentSlots) do
        slot:ShowDropCallout(craftingSubItemType == ITEMTYPE_REAGENT)
    end
end
function ZO_SharedAlchemy:HideAllSlotDropCallouts()
    self.solventSlot:HideDropCallout()
    for i, slot in ipairs(self.reagentSlots) do
        slot:HideDropCallout()
    end
end
function ZO_SharedAlchemy:OnInventoryUpdate(validItemIds)
    local changed = false
    if not self.solventSlot:ValidateItemId(validItemIds) then
        changed = true
    end
    for i, slot in ipairs(self.reagentSlots) do
        if not slot:ValidateItemId(validItemIds) then
            changed = true
        end
    end
    if changed then
        self:OnSlotChanged()
    end
    self:OnReagentSlotChanged()
end
function ZO_SharedAlchemy:IsSlotted(bagId, slotIndex)
    if self.solventSlot:IsBagAndSlot(bagId, slotIndex) then
        return true
    end
    for i, slot in ipairs(self.reagentSlots) do
        if slot:IsBagAndSlot(bagId, slotIndex) then
            return true
        end
    end
    return false
end
function ZO_SharedAlchemy:ClearSelections(suppressSound, ignoreUsabilityRequirement)
    local NO_BAG = nil
    local NO_INDEX = nil
    self.solventSlot:SetItem(NO_BAG, NO_INDEX, suppressSound, ignoreUsabilityRequirement)
    for i, slot in ipairs(self.reagentSlots) do
        slot:SetItem(NO_BAG, NO_INDEX, suppressSound, ignoreUsabilityRequirement)
    end
    self:OnReagentSlotChanged()
    self:OnSlotChanged()
end
function ZO_SharedAlchemy:HasSelections()
    if self.solventSlot:HasItem() then
        return true
    end
    for i, slot in ipairs(self.reagentSlots) do
        if slot:HasItem() then
            return true
        end
    end
    return false
end
function ZO_SharedAlchemy:IsCraftable()
    if self.solventSlot:HasItem() then
        local numSlotsWithItems = 0
        local REQUIRED_SLOTTED_REAGENTS = 2
        for i, slot in ipairs(self.reagentSlots) do
            if slot:HasItem() and slot:MeetsUsabilityRequirement() then
                numSlotsWithItems = numSlotsWithItems + 1
                if numSlotsWithItems >= REQUIRED_SLOTTED_REAGENTS then
                    return true
                end
            end
        end
    end
end
function ZO_SharedAlchemy:Create()
end
local function CollapseBagAndSlots(bagId, slotIndex, ...)
    if select("#", ...) > 0 then
        if bagId and slotIndex then
            return bagId, slotIndex, CollapseBagAndSlots(...)
        end
        return CollapseBagAndSlots(...)
    end
    if bagId and slotIndex then
        return bagId, slotIndex
    end
end
function ZO_SharedAlchemy:GetAllCraftingBagAndSlots()
    local solventBagId, solventSlotIndex = self.solventSlot:GetBagAndSlot()
    local reagent1BagId, reagent1SlotIndex = self.reagentSlots[1]:GetBagAndSlot()
    local reagent2BagId, reagent2SlotIndex = self.reagentSlots[2]:GetBagAndSlot()
    local reagent3BagId, reagent3SlotIndex = nil, nil
    if #self.reagentSlots >= 3 then
        reagent3BagId, reagent3SlotIndex = self.reagentSlots[3]:GetBagAndSlot()
    end
    local bagId1, slotIndex1, bagId2, slotIndex2, bagId3, slotIndex3 = CollapseBagAndSlots(reagent1BagId, reagent1SlotIndex, reagent2BagId, reagent2SlotIndex, reagent3BagId, reagent3SlotIndex)
    return solventBagId, solventSlotIndex, bagId1, slotIndex1, bagId2, slotIndex2, bagId3, slotIndex3
end
function ZO_SharedAlchemy:OnSlotChanged()
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
    self:UpdateTooltip()
    self.inventory:HandleVisibleDirtyEvent()
end
function ZO_SharedAlchemy:FindReagentSlotIndexBySlotControl(slotControl)
    for i, slot in ipairs(self.reagentSlots) do
        if slot:IsSlotControl(slotControl) then
            return i
        end
    end
end
function ZO_SharedAlchemy:UpdateTooltip()
    -- if we are in recipe mode then we shouldn't show the alchemy tooltip
    if self:IsCraftable() and self.mode ~= ZO_ALCHEMY_MODE_RECIPES then
        self.tooltip:SetHidden(false)
        self.tooltip:ClearLines()
        self:UpdateTooltipLayout()
    else
        self.tooltip:SetHidden(true)
    end
end
--
-- ZO_AlchemyReagentSlot
--
ZO_AlchemyReagentSlot = ZO_CraftingSlotBase:Subclass()
function ZO_AlchemyReagentSlot:New(...)
    return ZO_CraftingSlotBase.New(self, ...)
end
function ZO_AlchemyReagentSlot:Initialize(owner, control, emptyTexture, placeSound, removeSound, usabilityPredicate, craftingInventory, emptySlotIcon)
    ZO_CraftingSlotBase.Initialize(self, owner, control, SLOT_TYPE_PENDING_CRAFTING_COMPONENT, emptyTexture, craftingInventory, emptySlotIcon)
    self.createsLevelLabel = self.control:GetNamedChild("CreatesLevel")
    self.placeSound = placeSound
    self.removeSound = removeSound
    self.dropCallout:SetDrawLayer(DL_BACKGROUND)
end
function ZO_AlchemyReagentSlot:ShowDropCallout(isCorrectType)
    self.dropCallout:SetHidden(false)
    if isCorrectType then
        self.dropCallout:SetTexture("EsoUI/Art/Crafting/crafting_alchemy_goodSlot.dds")
    else
        self.dropCallout:SetTexture("EsoUI/Art/Crafting/crafting_alchemy_badSlot.dds")
    end
end
function ZO_AlchemyReagentSlot:ValidateItemId(validItemIds)
    if self.bagId and self.slotIndex then
        -- An item might have been used up in a physical stack
        if validItemIds[self.itemInstanceId] then
            -- An item still exists in a physical stack, but might not exist in the virtual stack any more, update the indices
            local itemInfo = validItemIds[self.itemInstanceId]
            if self:IsBagAndSlot(itemInfo.bag, itemInfo.index) then
                self:SetupItem(itemInfo.bag, itemInfo.index)
            else
                self:SetItem(itemInfo.bag, itemInfo.index)
            end
            self:OnPassedValidation()
            return true
        else
            -- Item doesn't exist in a physical stack
            local SUPPRESS_SOUND = true
            self:SetItem(nil, nil, SUPPRESS_SOUND)
            self:OnFailedValidation()
            return false
        end
    end
    return true
end
function ZO_AlchemyReagentSlot:SetItem(bagId, slotIndex, suppressSound, ignoreUsabilityRequirement)
    if not ignoreUsabilityRequirement then
        if not self:MeetsUsabilityRequirement() then
            return
        end
    end
    self:SetupItem(bagId, slotIndex)
    if self:HasItem() then
        if self.createsLevelLabel then
            local craftingSubItemType, _, resultingItemLevel, championRequiredLevel = select(2, GetItemCraftingInfo(bagId, slotIndex))
            local itemTypeString = GetString((craftingSubItemType == ITEMTYPE_POTION_BASE) and SI_ITEM_FORMAT_STR_POTION or SI_ITEM_FORMAT_STR_POISON)
            if championRequiredLevel and championRequiredLevel > 0 then
                self.createsLevelLabel:SetText(zo_strformat(SI_ALCHEMY_CREATES_ITEM_OF_CHAMPION_POINTS, championRequiredLevel, itemTypeString))
            else
                self.createsLevelLabel:SetText(zo_strformat(SI_ALCHEMY_CREATES_ITEM_OF_LEVEL, resultingItemLevel, itemTypeString))
            end
            self.createsLevelLabel:SetHidden(false)
        end
        if not suppressSound then
            PlaySound(self.placeSound)
        end
        self:ShowSlotTraits(true)
    else
        if self.createsLevelLabel then
            self.createsLevelLabel:SetHidden(true)
        end
        if not suppressSound then
            PlaySound(self.removeSound)
        end
        self:ShowSlotTraits(false)
    end
end
function ZO_AlchemyReagentSlot:UpdateTraits()
    if self:MeetsUsabilityRequirement() then
        if self.bagId and self.slotIndex then
            self:SetTraits(nil, GetAlchemyItemTraits(self.bagId, self.slotIndex))
        else
            self:ClearTraits()
        end
    end
end
function ZO_AlchemyReagentSlot:SetTraits(unknownTraitTexture, ...)
    if self.control.traits then
        local numTraits = select("#", ...) / ALCHEMY_TRAIT_STRIDE
        for i, traitTexture in ipairs(self.control.traits) do
            if i > numTraits then
                traitTexture:SetTexture(unknownTraitTexture or "EsoUI/Art/Crafting/crafting_alchemy_trait_slot.dds")
            else
                local traitName, traitIcon, traitMatchIcon, _, traitConflictIcon = ZO_Alchemy_GetTraitInfo(i, ...)
                traitTexture.traitName = traitName
                self.owner:SetupTraitIcon(traitTexture, traitName, traitIcon, traitMatchIcon, traitConflictIcon, unknownTraitTexture or "EsoUI/Art/Crafting/crafting_alchemy_trait_slot.dds")
            end
        end
    end
end
function ZO_AlchemyReagentSlot:ClearTraits(unknownTraitTexture)
    if self.control.traits then
        for i, traitTexture in ipairs(self.control.traits) do
            traitTexture.traitName = nil
            traitTexture:SetTexture(unknownTraitTexture or "EsoUI/Art/Crafting/crafting_alchemy_trait_slot.dds")
            traitTexture:SetAlpha(1)
        end
    end
end
function ZO_AlchemyReagentSlot:MeetsUsabilityRequirement()
    return self.usabilityPredicate == nil or self.usabilityPredicate()
end
function ZO_AlchemyReagentSlot:ShowSlotTraits(showTraits)
    if self.emptySlotIcon and self.control.traits then
        for i, trait in ipairs(self.control.traits) do
            trait:SetHidden(not showTraits)
        end
    end
end