- common/gamepad/zo_gamepadparametricscrolllisttemplates.lua:295 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, OnBack)
- ingame/chatsystem/gamepad/chatmenu_gamepad.lua:364 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.textInputAreaKeybindDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
- ingame/collections/gamepad/collectionsbook_gamepad.lua:193 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.categoryKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
- ingame/collections/gamepad/collectionsbook_gamepad.lua:215 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.subcategoryKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, function() self:ShowList(self.categoryList) end)
- ingame/contacts/gamepad/notifications_gamepad.lua:566 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
- ingame/crafting/gamepad/alchemy_gamepad.lua:199 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.modeKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
- ingame/crafting/gamepad/enchanting_gamepad.lua:402 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindModeStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
- ingame/crafting/gamepad/smithingresearch_gamepad.lua:206 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
- ingame/crafting/gamepad/smithingresearch_gamepad.lua:222 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.confirmKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
- ingame/crafting/gamepad/smithing_gamepad.lua:184 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
- ingame/dyeing/gamepad/dyeing_gamepad.lua:217 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptorRoot, GAME_NAVIGATION_TYPE_BUTTON)
- ingame/fence/gamepad/fencewindowcomponent_gamepad.lua:84 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor,
GAME_NAVIGATION_TYPE_BUTTON)
- ingame/fence/gamepad/fencewindowcomponent_gamepad.lua:97 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.confirmKeybindStripDescriptor,
GAME_NAVIGATION_TYPE_BUTTON,
function() self:UnselectItem() end)
- ingame/group/gamepad/zo_groupmenu_gamepad.lua:153 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
- ingame/guild/gamepad/guildheraldry_gamepad.lua:265 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.categoryKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, function()
GAMEPAD_GUILD_HUB:SetEnterInSingleGuildList(true)
self:AttemptSaveAndExit()
end)
- ingame/guild/gamepad/guildhistory_gamepad.lua:192 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.categoryKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, function()
GAMEPAD_GUILD_HUB:SetEnterInSingleGuildList(true)
SCENE_MANAGER:HideCurrentScene()
end)
- ingame/help/gamepad/help_legal_gamepad.lua:34 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindDescriptors, GAME_NAVIGATION_TYPE_BUTTON)
- ingame/help/gamepad/help_root_gamepad.lua:66 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
- ingame/housingeditor/gamepad/furnitureclasses_gamepad.lua:162 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.categoryKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, BackFunction)
- ingame/housingeditor/gamepad/furnitureclasses_gamepad.lua:212 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.furnitureKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, OnFurnitureListBack)
- ingame/housingeditor/gamepad/housingfurnituresettings_gamepad.lua:139 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, OnMainListBack)
- ingame/interactwindow/gamepad/interactwindow_gamepad.lua:169 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, BackCallback)
- ingame/inventory/gamepad/gamepadinventory.lua:495 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.categoryListKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
- ingame/inventory/gamepad/gamepadinventory.lua:546 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.itemFilterKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, ItemListBackFunction)
- ingame/inventory/gamepad/gamepadinventory.lua:592 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.craftBagKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
- ingame/inventory/gamepad/guildbankerror_gamepad.lua:43 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
- ingame/inventory/gamepad/guildbank_gamepad.lua:483 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.withdrawKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
- ingame/inventory/gamepad/guildbank_gamepad.lua:506 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.depositKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
- ingame/inventory/gamepad/inventoryitemimprovement_gamepad.lua:48 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
- ingame/leaderboards/gamepad/leaderboards_gamepad.lua:74 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
- ingame/lfg/gamepad/zo_activityfinderroot_gamepad.lua:55 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
- ingame/lockpick/lockpick.lua:638 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
- ingame/lorereader/lorereader.lua:131 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.gamepadKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
- ingame/mainmenu/gamepad/zo_mainmenu_gamepad.lua:624 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, function()
if self:IsCurrentList(self.mainList) then
self:Exit()
else
SCENE_MANAGER:HideCurrentScene()
end
end)
- ingame/map/gamepad/worldmapfilters_gamepad.lua:282 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptorNoSelect, GAME_NAVIGATION_TYPE_BUTTON, ZO_WorldMapInfo_OnBackPressed)
- ingame/map/gamepad/worldmapfilters_gamepad.lua:298 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptorSelect, GAME_NAVIGATION_TYPE_BUTTON, ZO_WorldMapInfo_OnBackPressed)
- ingame/map/gamepad/worldmaphouses_gamepad.lua:98 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, ZO_WorldMapInfo_OnBackPressed)
- ingame/map/gamepad/worldmaplocations_gamepad.lua:133 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, ZO_WorldMapInfo_OnBackPressed)
- ingame/map/gamepad/worldmapquests_gamepad.lua:180 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, ZO_WorldMapInfo_OnBackPressed)
- ingame/playeremote/gamepad/playeremote_gamepad.lua:523 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.emoteAssignmentKeybindStripDescriptor,
GAME_NAVIGATION_TYPE_BUTTON,
function() self:ChangeCurrentMode(MODE_EMOTE_SELECTION) end)
- ingame/playeremote/gamepad/playeremote_gamepad.lua:535 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
- ingame/quickslot/gamepad/gamepadquickslot.lua:143 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.navigationKeybindDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
- ingame/skills/gamepad/gamepadskills.lua:280 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.categoryKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, Back)
- ingame/skills/gamepad/gamepadskills.lua:394 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.lineFilterKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, Back)
- ingame/skills/gamepad/gamepadskills.lua:404 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.buildPlannerKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, Back)
- ingame/stable/gamepad/stable_gamepad.lua:67 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
- ingame/stats/gamepad/zo_stats_gamepad.lua:95 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, backButtonCallback)
- ingame/stats/gamepad/zo_stats_gamepad.lua:438 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
- ingame/storewindow/gamepad/storewindowbuyback_gamepad.lua:59 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
- ingame/storewindow/gamepad/storewindowbuy_gamepad.lua:78 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor,
GAME_NAVIGATION_TYPE_BUTTON)
- ingame/storewindow/gamepad/storewindowbuy_gamepad.lua:93 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.confirmKeybindStripDescriptor,
GAME_NAVIGATION_TYPE_BUTTON,
function() self:UnselectBuyItem() end,
nil)
- ingame/storewindow/gamepad/storewindowrepair_gamepad.lua:64 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
- ingame/storewindow/gamepad/storewindowsell_gamepad.lua:74 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor,
GAME_NAVIGATION_TYPE_BUTTON)
- ingame/storewindow/gamepad/storewindowsell_gamepad.lua:87 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.confirmKeybindStripDescriptor,
GAME_NAVIGATION_TYPE_BUTTON,
function() self:UnselectSellItem() end,
nil)
- ingame/tradinghouse/gamepad/tradinghouse_createlisting_gamepad.lua:80 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
- ingame/tradinghouse/gamepad/tradinghouse_listings_gamepad.lua:176 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
- ingame/tradinghouse/gamepad/tradinghouse_sell_gamepad.lua:147 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
- ingame/voicechat/console/zo_voicechatchannels_gamepad.lua:400 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.channelKeybinds, GAME_NAVIGATION_TYPE_BUTTON)
- ingame/voicechat/console/zo_voicechatchannels_gamepad.lua:403 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.historyKeybinds, GAME_NAVIGATION_TYPE_BUTTON)
- ingame/voicechat/console/zo_voicechatparticipants_gamepad.lua:90 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
- ingame/zo_quest/gamepad/questjournal_gamepad.lua:355 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.mainKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
- ingame/zo_quest/gamepad/questjournal_gamepad.lua:387 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.optionsKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, OptionsListBackFunction)
- libraries/utility/zo_gamepadutils.lua:129 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(descriptor, navigationType, callback, name, SOUNDS.GAMEPAD_MENU_BACK)
- libraries/zo_sortfilterlist/gamepad/zo_interactivesortfilterlist_gamepad.lua:331 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(filterKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, self:GetBackKeybindCallback())
- libraries/zo_sortfilterlist/gamepad/zo_interactivesortfilterlist_gamepad.lua:348 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(headerKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, self:GetBackKeybindCallback())
- pregame/console/emergencyscreen/pregameinitialscreen_gamepad.lua:207 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.verifyEmailKeybindsDescriptor, GAME_NAVIGATION_TYPE_BUTTON, function() self:ResetScreenState() end)
- pregameandingame/zo_options/gamepad/zo_options_gamepad.lua:173 --
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, function() if not self.inputBlocked then SCENE_MANAGER:HideCurrentScene() end end)