- ingame/quickslot/quickslot.lua:212 --
ZO_QuickSlot:RegisterForEvent(EVENT_MONEY_UPDATE, OnMoneyUpdated)
- ingame/quickslot/quickslot.lua:213 --
ZO_QuickSlot:RegisterForEvent(EVENT_INVENTORY_FULL_UPDATE, HandleInventoryChanged)
- ingame/quickslot/quickslot.lua:214 --
ZO_QuickSlot:RegisterForEvent(EVENT_INVENTORY_SINGLE_SLOT_UPDATE, HandleInventoryChanged)
- ingame/quickslot/quickslot.lua:215 --
ZO_QuickSlot:RegisterForEvent(EVENT_LEVEL_UPDATE, function(eventCode, unitTag) if unitTag == "player" then HandleInventoryChanged() end end)
- ingame/quickslot/quickslot.lua:216 --
ZO_QuickSlot:RegisterForEvent(EVENT_ACTION_SLOT_UPDATED, OnQuickSlotUpdated)
- ingame/quickslot/quickslot.lua:217 --
ZO_QuickSlot:RegisterForEvent(EVENT_ACTION_SLOTS_FULL_UPDATE, UpdateAllQuickSlots)
- ingame/quickslot/quickslot.lua:218 --
ZO_QuickSlot:RegisterForEvent(EVENT_CURSOR_PICKUP, HandleCursorPickup)
- ingame/quickslot/quickslot.lua:219 --
ZO_QuickSlot:RegisterForEvent(EVENT_CURSOR_DROPPED, HandleCursorCleared)
- ingame/quickslot/quickslot.lua:220 --
ZO_QuickSlot:RegisterForEvent(EVENT_INVENTORY_SLOT_LOCKED, HandleInventorySlotLocked)
- ingame/quickslot/quickslot.lua:221 --
ZO_QuickSlot:RegisterForEvent(EVENT_INVENTORY_SLOT_UNLOCKED, HandleInventorySlotUnlocked)
- ingame/quickslot/quickslot.lua:222 --
ZO_QuickSlot:RegisterForEvent(EVENT_ABILITY_COOLDOWN_UPDATED, HandleCooldownUpdates)