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ZO_COMPASS_FRAME_HEIGHT_KEYBOARD = 39
ZO_COMPASS_FRAME_HEIGHT_GAMEPAD = 24
ZO_COMPASS_FRAME_HEIGHT_BOSSBAR_GAMEPAD = 23
return compassFrame
end
self . compassHidden = false
self . compassReady = false
self . bossBarReady = false
self . control : RegisterForEvent ( EVENT_GAMEPAD_PREFERRED_MODE_CHANGED , function ( ) self : OnGamepadPreferredModeChanged ( ) end )
end
if gamepadMode then
if self . bossBarReady and self . bossBarActive then
end
end
end
end
local MIN_WIDTH = 400
local MAX_WIDTH = 800
end
if ( self . compassReady and self . bossBarReady ) then
local compassIsHidden = self . compassHidden or not bossBarIsHidden
local frameIsHidden = bossBarIsHidden and compassIsHidden
local frameChanged = frameWasHidden ~= frameIsHidden
--if the frame is showing or hiding, or the frame isn't even shown, do the transition
--between the boss bar and compass instantly
if ( frameChanged or frameIsHidden ) then
if ( self . crossFadeTimeline ) then
end
else
--otherwise animate it if it changed
if ( bossBarWasHidden ~= bossBarIsHidden or compassIsHidden ~= compassWasHidden ) then
if ( not self . crossFadeTimeline ) then
end
if ( bossBarIsHidden ) then
else
end
else
else
end
end
end
end
end
end
end
end
self . bossBarActive = active
end
self . compassHidden = hidden
end
self . bossBarReady = ready
end
self . compassReady = ready
end
--Events
end
--Global XML
end |