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--Keep Upgrade Window
local SYMBOL_PARAMS = {
FIRST_SECTION_OFFSET_X = 39 ,
FIRST_SECTION_OFFSET_Y = 10 ,
SYMBOL_PADDING_X = 0 ,
SYMBOL_PADDING_Y = 5 ,
SYMBOL_SECTION_OFFSET_X = 0 ,
SYMBOL_SECTION_OFFSET_Y = 20 ,
}
return object
end
self . symbolParams = SYMBOL_PARAMS
self . levelLayout = "ZO_WorldMapKeepUpgradeLevel"
self . buttonLayout = "ZO_WorldMapKeepUpgradeButton"
if ( newState == SCENE_FRAGMENT_SHOWN ) then
elseif ( newState == SCENE_FRAGMENT_HIDDEN ) then
self . keepUpgradeObject = nil
end
end )
end
end
end
--Global XML
end
end
end
end
end
end
--Globals
end |