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------------
--Triggers--
------------
--Base--
return object
end
self . registeredEdge = nil
end
--A trigger can't be registered to more than one edge at a time, lest madness occur
self . registeredEdge = edge
end
self . registeredEdge = nil
end
if self . registeredEdge then
end
end
--Keybind--
end
self . keybindDescriptor = keybindDescriptor
end
end
end
--State Callback--
end
self . eventName = eventName
if self . eventCountNeeded then
self . eventCountNeeded = self . eventCountNeeded - 1
if self . eventCountNeeded > 0 then
return
end
end
end
end
else
end
end
end
self . eventCountNeeded = nil
end
--Use this if you want to wait until a dynamic number of the specified events gets called before triggering
end
--Event Manager--
end
self . eventId = eventId
self . edgeName = nil
end
end
end
end
self . edgeName = nil
end
--Use this if you want to run verification checks on the event params before accepting the event as a trigger
end
--Anim Note Event Manager--
end
return expectedNote == eventNote
end
end
--Multi-Trigger
--Used when you need to get one edge to proc on a number of triggers being hit
end
self . triggerList = { }
self . pendingTriggers = { }
self . pendingTriggers [ trigger ] = nil
end
end
end
end
self . pendingTriggers [ trigger ] = true
end
end
end
end
--------
--Edge--
--------
return object
end
-- Don't draw a bridge across machines
self . fromState = fromState
self . toState = toState
self . triggers = { }
self . active = false
end
return self . parentMachine
end
end
end
end
return
end
end
self . active = true
end
if self . active then
self . active = false
end
end
end
d ( "Triggering edge between " .. self . fromState : GetFullName ( ) .. " and " .. self . toState : GetFullName ( ) )
end
end
---------
--State--
---------
return object
end
do
local FULL_NAME_FORMAT = "%s_%s"
self . parentMachine = parentMachine
self . edges = { }
end
end
end
return self . fullName
end
self . updateName = self . fullName
end
end
return self . parentMachine
end
end
end
if self . updateName then
end
end
end
if self . updateName then
end
end
end
end
end
--------
--Base--
--------
return object
end
self . currentState = nil
end
end
if state == self . currentState then
return
end
if self . currentState then
end
self . currentState = state
end
return self . currentState
end
if self . currentState then
self . currentState = nil
end
end
end
return self . debugLoggingEnabled
end |