Back to Home

ESO Lua File v100020

pregame/console/linkaccountscreen/linkaccountscreen_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
local GAMEPAD_LINK_ACCOUNT_ERROR_DIALOG = "GAMEPAD_LINK_ACCOUNT_ERROR_DIALOG"
-- Main class.
local ZO_LinkAccount_Gamepad = ZO_Object:Subclass()
function ZO_LinkAccount_Gamepad:New(control)
    local object = ZO_Object.New(self)
    object:Initialize(control)
    return object
end
function ZO_LinkAccount_Gamepad:Initialize(control)
    self.control = control
    local linkAccount_Gamepad_Fragment = ZO_FadeSceneFragment:New(self.control)
    LINK_ACCOUNT_GAMEPAD_SCENE = ZO_Scene:New("LinkAccount_Gamepad", SCENE_MANAGER)
    LINK_ACCOUNT_GAMEPAD_SCENE:AddFragment(linkAccount_Gamepad_Fragment)
    LINK_ACCOUNT_GAMEPAD_SCENE:RegisterCallback("StateChange", function(oldState, newState)
                if newState == SCENE_SHOWING then
                    self:PerformDeferredInitialize()
                    self:ClearCredentials()
                    KEYBIND_STRIP:RemoveDefaultExit()
                    self:SwitchToMainList()
                elseif newState == SCENE_HIDDEN then
                    self:ResetScreen()
                    self:SwitchToKeybind(nil)
                    KEYBIND_STRIP:RestoreDefaultExit()
                end
            end)
end
function ZO_LinkAccount_Gamepad:ResetScreen()
    self.optionsControl:SetHidden(true)
    self.header:SetHidden(false)
    self.optionsList:Deactivate()
end
function ZO_LinkAccount_Gamepad:PerformDeferredInitialize()
    if self.initialized then return end
    self.initialized = true
    self.header = self.control:GetNamedChild("Container"):GetNamedChild("Header")
    self:SetupOptionsList()
    self:InitializeErrorDialog()
end
do
    local g_lastErrorString = nil
    function ZO_LinkAccount_Gamepad:InitializeErrorDialog()
        ZO_Dialogs_RegisterCustomDialog(GAMEPAD_LINK_ACCOUNT_ERROR_DIALOG,
        {
            gamepadInfo = {
                dialogType = GAMEPAD_DIALOGS.BASIC,
            },
            mustChoose = true,
            title =
            {
                text = SI_LINKACCOUNT_ERROR_HEADER,
            },
            mainText = 
            {
                text = function() return g_lastErrorString end,
            },
            buttons =
            {
                {
                    keybind = "DIALOG_NEGATIVE",
                    text = SI_DIALOG_EXIT,
                },
            }
        })
    end
    function ZO_LinkAccount_Gamepad:ShowError(message)
        g_lastErrorString = message
        ZO_Dialogs_ShowGamepadDialog(GAMEPAD_LINK_ACCOUNT_ERROR_DIALOG)
    end
end
function ZO_LinkAccount_Gamepad:LinkAccountSelected()
   if (self.username == nil) or (self.username == "") then
        self:ShowError(GetString(SI_CONSOLE_LINKACCOUNT_NOUSERNAME))
    elseif (self.password == nil) or (self.password == "") then
        self:ShowError(GetString(SI_CONSOLE_LINKACCOUNT_NOPASSWORD))
    else
    end
end
function ZO_LinkAccount_Gamepad:InitKeybindingDescriptors()
    self.mainKeybindStripDescriptor = {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        -- Select Control
        {    
            name = GetString(SI_GAMEPAD_SELECT_OPTION),
            keybind = "UI_SHORTCUT_PRIMARY",
            callback = function()
                local data = self.optionsList:GetTargetData()
                local control = self.optionsList:GetTargetControl()
                if data ~= nil and data.selectedCallback ~= nil and control ~= nil then
                    data.selectedCallback(control, data)
                end
            end,
        },
        -- Back
        KEYBIND_STRIP:GenerateGamepadBackButtonDescriptor(function()
                PregameStateManager_SetState("CreateLinkAccount")
                PlaySound(SOUNDS.NEGATIVE_CLICK)
            end)
    }
    ZO_Gamepad_AddListTriggerKeybindDescriptors(self.mainKeybindStripDescriptor, self.optionsList)
    self.errorKeybindStripDescriptor = {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        -- Back
        KEYBIND_STRIP:GenerateGamepadBackButtonDescriptor(function() self:SwitchToMainList() end),
    }
end
function ZO_LinkAccount_Gamepad:SwitchToKeybind(keybindStripDescriptor)
    if self.keybindStripDescriptor then
        KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
    end
    self.keybindStripDescriptor = keybindStripDescriptor
    if keybindStripDescriptor then
        KEYBIND_STRIP:AddKeybindButtonGroup(keybindStripDescriptor)
    end
end
function ZO_LinkAccount_Gamepad:SwitchToMainList()
    self:ResetScreen()
    self:SwitchToKeybind(self.mainKeybindStripDescriptor)
    self.optionsList:Activate()
    self.optionsList:RefreshVisible()
    self.optionsControl:SetHidden(false)
end
function ZO_LinkAccount_Gamepad:AddTextEdit(text, textType, contents, selectedCallback, editedCallback)
    local option = ZO_GamepadEntryData:New() -- No text to populate - it uses a header instead.
    option:SetHeader(text)
    option.contents = contents
    option.textType = textType
    option.contentsChangedCallback = editedCallback
    option:SetFontScaleOnSelection(true)
    self.optionsList:AddEntry("ZO_PregameGamepadTextEditTemplateWithHeader", option)
end
function ZO_LinkAccount_Gamepad:AddButton(text, callback)
    local option = ZO_GamepadEntryData:New(text)
    option.selectedCallback = callback
    option:SetFontScaleOnSelection(true)
    self.optionsList:AddEntry("ZO_PregameGamepadButtonWithTextTemplate", option)
end
function ZO_LinkAccount_Gamepad:ActivateEditbox(edit)
    edit:TakeFocus()
end
function ZO_LinkAccount_Gamepad:SetupOptionsList()
    self.username = ""
    self.password = ""
    -- TODO: HACK: Starting with a prefilled userId and password.
    self.username = HACK_DEFAULT_USERID
    self.password = HACK_DEFAULT_PASSWORD
    -- Setup the actual list.
    self.optionsControl = self.control:GetNamedChild("Container"):GetNamedChild("Options")
    self.optionsList = ZO_GamepadVerticalParametricScrollList:New(self.optionsControl:GetNamedChild("List"))
    self.optionsList:SetAlignToScreenCenter(true)
    self.optionsList:AddDataTemplateWithHeader("ZO_PregameGamepadTextEditTemplate", ZO_PregameGamepadTextEditTemplate_Setup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_PregameGamepadTextEditHeaderTemplate")
    self.optionsList:AddDataTemplate("ZO_PregameGamepadButtonWithTextTemplate", ZO_SharedGamepadEntry_OnSetup, ZO_GamepadMenuEntryTemplateParametricListFunction)
    -- Populate the list.
    self.optionsList:Clear()
    local function ActivateEditBox(control, data)
        self:ActivateEditbox(control.edit)
    end
    self:AddTextEdit(GetString(SI_ACCOUNT_NAME), nil, function(data) return self.username end, ActivateEditBox, function(newText) self.username = newText end)
    self:AddTextEdit(GetString(SI_PASSWORD), TEXT_TYPE_PASSWORD, function(data) return self.password end, ActivateEditBox, function(newText) self.password = newText end)
    self:AddButton(GetString(SI_LOGIN), function(control, data)
            PlaySound(SOUNDS.POSITIVE_CLICK)
            self:LinkAccountSelected()
        end)
    
    self.optionsList:Commit()
end
function ZO_LinkAccount_Gamepad:GetEnteredUserName()
    return self.username
end
function ZO_LinkAccount_Gamepad:GetEnteredPassword()
    return self.password
end
function ZO_LinkAccount_Gamepad:ClearCredentials()
    self.username = ""
    self.password = ""
    -- Jump back to the username edit box
    if self.optionsList ~= nil then
        self.optionsList:SetSelectedIndexWithoutAnimation(1, true, false)
    end
end
function ZO_LinkAccount_Gamepad:IsAccountValidForLinking(linkErrorCode)
    return (linkErrorCode ~= ACCOUNT_CREATE_LINK_ERROR_ACCOUNT_NOT_FOUND       and
            linkErrorCode ~= ACCOUNT_CREATE_LINK_ERROR_EXTERNAL_REFERENCE_ALREADY_USED and
            linkErrorCode ~= ACCOUNT_CREATE_LINK_ERROR_USER_ALREADY_LINKED and
            linkErrorCode ~= ACCOUNT_CREATE_LINK_ERROR_INVALID_CREDENTIALS     and
            linkErrorCode ~= ACCOUNT_CREATE_LINK_ERROR_ACCOUNT_DELETED         and
            linkErrorCode ~= ACCOUNT_CREATE_LINK_ERROR_ACCOUNT_BANNED)
end
    LINK_ACCOUNT_GAMEPAD = ZO_LinkAccount_Gamepad:New(self)
end