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local GAME_MENU_CHARACTERSELECT
local gameEntries = { }
-- Characters
if ( CHARACTER_SELECT_GAMEPAD_FRAGMENT ~= nil ) then
return
end
end
end
if ( CHARACTER_SELECT_FRAGMENT ~= nil ) then
end
end
if ( CHARACTER_SELECT_GAMEPAD_FRAGMENT ~= nil ) then
return
end
end
end
if ( CHARACTER_SELECT_FRAGMENT ~= nil ) then
end
end
local data = { name = GetString ( SI_GAME_MENU_CHARACTERS ) , callback = ShowCharacterSelect , unselectedCallback = HideCharacterSelect , hasSelectedState = true }
end
-- Settings
end
-- Controls
-- Nothing for now
end
-- Addons
end
end
end
local data = { name = GetString ( SI_GAME_MENU_ADDONS ) , callback = ShowAddons , unselectedCallback = HideAddons , showNewIconCallback = ShouldShowNewIcon , hasSelectedState = true }
end
-- Play Cinematic
end
end
-- Back
end
-- Setup
gameEntries = { }
end
end
end
if newState == SCENE_SHOWING then
end
end )
end
end |