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-- Configuration
local SERVER_STATUS_STRINGS =
{
}
local SERVER_STATUS_SELECTED_COLORS =
{
}
local SERVER_STATUS_UNSELECTED_COLORS =
{
}
-- Main class.
return object
end
if newState == SCENE_SHOWING then
self . selectLastRealm = true
if self . dirty then
end
self . worldLoading = false
elseif newState == SCENE_HIDDEN then
end
end )
end
if self . initialized then return end
self . initialized = true
self . dirty = true
end
end
end
return false
end
end
self . keybindStripDescriptor = {
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
-- Select
{
if ( not self . worldLoading ) then
self . worldLoading = true
end
end ,
} ,
-- Refresh
{
end ,
} ,
-- Back
end )
}
end
end
self . dirty = true
return
end
end
local selectedColor = SERVER_STATUS_SELECTED_COLORS [ worldStatus ]
local unselectedColor = SERVER_STATUS_UNSELECTED_COLORS [ worldStatus ]
option . worldIndex = worldIndex
option . worldStatus = worldStatus
local template
if worldIndex == 0 then
template = "ZO_GamepadMenuEntryTemplateWithHeader"
else
template = "ZO_GamepadMenuEntryTemplate"
end
end
self . dirty = false
local selectedIndex
-- TODO: Should we sort the entries?
for worldIndex = 0 , numWorlds - 1 do
if worldName == lastRealmName then
selectedIndex = worldIndex + 1 -- worldIndex is 0-based, lua wants 1-based.
end
end
-- Select the last realm, and enter a quick launch, if configured.
if self . selectLastRealm and selectedIndex then
self . selectLastRealm = false
local ALLOW_IF_DISABLED = true
end
end
end
-- Setup the actual list.
self . optionsList = ZO_GamepadVerticalParametricScrollList : New ( self . optionsControl : GetNamedChild ( "List" ) )
self . optionsList : AddDataTemplate ( "ZO_GamepadMenuEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
self . optionsList : AddDataTemplateWithHeader ( "ZO_GamepadMenuEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadMenuEntryHeaderTemplate" )
end
if fragment == self . imagesFragment then return end
if self . imagesFragment then
end
if fragment then
end
self . imagesFragment = fragment
end
if fragment == self . backgroundFragment then return end
if self . backgroundFragment then
end
if fragment then
end
self . backgroundFragment = fragment
end
end |