- ingame/map/worldmap.lua:3871 --
g_mapPinManager:CreatePin(MAP_PIN_TYPE_LOCATION, tag, x, y)
- ingame/map/worldmap.lua:3993 --
g_mapPinManager:CreatePin(pinType, tag, linkCenterX, linkCenterY)
- ingame/map/worldmap.lua:4030 --
g_mapPinManager:CreatePin(pinType, tag, normalizedX, normalizedY)
- ingame/map/worldmap.lua:5365 --
g_mapPinManager:CreatePin(icPinType, tag, coords[1], coords[2])
- ingame/map/worldmap.lua:5391 --
g_mapPinManager:CreatePin(pinType, tag, locX, locY)
- ingame/map/worldmap.lua:5395 --
g_mapPinManager:CreatePin(keepUnderAttackPinType, tag, locX, locY)
- ingame/map/worldmap.lua:5441 --
g_mapPinManager:CreatePin(MAP_PIN_TYPE_PING, unitTag, x, y)
- ingame/map/worldmap.lua:5449 --
g_mapPinManager:CreatePin(MAP_PIN_TYPE_RALLY_POINT, "rally", x, y)
- ingame/map/worldmap.lua:5455 --
g_mapPinManager:CreatePin(MAP_PIN_TYPE_PLAYER_WAYPOINT , "waypoint", x, y)
- ingame/map/worldmap.lua:5497 --
g_mapPinManager:CreatePin(spawnPinType, spawnTag, spawnX, spawnY)
- ingame/map/worldmap.lua:5506 --
g_mapPinManager:CreatePin(returnPinType, returnTag, returnX, returnY)
- ingame/map/worldmap.lua:5519 --
g_mapPinManager:CreatePin(pinType, objectiveTag, currentX, currentY)
- ingame/map/worldmap.lua:5526 --
g_mapPinManager:CreatePin(auraPinType, auraTag, currentX, currentY)
- ingame/map/worldmap.lua:5555 --
g_mapPinManager:CreatePin(pinType, i, normalizedX, normalizedY)
- ingame/map/worldmap.lua:5621 --
g_mapPinManager:CreatePin(pinType, ZO_MapPin.CreateForwardCampPinTag(i), normalizedX, normalizedY, normalizedRadius)
- ingame/map/worldmap.lua:5633 --
g_mapPinManager:CreatePin(MAP_PIN_TYPE_FORWARD_CAMP_ACCESSIBLE, ZO_MapPin.CreateAvARespawnPinTag(i), normalizedX, normalizedY)
- ingame/map/worldmap.lua:5657 --
g_mapPinManager:CreatePin(pinType, ZO_MapPin.CreateAvARespawnPinTag(i), locX, locY)
- ingame/map/worldmap.lua:5680 --
g_mapPinManager:CreatePin(isLeader and MAP_PIN_TYPE_GROUP_LEADER or MAP_PIN_TYPE_GROUP, tagData)
- ingame/map/worldmap.lua:5721 --
g_mapPinManager:CreatePin(iconType, tag, xLoc, zLoc)
- ingame/map/worldmap.lua:5883 --
g_mapPinManager:CreatePin(pinType, tag, normalizedX, normalizedY)
- ingame/map/worldmap.lua:6444 --
g_mapPinManager:CreatePin(pingType, pingTag, x, y)
- ingame/map/worldmap.lua:6906 --
g_mapPinManager:CreatePin(MAP_PIN_TYPE_PLAYER, "player")