- pregame/pregameanimatedbackground/morrowindbackground.lua:210 --
self.node:ComputeSizeForDepth(self.sparksSize * magnification, self.sparksSize * magnification, 0, CAMERA_START_DEPTH)
- pregame/pregameanimatedbackground/morrowindbackground.lua:213 --
self.node:ComputeSizeForDepth(self.sparksMinVelocity * magnification, 0, 0, CAMERA_START_DEPTH)
- pregame/pregameanimatedbackground/morrowindbackground.lua:214 --
self.node:ComputeSizeForDepth(self.sparksMaxVelocity * magnification, 0, 0, CAMERA_START_DEPTH)
- pregame/pregameanimatedbackground/morrowindbackground.lua:217 --
self.node:ComputeSizeForDepth(self.spawnX1 * magnification, 0, 0, CAMERA_START_DEPTH)
- pregame/pregameanimatedbackground/morrowindbackground.lua:218 --
self.node:ComputeSizeForDepth(self.spawnY1 * magnification, 0, 0, CAMERA_START_DEPTH)
- pregame/pregameanimatedbackground/morrowindbackground.lua:219 --
self.node:ComputeSizeForDepth(self.spawnX2 * magnification, 0, 0, CAMERA_START_DEPTH)
- pregame/pregameanimatedbackground/morrowindbackground.lua:220 --
self.node:ComputeSizeForDepth(self.spawnY2 * magnification, 0, 0, CAMERA_START_DEPTH)
- pregame/pregameanimatedbackground/morrowindbackground.lua:224 --
self.node:ComputeSizeForDepth(self.positionX * magnification, self.positionY * magnification, 0, CAMERA_START_DEPTH)
- pregame/pregameanimatedbackground/morrowindbackground.lua:291 --
self.node:ComputeSizeForDepth(self.startX * magnification, 0, 0, CAMERA_START_DEPTH)
- pregame/pregameanimatedbackground/morrowindbackground.lua:292 --
self.node:ComputeSizeForDepth(self.endX * magnification, 0, 0, CAMERA_START_DEPTH)
- pregame/pregameanimatedbackground/morrowindbackground.lua:293 --
self.node:ComputeSizeForDepth(self.startY * magnification, 0, 0, CAMERA_START_DEPTH)
- pregame/pregameanimatedbackground/morrowindbackground.lua:294 --
self.node:ComputeSizeForDepth(self.endY * magnification, 0, 0, CAMERA_START_DEPTH)
- pregame/pregameanimatedbackground/morrowindbackground.lua:296 --
self.node:ComputeSizeForDepth(self.size * magnification, 0, 0, CAMERA_START_DEPTH)