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ESO Function Data v100021
SetFocusByIndex()
Function Aliases
No known aliases for this function.
Global Function Definitions
libraries/zo_focus/gamepad/zo_gamepadfocus.lua:258
--
function ZO_GamepadFocus:SetFocusByIndex(newIndex, setIfInactive)
Local Function Definitions
No known local definitions for this function.
Function Calls
ingame/achievements/gamepad/achievements_gamepad.lua:507
--
self.chainFocus:SetFocusByIndex(chainIndex)
ingame/crafting/gamepad/smithingcreation_gamepad.lua:65
--
self.focus:SetFocusByIndex(self.focus:GetFocus())
ingame/crafting/gamepad/smithingresearch_gamepad.lua:369
--
self.focus:SetFocusByIndex(focusIndex)
ingame/crafting/gamepad/smithingresearch_gamepad.lua:371
--
self.focus:SetFocusByIndex(1)
ingame/dyeing/gamepad/dyeing_gamepad.lua:1068
--
self.savedSetFocusList:SetFocusByIndex(presetToSelect)
ingame/dyeing/gamepad/dyeing_saved_gamepad.lua:21
--
control.dyeSelector:SetFocusByIndex(1)
ingame/dyeing/gamepad/dyeing_slots_gamepad.lua:70
--
control.dyeSelector:SetFocusByIndex(1)
ingame/guild/gamepad/guildhistory_gamepad.lua:242
--
self.activityList:SetFocusByIndex(1)
ingame/guild/gamepad/guildhistory_gamepad.lua:255
--
self.activityList:SetFocusByIndex(#self.activityList.data)
internalingame/market/gamepad/marketgridscreen_gamepad.lua:109
--
self:SetFocusByIndex(newIndex)
internalingame/market/gamepad/marketgridscreen_gamepad.lua:153
--
self:SetFocusByIndex(newIndex)
internalingame/market/gamepad/marketgridscreen_gamepad.lua:625
--
self.focusList:SetFocusByIndex(listIndex)
internalingame/market/gamepad/market_gamepad.lua:1105
--
self.focusList:SetFocusByIndex(listIndex)
internalingame/market/gamepad/market_gamepad.lua:1303
--
self.focusList:SetFocusByIndex(self.prePurchaseSelectedIndex)
libraries/zo_combobox/gamepad/zo_combobox_gamepad.lua:185
--
self.m_focus:SetFocusByIndex(highlightIndex, reselectIndex)
libraries/zo_focus/gamepad/zo_gamepadfocus.lua:65
--
self:SetFocusByIndex(self.savedIndex ~= 0 and self.savedIndex or 1)
libraries/zo_focus/gamepad/zo_gamepadfocus.lua:155
--
self:SetFocusByIndex(zo_clamp(focus, 1, #self.data))
libraries/zo_focus/gamepad/zo_gamepadfocus.lua:246
--
self:SetFocusByIndex(k)
libraries/zo_focus/gamepad/zo_gamepadfocus.lua:255
--
self:SetFocusByIndex(1, setIfInactive)
libraries/zo_focus/gamepad/zo_gamepadfocus.lua:284
--
self:SetFocusByIndex(newIndex, setIfInactive)
libraries/zo_focus/gamepad/zo_gamepadfocus.lua:296
--
self:SetFocusByIndex(nil)
libraries/zo_focus/gamepad/zo_gamepadfocus.lua:332
--
self:SetFocusByIndex(index)
libraries/zo_focus/gamepad/zo_gamepadfocus.lua:346
--
self:SetFocusByIndex(index)
libraries/zo_pagedlist/zo_pagedlist.lua:424
--
self.focus:SetFocusByIndex(savedIndex or 1)
libraries/zo_pagedlist/zo_pagedlist.lua:426
--
self.focus:SetFocusByIndex(1)
pregame/characterselect/gamepad/zo_characterselect_gamepad.lua:1346
--
self.extraInfoFocus:SetFocusByIndex(i)