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return object
end
end
{
end,
end,
})
end
end
end
end)
end
if pinType ~= MAP_PIN_TYPE_INVALID then
if(keepUnderAttack) then
end
end
end
end
for i = 1, numKeeps do
end
end
end
end
end
end
end
local isAvARespawn = ZO_MapPin.AVA_RESPAWN_PIN_TYPES[pinType]
local isForwardCamp = ZO_MapPin.FORWARD_CAMP_PIN_TYPES[pinType]
local isFastTravelKeep = ZO_MapPin.FAST_TRAVEL_KEEP_PIN_TYPES[pinType]
local isKeep = ZO_MapPin.KEEP_PIN_TYPES[pinType]
local isDistrict = ZO_MapPin.DISTRICT_PIN_TYPES[pinType]
if isAvARespawn or isForwardCamp or isFastTravelKeep or isKeep or isDistrict then
return isAvARespawn or isForwardCamp or isFastTravelKeep or isKeep
return isDistrict or isAvARespawn
end
return false
end
return true
end
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