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return object
end
if(newState == SCENE_FRAGMENT_SHOWING) then
elseif(newState == SCENE_FRAGMENT_HIDDEN) then
end
end)
end
return {
normal = normal,
pressed = pressed,
highlight = highlight,
}
end
--Quests Button
"EsoUI/Art/WorldMap/map_indexIcon_quests_down.dds",
"EsoUI/Art/WorldMap/map_indexIcon_quests_over.dds")
--Key Button
"EsoUI/Art/WorldMap/map_indexIcon_key_down.dds",
"EsoUI/Art/WorldMap/map_indexIcon_key_over.dds")
--Filters Button
"EsoUI/Art/WorldMap/map_indexIcon_filters_down.dds",
"EsoUI/Art/WorldMap/map_indexIcon_filters_over.dds")
--Locations Button
"EsoUI/Art/WorldMap/map_indexIcon_locations_down.dds",
"EsoUI/Art/WorldMap/map_indexIcon_locations_over.dds")
--Houses Button
"EsoUI/Art/WorldMap/map_indexIcon_housing_down.dds",
"EsoUI/Art/WorldMap/map_indexIcon_housing_over.dds")
end
else
end
end
--Global
end |