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end
end
end
EVENT_MANAGER:RegisterForEvent(name .. "OnGamepadPreferredModeChanged", EVENT_GAMEPAD_PREFERRED_MODE_CHANGED, OnGamepadPreferredModeChanged)
end
end
end
end
end
if(newState == SCENE_SHOWING) then
elseif(newState == SCENE_HIDDEN) then
local endInteraction = true
if nextScene then
local nextSceneInteractTypes = nextSceneInteractionInfo.interactTypes
-- see if ALL of my scene's interact types will be satisfied by the next scene
local allTypesMatched = true
for i = 1, #mySceneInteractTypes do
local typeMatch = false
for j = 1, #nextSceneInteractTypes do
if mySceneInteractTypes[i] == nextSceneInteractTypes[j] then
typeMatch = true
break
end
end
if not typeMatch then
allTypesMatched = false
break
end
end
if allTypesMatched then
endInteraction = false
end
end
end
if endInteraction then
end
end
end |