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end
end
return loot
end
if targetType == INTERACT_TARGET_TYPE_ITEM then
elseif targetType == INTERACT_TARGET_TYPE_OBJECT then
elseif targetType == INTERACT_TARGET_TYPE_FIXTURE then
end
end
end
local function OnLootReceived(eventCode, receivedBy, objectName, stackCount, soundCategory, lootType, lootedBySelf, questIcon)
if not lootedBySelf then
return
end
-- Real item sound hooks are handled by the inventory.
if lootType == LOOT_TYPE_QUEST_ITEM then
if soundCategory ~= ITEM_SOUND_CATEGORY_NONE then
end
end
end
local function CloseLootWindow() -- Called when C++ is telling us to close the window. Don't call CloseLoot.
local CLOSE_LOOT_WINDOW = true
end
if reason == LOOT_ITEM_RESULT_INVENTORY_FULL or reason == LOOT_ITEM_RESULT_INVENTORY_FULL_LOOT_ALL then
end
ZO_Alert(UI_ALERT_CATEGORY_ERROR, SOUNDS.NEGATIVE_CLICK, zo_strformat(GetString("SI_LOOTITEMRESULT", reason), itemName))
end
end
end
end
end
local currencyInfo = {}
for currencyType = CURT_ITERATION_BEGIN, CURT_ITERATION_END do
if currencyAmount + stolenCurrencyAmount > 0 then
currencyInfo[currencyType] =
{
currencyAmount = currencyAmount,
stolenCurrencyAmount = stolenCurrencyAmount,
}
end
end
end
return currencyInfo
end
--[[ Globals ]]--
if isMonster then
end
end |