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ZO_GRID_SCROLL_LIST_DEFAULT_TEMPLATE_GAMEPAD = "ZO_GridScrollList_Entry_Template_Gamepad"
ZO_GRID_SCROLL_LIST_DEFAULT_TEMPLATE_DIMENSIONS_GAMEPAD = 64
ZO_GRID_SCROLL_LIST_DEFAULT_HEADER_TEMPLATE_GAMEPAD = "ZO_GridScrollList_Entry_Header_Template_Gamepad"
ZO_GRID_SCROLL_LIST_DEFAULT_SPACING_GAMEPAD = 10
-- ZO_GridScrollList_Gamepad --
end
ZO_ScrollList_EnableSelection(self.list, "ZO_GamepadInteractiveSortFilterDefaultHighlight", function(previousData, newData, selectedDuringRebuild) self:OnSelectionChanged(previousData, newData, selectedDuringRebuild) end)
self.horizontalMovementController = ZO_MovementController:New(MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL)
end
else
end
end
end
do
local MOVE_DIRECTION_TABLE =
{
[MOVEMENT_CONTROLLER_NO_CHANGE] = ZO_SCROLL_MOVEMENT_DIRECTION_NONE,
[MOVEMENT_CONTROLLER_MOVE_NEXT] = ZO_SCROLL_MOVEMENT_DIRECTION_POSITIVE,
[MOVEMENT_CONTROLLER_MOVE_PREVIOUS] = ZO_SCROLL_MOVEMENT_DIRECTION_NEGATIVE
}
local moveX, moveY = self.horizontalMovementController:CheckMovement(), self.verticalMovementController:CheckMovement()
if moveX ~= MOVEMENT_CONTROLLER_NO_CHANGE or moveY ~= MOVEMENT_CONTROLLER_NO_CHANGE then
local scrollXDirection, scrollYDirection = MOVE_DIRECTION_TABLE[moveX], MOVE_DIRECTION_TABLE[moveY]
end
end
end
end
end
end
end
end |