1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 |
-- Character Create Slider
end
end
local interfaceColor
local fontString
local alpha
interfaceColor = INTERFACE_TEXT_COLOR_SELECTED
fontString = "ZoFontGamepad42"
alpha = 1.0
else
interfaceColor = INTERFACE_TEXT_COLOR_DISABLED
fontString = "ZoFontGamepad34"
alpha = 0.5
end
end
return
end
end
end
end
end
-- Character Create Appearance Slider
end
-- Voice slider
end
end
return
end
end
return
end
end
-- Gender slider
end
local numValues = 2
for appearanceIndex = 1 , numValues do
end
end
return false
end
end
end
end
local randomValue = 1
-- If this is the initial randomization and we have some legal initial values
-- then only randomize over those values
else
-- Otherwise, pick a random value from the valid values
if maxValue > 0 then
end
end
end
end
end |