Back to Home
ESO Function Data v100022
Setup()
Function Aliases
No known aliases for this function.
Global Function Definitions
ingame/battleground/battlegroundobjectivestatedisplay.lua:111
--
function ZO_BattlegroundObjectiveStateIndicator:Setup(keepId, objectiveId, battlegroundContext)
ingame/battleground/battlegroundobjectivestatedisplay.lua:208
--
function ZO_FakeBattlegroundObjectiveIndicator:Setup(pinType)
ingame/battleground/battlegroundobjectivestatedisplay.lua:247
--
function ZO_CaptureAreaObjectiveStateIndicator:Setup(keepId, objectiveId, battlegroundContext)
ingame/battleground/battlegroundobjectivestatedisplay.lua:329
--
function ZO_DominationObjectiveStateIndicator:Setup(keepId, objectiveId, battlegroundContext)
ingame/battleground/battlegroundobjectivestatedisplay.lua:353
--
function ZO_CTFObjectiveStateIndicator:Setup(keepId, objectiveId, battlegroundContext)
ingame/battleground/battlegroundobjectivestatedisplay.lua:394
--
function ZO_MurderballObjectiveStateIndicator:Setup(keepId, objectiveId, battlegroundContext)
ingame/guild/selectguilddialog.lua:143
--
function ZO_SelectGuildDialog:Setup(control)
Local Function Definitions
ingame/crafting/gamepad/craftingresults_gamepad.lua:27
--
local function Setup(control, data)
libraries/zo_dialog/zo_listdialog.lua:43
--
local function Setup(rowControl, ...)
Function Calls
ingame/battleground/battlegroundobjectivestatedisplay.lua:248
--
ZO_BattlegroundObjectiveStateIndicator.Setup(self, keepId, objectiveId, battlegroundContext)
ingame/battleground/battlegroundobjectivestatedisplay.lua:331
--
ZO_CaptureAreaObjectiveStateIndicator.Setup(self, keepId, objectiveId, battlegroundContext)
ingame/battleground/battlegroundobjectivestatedisplay.lua:354
--
ZO_BattlegroundObjectiveStateIndicator.Setup(self, keepId, objectiveId, battlegroundContext)
ingame/battleground/battlegroundobjectivestatedisplay.lua:395
--
ZO_BattlegroundObjectiveStateIndicator.Setup(self, keepId, objectiveId, battlegroundContext)
ingame/battleground/battlegroundobjectivestatedisplay.lua:553
--
indicator:Setup(keepId, objectiveId, battlegroundContext)
ingame/battleground/battlegroundobjectivestatedisplay.lua:586
--
fakeIndicator:Setup(pinType)
ingame/guild/selectguilddialog.lua:17
--
self:Setup(dialogControl)