Back to Home

ESO Lua File v100022

common/zo_keybindings/keybindingutils.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
function ZO_Keybindings_DoesKeyMatchAnyModifiers(modifierKeyToMatch, mod1, mod2, mod3, mod4)
    return mod1 == modifierKeyToMatch 
        or mod2 == modifierKeyToMatch 
        or mod3 == modifierKeyToMatch
        or mod4 == modifierKeyToMatch
end
local function DoesKeyBindMatchInput(keyId, mod1, mod2, mod3, mod4, key, ctrl, alt, shift, command)
    local bindingCtrl = ZO_Keybindings_DoesKeyMatchAnyModifiers(KEY_CTRL, mod1, mod2, mod3, mod4)
    local bindingAlt = ZO_Keybindings_DoesKeyMatchAnyModifiers(KEY_ALT, mod1, mod2, mod3, mod4)
    local bindingShift = ZO_Keybindings_DoesKeyMatchAnyModifiers(KEY_SHIFT, mod1, mod2, mod3, mod4)
    local bindingCommand = ZO_Keybindings_DoesKeyMatchAnyModifiers(KEY_COMMAND, mod1, mod2, mod3, mod4)
    if key == KEY_CTRL and ctrl then ctrl = false end
    if key == KEY_ALT and alt then alt = false end
    if key == KEY_SHIFT and shift then shift = false end
    if key == KEY_COMMAND and command then command = false end
    return keyId == key and bindingCtrl == ctrl and bindingAlt == alt and bindingShift == shift and bindingCommand == command
end
--[[
This function performs binding matching based on key inputs.
The checks are a little convoluted:
1. Base keys need to match
2. mod1, 2, 3 and 4 come in in some arbitrary order, so they have to get mapped properly to match the arguments that are passed to OnKeyDown
3. If the base keypress is a modifier key, the appropriate modifier needs to be turned off for this keypress; because bindings like Ctrl+Ctrl make no sense.
--]]
function ZO_Keybindings_DoesActionMatchInput(actionName, key, ctrl, alt, shift, command)
    local layerIndex, categoryIndex, actionIndex = GetActionIndicesFromName(actionName)
    if layerIndex then
        local keyId1, mod1, mod2, mod3, mod4 = GetActionBindingInfo(layerIndex, categoryIndex, actionIndex, 1)
        local keyId2, mod21, mod22, mod23, mod24 = GetActionBindingInfo(layerIndex, categoryIndex, actionIndex, 2)
        return DoesKeyBindMatchInput(keyId1, mod1, mod2, mod3, mod4, key, ctrl, alt, shift, command) 
            or DoesKeyBindMatchInput(keyId2, mod21, mod22, mod23, mod24, key, ctrl, alt, shift, command)
    end
    return false
end
    local mouseIcon, mouseWidth, mouseHeight = GetMouseIconPathForKeyCode(keyCode)
    if mouseIcon then
        return mouseIcon, mouseWidth, mouseHeight
    end
    return GetGamepadIconPathForKeyCode(keyCode)
end
    return ZO_Keybindings_GetTexturePathForKey(keyCode) ~= nil
end
KEYBIND_TEXT_OPTIONS_ABBREVIATED_NAME = 1
KEYBIND_TEXT_OPTIONS_FULL_NAME = 2
KEYBIND_TEXT_OPTIONS_FULL_NAME_SEPARATE_MODS = 3
KEYBIND_TEXTURE_OPTIONS_NONE = 1
KEYBIND_TEXTURE_OPTIONS_EMBED_MARKUP = 2
    return ("|u25%%:25%%:key:%s|u"):format(name)
end
function ZO_Keybindings_GetKeyText(key, widthPercent, heightPercent)
    local path, width, height = ZO_Keybindings_GetTexturePathForKey(key)
    if path then
        return ("|t%f%%:%f%%:%s|t"):format(widthPercent or 100, heightPercent or 100, path)
    end
    return ""
end
do
    local keyNameTable = {}
    local EXPECTED_ICON_SIZE = 64
    local DEFAULT_SCALE_PERCENT = 180
    local function GetKeyOrTexture(keyCode, textureOptions, textureWidthPercent, textureHeightPercent)
        if textureOptions == KEYBIND_TEXTURE_OPTIONS_EMBED_MARKUP then
            local path, width, height = ZO_Keybindings_GetTexturePathForKey(keyCode)
            if path then
                local widthPercent = (width / EXPECTED_ICON_SIZE) * (textureWidthPercent or DEFAULT_SCALE_PERCENT);
                local heightPercent = (height / EXPECTED_ICON_SIZE) * (textureHeightPercent or DEFAULT_SCALE_PERCENT);
                return ("|t%f%%:%f%%:%s|t"):format(widthPercent, heightPercent, path)
            end
            return ZO_Keybindings_GenerateKeyMarkup(GetKeyName(keyCode))
        end
        return GetKeyName(keyCode)
    end
    local function TranslateKeys(key, mod1, mod2, mod3, mod4, textOptions, textureOptions, textureWidthPercent, textureHeightPercent)
        if key ~= KEY_INVALID then
            ZO_ClearNumericallyIndexedTable(keyNameTable)
            textOptions = textOptions or KEYBIND_TEXT_OPTIONS_ABBREVIATED_NAME
            textureOptions = textureOptions or KEYBIND_TEXTURE_OPTIONS_NONE
            if mod1 ~= KEY_INVALID then table.insert(keyNameTable, GetKeyOrTexture(mod1, textureOptions, textureWidthPercent, textureHeightPercent)) end
            if mod2 ~= KEY_INVALID then table.insert(keyNameTable, GetKeyOrTexture(mod2, textureOptions, textureWidthPercent, textureHeightPercent)) end
            if mod3 ~= KEY_INVALID then table.insert(keyNameTable, GetKeyOrTexture(mod3, textureOptions, textureWidthPercent, textureHeightPercent)) end
            if mod4 ~= KEY_INVALID then table.insert(keyNameTable, GetKeyOrTexture(mod4, textureOptions, textureWidthPercent, textureHeightPercent)) end
            if textOptions == KEYBIND_TEXT_OPTIONS_ABBREVIATED_NAME and #keyNameTable > 0 then
                table.insert(keyNameTable, textureOptions == KEYBIND_TEXTURE_OPTIONS_NONE and "-" or " - ")
            end
            table.insert(keyNameTable, GetKeyOrTexture(key, textureOptions, textureWidthPercent, textureHeightPercent))
            if textOptions == KEYBIND_TEXT_OPTIONS_FULL_NAME_SEPARATE_MODS then
                return unpack(keyNameTable, 1, 4)
            elseif textOptions == KEYBIND_TEXT_OPTIONS_FULL_NAME then
                return table.concat(keyNameTable, textureOptions == KEYBIND_TEXTURE_OPTIONS_NONE and "-" or " - ")
            else
                return table.concat(keyNameTable)
            end
        end
    
        return GetString(SI_ACTION_IS_NOT_BOUND)
    end
    function ZO_Keybindings_GetBindingStringFromKeys(key, mod1, mod2, mod3, mod4, textOptions, textureOptions, textureWidthPercent, textureHeightPercent)
        return TranslateKeys(key, mod1, mod2, mod3, mod4, textOptions, textureOptions, textureWidthPercent, textureHeightPercent)
    end
    function ZO_Keybindings_GetBindingStringFromAction(actionName, textOptions, textureOptions, bindingIndex)
        local layerIndex, categoryIndex, actionIndex = GetActionIndicesFromName(actionName)
        if layerIndex then
            local key, mod1, mod2, mod3, mod4 = GetActionBindingInfo(layerIndex, categoryIndex, actionIndex, bindingIndex or 1)
            return ZO_Keybindings_GetBindingStringFromKeys(key, mod1, mod2, mod3, mod4, textOptions, textureOptions)
        end
        return ""
    end
    -- Doesn't return the GetString(SI_ACTION_IS_NOT_BOUND) automatically, just nil if theres no binds
    function ZO_Keybindings_GetHighestPriorityBindingStringFromAction(actionName, textOptions, textureOptions, alwaysPreferGamepadMode)
        local preferGamepadMode
        if alwaysPreferGamepadMode == nil then
            preferGamepadMode = IsInGamepadPreferredMode()
        else
            preferGamepadMode = alwaysPreferGamepadMode
        end
        local key, mod1, mod2, mod3, mod4 = GetHighestPriorityActionBindingInfoFromName(actionName, preferGamepadMode)
        if key ~= KEY_INVALID then
            return ZO_Keybindings_GetBindingStringFromKeys(key, mod1, mod2, mod3, mod4, textOptions, textureOptions), key, mod1, mod2, mod3, mod4
        end
        return nil
    end
end
function ZO_Keybindings_RegisterLabelForBindingUpdate(label, actionName, showUnbound, gamepadActionName, onChangedCallback, alwaysPreferGamepadMode)
    local function UpdateRegisteredKeybind()
        local bindingText, key, mod1, mod2, mod3, mod4
        if gamepadActionName and (alwaysPreferGamepadMode or IsInGamepadPreferredMode()) then
            bindingText, key, mod1, mod2, mod3, mod4 = ZO_Keybindings_GetHighestPriorityBindingStringFromAction(gamepadActionName, KEYBIND_TEXT_OPTIONS_FULL_NAME, KEYBIND_TEXTURE_OPTIONS_EMBED_MARKUP, alwaysPreferGamepadMode)
        end
        if not bindingText or #bindingText == 0 then
            bindingText, key, mod1, mod2, mod3, mod4 = ZO_Keybindings_GetHighestPriorityBindingStringFromAction(actionName, KEYBIND_TEXT_OPTIONS_FULL_NAME, KEYBIND_TEXTURE_OPTIONS_EMBED_MARKUP, alwaysPreferGamepadMode)
        end
        if showUnbound or showUnbound == nil then
            bindingText = bindingText or ZO_Keybindings_GenerateKeyMarkup(GetString(SI_ACTION_IS_NOT_BOUND))
        else
            label:SetHidden(bindingText == nil)
            bindingText = bindingText or ""
        end
        label:SetText(bindingText)
        if onChangedCallback then
            onChangedCallback(label, bindingText, key, mod1, mod2, mod3, mod4)
        end
    end
    local function TryUpdateRegisteredKeybind(eventCode, layerIndex, categoryIndex, actionIndex)
        if actionName == GetActionInfo(layerIndex, categoryIndex, actionIndex) then
            UpdateRegisteredKeybind()
        end
    end
    label:RegisterForEvent(EVENT_KEYBINDING_SET, TryUpdateRegisteredKeybind)
    label:RegisterForEvent(EVENT_KEYBINDING_CLEARED, TryUpdateRegisteredKeybind)
    label:RegisterForEvent(EVENT_KEYBINDINGS_LOADED, UpdateRegisteredKeybind)
    label:RegisterForEvent(EVENT_GAMEPAD_PREFERRED_MODE_CHANGED, UpdateRegisteredKeybind)
end
    label:UnregisterForEvent(EVENT_KEYBINDING_SET)
    label:UnregisterForEvent(EVENT_KEYBINDING_CLEARED)
    label:UnregisterForEvent(EVENT_KEYBINDINGS_LOADED)
    label:UnregisterForEvent(EVENT_GAMEPAD_PREFERRED_MODE_CHANGED)
end
function ZO_Keybinding_GetGamepadActionName(actionName)
    local localizedGamepadActionName = GetString(_G["SI_BINDING_NAME_GAMEPAD_"..actionName])
    
    if localizedGamepadActionName ~= "" then
        return localizedGamepadActionName
    else
        local localizedActionName = GetString(_G["SI_BINDING_NAME_"..actionName])
        return localizedActionName
    end
end