1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 |
local g_actionBarButtons = { }
local g_showHiddenButtonsRefCount = 1
local g_actionBarActiveWeaponPair
local g_activeWeaponSwapInProgress = false
local ACTION_BUTTON_TEMPLATE = "ZO_ActionButton"
local ULTIMATE_ABILITY_BUTTON_TEMPLATE = "ZO_UltimateActionButton"
if slotNum > ACTION_BAR_FIRST_UTILITY_BAR_SLOT and slotNum <= ACTION_BAR_FIRST_UTILITY_BAR_SLOT + ACTION_BAR_UTILITY_BAR_SIZE then
return ACTION_BAR_FIRST_UTILITY_BAR_SLOT + 1
else
return slotNum
end
end
return true
end
end
return false
end
return g_actionBarButtons [ remappedSlotNum ]
end
return ( ( not IsGameCameraActive ( ) and not IsInteractionCameraActive ( ) ) or SCENE_MANAGER : IsShowing ( "hud" ) ) and not IsUnitDead ( "player" )
end
end
end
end
end
end
end
else
button : ResetVisualState ( ) --in case CanUseActionSlots() returns false after ActionButtonDown already fired.
end
end
end
end
return ( g_showHiddenButtonsRefCount > 0 )
end
end
return
end
end
local g_currentUltimateMax = 0
local g_ultimateBarFull = nil
local g_ultimateReadyBurstTimeline = nil
local g_ultimateReadyLoopTimeline = nil
local g_ultimateFillTimeline = nil
local g_ultimateBarFillLeftTimeline = nil
local g_ultimateBarFillRightTimeline = nil
local ZO_ULTIMATE_BAR_GRADIENT_COLORS = { ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_ULTIMATE_BAR , ULTIMATE_BAR_COLOR_BAR_START ) ) , ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_ULTIMATE_BAR , ULTIMATE_BAR_COLOR_BAR_END ) ) }
local ZO_ULTIMATE_BAR_FULL_GRADIENT_COLORS = { ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_ULTIMATE_BAR , ULTIMATE_BAR_COLOR_FULL_BAR_START ) ) , ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_ULTIMATE_BAR , ULTIMATE_BAR_COLOR_FULL_BAR_END ) ) }
if mechanic == POWERTYPE_ULTIMATE then
g_currentUltimateMax = cost
else
g_currentUltimateMax = 0
end
end
if g_ultimateReadyBurstTimeline then
if ZO_RZCHROMA_EFFECTS then
end
end
end
if not g_ultimateReadyBurstTimeline then
g_ultimateReadyBurstTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "UltimateReadyBurst" , ultimateReadyBurstTexture )
g_ultimateReadyLoopTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "UltimateReadyLoop" , ultimateReadyLoopTexture )
g_ultimateReadyBurstTimeline : SetHandler ( "OnPlay" , function ( ) PlaySound ( SOUNDS . ABILITY_ULTIMATE_READY ) end )
end
end
end
local addChromaEffect = false
if not g_activeWeaponSwapInProgress then
if not g_ultimateReadyBurstTimeline : IsPlaying ( ) and not g_ultimateReadyLoopTimeline : IsPlaying ( ) then
addChromaEffect = true
end
addChromaEffect = true
end
if ZO_RZCHROMA_EFFECTS and addChromaEffect then
end
end
if g_ultimateBarFillLeftTimeline then
g_ultimateBarFillLeftTimeline . currentOffset = 0
g_ultimateBarFillRightTimeline . currentOffset = 0
end
end
end
if newOffset == 0 then
else
end
animation . currentOffset = newOffset
end
local function PlayUltimateFillAnimation ( button , leftTexture , rightTexture , newPercentComplete , setProgressNoAnim )
if not g_ultimateBarFillLeftTimeline then
g_ultimateBarFillLeftTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "UltimateBarFillLoopAnimation" , leftTexture )
g_ultimateBarFillRightTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "UltimateBarFillLoopAnimation" , rightTexture )
end
if g_ultimateBarFillLeftTimeline . currentOffset ~= offset then
if offset == duration then
if setProgressNoAnim then
else
end
elseif offset == 0 then
end
end
end
end
local ultimateButton = g_actionBarButtons [ ACTION_BAR_ULTIMATE_SLOT_INDEX + 1 ]
local ultimateSlot = ultimateButton . slot
if ( isSlotUsed ) then
if ( ultimateCount >= g_currentUltimateMax ) then
--hide progress bar
-- Show fill bar if platform appropriate
-- Set fill bar to full
PlayUltimateFillAnimation ( ultimateButton , ultimateFillLeftTexture , ultimateFillRightTexture , 1 , setProgressNoAnim )
else
--stop animation
-- show platform appropriate progress bar
-- update both platforms progress bars
local percentComplete = ultimateCount / g_currentUltimateMax
PlayUltimateFillAnimation ( ultimateButton , ultimateFillLeftTexture , ultimateFillRightTexture , percentComplete , setProgressNoAnim )
end
else
--stop animation
--hide progress bar for all platforms
end
end
local SET_ULTIMATE_METER_NO_ANIM = true
end
end
end
if newAbilitySlotted == true then
else
end
end
if btn and not btn . noUpdates then
if ( slotNum == ACTION_BAR_ULTIMATE_SLOT_INDEX + 1 ) then
end
end
end
if btn and not btn . noUpdates then
end
end
end
end
end
end
end
end
buttonObject = buttonObject or ActionButton
local button = buttonObject : New ( physicalSlot , buttonStyle . type , buttonStyle . parentBar , buttonStyle . template )
end
if physicalSlot then
if slotType == ACTION_TYPE_ITEM then
elseif slotType == ACTION_TYPE_ABILITY then
end
end
end
end
g_showHiddenButtonsRefCount = g_showHiddenButtonsRefCount + 1
if ( g_showHiddenButtonsRefCount == 1 ) then
end
end
end
end
g_showHiddenButtonsRefCount = g_showHiddenButtonsRefCount - 1
if ( g_showHiddenButtonsRefCount == 0 ) then
end
end
end
end
end
for i = ACTION_BAR_FIRST_NORMAL_SLOT_INDEX + 1 , ACTION_BAR_ULTIMATE_SLOT_INDEX + 1 do
end
end
for i = ACTION_BAR_FIRST_NORMAL_SLOT_INDEX + 1 , ACTION_BAR_ULTIMATE_SLOT_INDEX + 1 do
if ( not isValid ) then
else
end
end
end
if cursorType == MOUSE_CONTENT_ACTION or cursorType == MOUSE_CONTENT_INVENTORY_ITEM or cursorType == MOUSE_CONTENT_QUEST_ITEM or cursorType == MOUSE_CONTENT_QUEST_TOOL then
end
if cursorType == MOUSE_CONTENT_ACTION and param1 == ACTION_TYPE_ABILITY then
if param3 ~= 0 then
end
end
end
if cursorType == MOUSE_CONTENT_ACTION or cursorType == MOUSE_CONTENT_INVENTORY_ITEM or cursorType == MOUSE_CONTENT_QUEST_ITEM or cursorType == MOUSE_CONTENT_QUEST_TOOL then
end
if cursorType == MOUSE_CONTENT_ACTION then
end
end
end
local quickslot = ACTION_BAR_FIRST_UTILITY_BAR_SLOT + 1
end
end
end
if activeWeaponPair ~= g_actionBarActiveWeaponPair then
g_activeWeaponSwapInProgress = true
g_actionBarActiveWeaponPair = activeWeaponPair
end
end
local GAMEPAD_CONSTANTS =
{
abilitySlotOffsetX = 10 ,
ultimateSlotOffsetX = 65 ,
width = 606 ,
showNormalBindingTextOnUltimate = false ,
showKeybindBG = false ,
showWeaponSwapButton = false ,
}
local KEYBOARD_CONSTANTS =
{
abilitySlotOffsetX = 2 ,
ultimateSlotOffsetX = 62 ,
width = 483 ,
showNormalBindingTextOnUltimate = true ,
showKeybindBG = true ,
showWeaponSwapButton = true ,
}
end
return constants . anchor
end
local lastButton
if physicalSlot > ACTION_BAR_FIRST_NORMAL_SLOT_INDEX and physicalSlot < ACTION_BAR_FIRST_NORMAL_SLOT_INDEX + ACTION_BAR_SLOTS_PER_PAGE then
local anchorTarget = lastButton and lastButton . slot
if not lastButton then
anchorTarget = ZO_ActionBar1WeaponSwap
anchorOffsetX = 5
end
elseif physicalSlot == ACTION_BAR_ULTIMATE_SLOT_INDEX + 1 then
button : ApplyAnchor ( g_actionBarButtons [ ACTION_BAR_FIRST_NORMAL_SLOT_INDEX + ACTION_BAR_SLOTS_PER_PAGE - 1 ] . slot , style . ultimateSlotOffsetX )
end
end
end
ZO_WeaponSwap_SetPermanentlyHidden ( ZO_ActionBar1 : GetNamedChild ( "WeaponSwap" ) , not style . showWeaponSwapButton )
end
local MAIN_BAR_STYLE =
{
template = ACTION_BUTTON_TEMPLATE ,
showBinds = true ,
parentBar = ZO_ActionBar1 ,
}
--Quick Bar Slot
local quickBarButton = MakeActionButton ( ACTION_BAR_FIRST_UTILITY_BAR_SLOT + 1 , MAIN_BAR_STYLE , QuickslotActionButton )
end
end
g_activeWeaponSwapInProgress = false
end
end
end
--Main Bar
for i = ACTION_BAR_FIRST_NORMAL_SLOT_INDEX + 1 , ACTION_BAR_FIRST_NORMAL_SLOT_INDEX + ACTION_BAR_SLOTS_PER_PAGE - 1 do
end
--Ultimate Button
local ULTIMATE_BUTTON_STYLE =
{
template = "ZO_UltimateActionButton" ,
showBinds = true ,
parentBar = ZO_ActionBar1 ,
}
if isHotbarSwap then
if physicalSlot . hotbarSwapAnimation then
physicalSlot . noUpdates = true
end
end
else
g_activeWeaponSwapInProgress = false
end
end
EVENT_MANAGER : RegisterForEvent ( "ZO_ActionBar" , EVENT_ACTION_SLOT_UPDATED , function ( _ , slotnum ) HandleSlotChanged ( slotnum ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_ActionBar" , EVENT_ACTION_SLOTS_FULL_UPDATE , OnActionSlotsFullUpdate )
EVENT_MANAGER : RegisterForEvent ( "ZO_ActionBar" , EVENT_ACTION_SLOT_STATE_UPDATED , function ( _ , slotnum ) HandleStateChanged ( slotnum ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_ActionBar" , EVENT_ACTION_SLOT_ABILITY_USED , function ( _ , slotnum ) HandleAbilityUsed ( slotnum ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_ActionBar" , EVENT_INVENTORY_SINGLE_SLOT_UPDATE , HandleInventoryChanged )
EVENT_MANAGER : AddFilterForEvent ( "ZO_ActionBar" , EVENT_POWER_UPDATE , REGISTER_FILTER_POWER_TYPE , POWERTYPE_ULTIMATE , REGISTER_FILTER_UNIT_TAG , "player" )
EVENT_MANAGER : RegisterForEvent ( "ZO_ActionBar" , EVENT_ACTIVE_QUICKSLOT_CHANGED , OnActiveQuickslotChanged )
EVENT_MANAGER : RegisterForEvent ( "ZO_ActionBar" , EVENT_ACTIVE_WEAPON_PAIR_CHANGED , OnActiveWeaponPairChanged )
end
end |