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return rewards
end
end
-- if the next level is also the next milestone then we need the nextLevelContainer display
-- as a milestone like nextMilestoneContainer. This avoids having to reanchor both containers
-- and complicating the keyboard dynamic layout function.
if isNextRewardLevelMilestone then
self . nextLevelContainer . titleControl : SetText ( zo_strformat ( SI_LEVEL_UP_REWARDS_NEXT_MILESTONE_REWARD_HEADER , nextRewardLevel ) )
else
self . nextLevelContainer . titleControl : SetText ( GetString ( SI_LEVEL_UP_REWARDS_NEXT_LEVEL_REWARD_HEADER ) )
end
if nextMilestoneRewardLevel then
self . nextMilestoneContainer . titleControl : SetText ( zo_strformat ( SI_LEVEL_UP_REWARDS_NEXT_MILESTONE_REWARD_HEADER , nextMilestoneRewardLevel ) )
self : LayoutRewardsForLevel ( nextMilestoneRewardLevel , nextMilestoneRewardId , nextMilestoneRewards , self . nextMilestoneContainer )
else
end
end
end
end
function ZO_LevelUpRewardsUpcoming_Base : LayoutRewardsForLevel ( level , rewardId , levelRewards , rewardContainer )
end |