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local CATEGORY_DROP_DOWN_MODE = 1
local QUALITY_DROP_DOWN_MODE = 2
local FILTER_DROP_DOWN_MODE = 3
local LEVEL_DROP_DOWN_MODE = 4
local MIN_PRICE_SELECTOR_MODE = 1
local MAX_PRICE_SELECTOR_MODE = 2
local MIN_LEVEL_SLIDER_MODE = 1
local MAX_LEVEL_SLIDER_MODE = 2
local MINIMUM_PLAYER_LEVEL = 0
local MINIMUM_CHAMPION_POINTS = 0
local LEVEL_TYPES =
{
{ TRADING_HOUSE_FILTER_TYPE_ALL_LEVEL , nil , SI_GAMEPAD_TRADING_HOUSE_BROWSE_ALL_LEVEL } ,
{ TRADING_HOUSE_FILTER_TYPE_LEVEL , nil , SI_GAMEPAD_TRADING_HOUSE_BROWSE_PLAYER_LEVEL } ,
{ TRADING_HOUSE_FILTER_TYPE_CHAMPION_POINTS , nil , SI_GAMEPAD_TRADING_HOUSE_BROWSE_CHAMPION_POINTS } ,
}
local QUALITY_COLOR_INDEX = 1
local DONT_SELECT_ITEM = false
local IGNORE_CALLBACK = true
local IGNORE_CALL_BACK = true
local MIN_POSTING_AMOUNT = 1
local CLAMP_VALUES = true
local SEARCH_CRITERIA_CHANGED = true
ZO_GAMEPAD_GUILD_STORE_BROWSE_SLIDER_OFFSET_Y = 15
----------------------------------------------------------
-- Gamepad Trading House Dynamic Search Setter
----------------------------------------------------------
--[[
This class is similar to Combo Box setter but supports values that are updated at runtime and not accessed from a specific control
When a new instance is created a GetMinMax function is passed in. When ZO_TradingHouseSearchFieldSetter:ApplySearch is called on our subclass,
it internally calls our overridden GetValues method which in turns calls the passed in GetMinMax.
--]]
end
end
end
---------------------------------
-- Gamepad Trading House Browse
---------------------------------
return browseStore
end
end
end
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
{
if selectedData . dropDown then
elseif selectedData . priceSelector then
end
end ,
if selectedData then
return selectedData . dropDownMode or selectedData . priceSelectorMode
else
return false
end
end ,
} ,
{
end ,
sound = SOUNDS . GAMEPAD_MENU_FORWARD ,
} ,
{
end ,
end ,
end
} ,
{
local DONT_RESELECT = true
end
end ,
} ,
}
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
{
end ,
end ,
}
}
end
search : AddSetter ( ZO_GamepadTradingHouse_DynamicSetter : New ( TRADING_HOUSE_FILTER_TYPE_PRICE , function ( ) return self . minPrice , self . maxPrice end ) )
search : AddSetter ( ZO_GamepadTradingHouse_DynamicSetter : New ( function ( ) return self . levelRangeFilterType end , function ( ) return self . minLevel , self . maxLevel end ) )
search : AddSetter ( ZO_GamepadTradingHouse_DynamicSetter : New ( TRADING_HOUSE_FILTER_TYPE_QUALITY , function ( ) return self . qualityMin , self . qualityMax end ) )
end
else
end
else
end
end
end
end
end
end
else
end
end
end
end
end
end
end
ZO_CurrencyControl_SetSimpleCurrency ( self . minPriceAmount , CURT_MONEY , priceAmount , ZO_GAMEPAD_CURRENCY_OPTIONS_LONG_FORMAT )
end
end
ZO_CurrencyControl_SetSimpleCurrency ( self . maxPriceAmount , CURT_MONEY , priceAmount , ZO_GAMEPAD_CURRENCY_OPTIONS_LONG_FORMAT )
end
end
else
end
end
end
end
end
end
return 10
else
return 1
end
end
return MINIMUM_CHAMPION_POINTS
else
return MINIMUM_PLAYER_LEVEL
end
end
else
end
end
end
end
end
end
end
end
if selectedData then
end
end
end
end
ZO_TradingHouse_InitializeCategoryComboBox ( dropDown , self . OnCategorySelectionChanged , DONT_SELECT_ITEM )
-- Make sure the highlighted item is correct (this is changed by Parametric scroll list during control reuse).
-- Set selected item without invoking the item's callback, otherwise we would get infinite recursion
else
-- This will invoke the call back for the first item if no lastCategoryEntry exists. This can only happen once so it is safe
-- We still need to select the first item on the first initialzation call otherwise the combobox display is blank
end
end
ZO_TradingHouse_InitializeColoredComboBox ( dropDown , ZO_TRADING_HOUSE_QUALITIES , self . OnQualitySelectionChanged , INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS , QUALITY_COLOR_INDEX , DONT_SELECT_ITEM )
else
end
end
local entry = dropDown : CreateItemEntry ( GetString ( data [ ZO_RANGE_COMBO_INDEX_TEXT ] ) , self . OnLevelSelectionChanged )
end
else
end
end
end
do
local DROP_DOWN_MODE_HEADER_LABELS =
{
}
dropDownData . dropDownMode = mode
end
end
dropDownData . dropDownMode = FILTER_DROP_DOWN_MODE
return dropDownData
end
do
local PRICE_SELECTOR_LABEL_STRINGS =
{
}
priceData . priceSelectorMode = mode
if mode == MIN_PRICE_SELECTOR_MODE then
else
end
end
end
levelData . sliderMode = mode
end
if filters then
end
end
end
end
-- Category
-- Filters
-- Min Price
self : AddPriceSelectorEntry ( GetString ( SI_GAMEPAD_TRADING_HOUSE_BROWSE_MIN_PRICE ) , MIN_PRICE_SELECTOR_MODE )
-- Max Price
self : AddPriceSelectorEntry ( GetString ( SI_GAMEPAD_TRADING_HOUSE_BROWSE_MAX_PRICE ) , MAX_PRICE_SELECTOR_MODE )
-- Level Type
-- Min Level
-- Max Level
-- Quality
end
-- Overriden functions
self . priceSelector = ZO_CurrencySelector_Gamepad : New ( self . priceSelectorControl : GetNamedChild ( "Selector" ) )
self . priceSelector : RegisterCallback ( "OnValueChanged" , function ( ) self : ValidatePriceSelectorValue ( self . priceSelector : GetValue ( ) ) end )
end
-- This is used in ZO_TradingHouse_InitializeCategoryComboBox to not trip selection changed when the box is rebuilt on refresh even though the categories are the same
end
return selectionChanged
end
end
end
end
if selectionChanged then
end
end
end
return { GAMEPAD_TRADING_HOUSE_BROWSE_FRAGMENT }
end
function ZO_GamepadTradingHouse_Browse : SetupDropDown ( control , data , selected , reselectingDuringRebuild , enabled , active )
end
end
function ZO_GamepadTradingHouse_Browse : SetupFilterDropDown ( control , data , selected , reselectingDuringRebuild , enabled , active )
local DONT_RESELECT = false
end
function ZO_GamepadTradingHouse_Browse : SetupPriceSelector ( control , data , selected , reselectingDuringRebuild , enabled , active )
ZO_CurrencyControl_SetSimpleCurrency ( self . minPriceAmount , CURT_MONEY , self . minPrice , ZO_GAMEPAD_CURRENCY_OPTIONS_LONG_FORMAT )
else
ZO_CurrencyControl_SetSimpleCurrency ( self . maxPriceAmount , CURT_MONEY , self . maxPrice , ZO_GAMEPAD_CURRENCY_OPTIONS_LONG_FORMAT )
end
end
function ZO_GamepadTradingHouse_Browse : SetupSlider ( control , data , selected , reselectingDuringRebuild , enabled , active )
else
end
end
end
end
self . itemList : AddDataTemplateWithHeader ( "ZO_GamepadGuildStoreBrowseComboboxTemplate" , function ( ... ) self : SetupDropDown ( ... ) end , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadGuildStoreBrowseHeaderTemplate" )
self . itemList : AddDataTemplate ( "ZO_Gamepad_Dropdown_Item_FullWidth" , function ( ... ) self : SetupFilterDropDown ( ... ) end )
self . itemList : AddDataTemplateWithHeader ( "ZO_GamepadPriceSelectorTemplate" , function ( ... ) self : SetupPriceSelector ( ... ) end , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadGuildStoreBrowseHeaderTemplate" )
self . itemList : AddDataTemplate ( "ZO_GamepadPriceSelectorTemplate" , function ( ... ) self : SetupPriceSelector ( ... ) end )
self . itemList : AddDataTemplate ( "ZO_GamepadGuildStoreBrowseSliderTemplate" , function ( ... ) self : SetupSlider ( ... ) end )
end
-- If the slider control exists we update it directly which will in turn call ZO_GuildStoreBrowse_SliderOnValueChanged
-- otherwise directly set the internal values and when they're created the slider will be set at the correct starting position
else
end
else
end
end
end
end
end
end
end
end
end
-- Globals
if sliderMode == MIN_LEVEL_SLIDER_MODE then
elseif sliderMode == MAX_LEVEL_SLIDER_MODE then
end
end
end
----------------------------------------------------------
-- Gamepad Trading House Browse Manager
----------------------------------------------------------
-- Manages switching back and forth between the browse filters and the browse results and communication between the filters screen and the results screen
end
end
end
end
end
end
end
end
end
end
ZO_AlertNoSuppression ( UI_ALERT_CATEGORY_ALERT , nil , GetString ( SI_GAMEPAD_TRADING_HOUSE_BROWSE_PROCESSING_PRIOR ) )
else
end
end
end
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