1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 |
--[[
Gamepad Trading House Filter differs from Trading House filter in some important ways. Trading House Filter utilizes static comboboxes that
are show/hidden/re-anchored according to the global filter data (found in TradingHouseFilter_Shared.lua). The gamepad design calls for the filter
combo boxes to be used inside a parametric list. Because the filter Combo boxes are in a parametric list we have to be careful as the controls
will be reused by the parametric list internals. We also need to make sure that we ensure correct behavior regardless of the number of times initialize
is called. We also can't guarantee any order that these functions will be called in. All this requires extra book keeping and re-initializations.
--]]
local IGNORE_CALLBACK = true
lastIndex = 1
end
local selectFirstItem = lastName == nil or lastIndex == 1
local DONT_SELECT_FIRST_ITEM = false
ZO_TradingHouse_InitializeColoredComboBox ( comboBox , data , callback , nil , nil , DONT_SELECT_FIRST_ITEM )
--All of the selection callbacks depend on querying the highlighted item instead of the selected item so we have to set that first
--before the selected item changed callback.
if selectFirstItem then
else
end
end
--[[ Gamepad Trading House Filter ]] --
return filter
end
end
end
end
end
assert ( not self . traitAdded ) -- This should only ever be added once. Use SetVisible to control the trait filter combo box visibility
local data = SYSTEMS : GetGamepadObject ( ZO_TRADING_HOUSE_SYSTEM_NAME ) : GetTraitFilters ( ) : GetComboBoxData ( )
end
assert ( not self . enchantmentAdded ) -- This should only ever be added once. Use SetVisible to control the enchantment filter combo box visibility
local data = SYSTEMS : GetGamepadObject ( ZO_TRADING_HOUSE_SYSTEM_NAME ) : GetEnchantmentFilters ( ) : GetComboBoxData ( )
end
end
else
end
end
else
end
end
end
SYSTEMS : GetGamepadObject ( ZO_TRADING_HOUSE_SYSTEM_NAME ) : GetEnchantmentFilters ( ) : ApplyToSearch ( search )
end
end
if hidden then
else
-- Update trait and enchantment filters
end
end
--[[ Gamepad ModFilter ]] --
-- Used with enchantments and traits. These filters are requested to be added by other filters.
end
{
}
end
end
end
end
end
if selectionChanged then
end
end
InitializeComboBox ( comboBox , self . filterData , function ( ... ) self : OnFilterSelectionChanged ( ... ) end , self . lastFilterEntryName , self . lastFilterIndex )
end
--[[ Gamepad Category Filter ]] --
-- Used with Consumables, Misc. Filters, and Soul Gems
end
{
{
end ,
}
}
end
end
InitializeComboBox ( comboBox , self : GetFilterData ( ) , function ( ... ) self : OnCategorySelection ( ... ) end , self . lastFilterCategoryName , self . lastFilterCategoryIndex )
end
end
end
end
end
end
--Combo Box Data
return object
end
InitializeComboBox ( comboBox , self . data , self . onChangeCallback , self . lastSelectionText , self . lastSelectionIndex )
end
end
end
end
end
end
end
return true
else
return false
end
end
end
end
end
--[[ Gamepad Category With Subtype Filter ]] --
-- used by Weapon, Armor, and Crafting Filters
end
end
end
return comboBoxData
end
end
end
end
end
end
end
end
end
--Only wipe out the combo boxes we added, the rest will be handled by the parent class
end
end |