ingame/inventory/inventory.lua:2230 -- bankScene:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self:RefreshAllInventorySlots(INVENTORY_BANK)
bankFragmentBar:SelectFragment(SI_BANK_WITHDRAW)
TriggerTutorial(TUTORIAL_TRIGGER_ACCOUNT_BANK_OPENED)
if IsESOPlusSubscriber() then
TriggerTutorial(TUTORIAL_TRIGGER_BANK_OPENED_AS_SUBSCRIBER)
end
elseif newState == SCENE_HIDDEN then
ZO_InventorySlot_RemoveMouseOverKeybinds()
ZO_PlayerInventory_EndSearch(ZO_PlayerBankSearchBox)
bankFragmentBar:Clear()
end
end)