1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 |
return adjust
end
-- adjust screen to be used from options menus
if newState == SCENE_SHOWN then
local SAVE_INITIAL_SCREEN_SIZE = true
end
elseif newState == SCENE_HIDING then
end
end
end )
local IGNORE_INITIAL_SCREEN_SIZE = false
end
end )
EVENT_ALL_GUI_SCREENS_RESIZE_STARTED ,
function ( )
end )
EVENT_ALL_GUI_SCREENS_RESIZED ,
function ( )
end )
end
else
end
-- only allow resizing once the previous one has been completed.
end
end )
end )
end
end
local STARTING_PERCENTAGE = 0.9
-- reset to max screen
if ( x ~= 0 or y ~= 0 or width ~= 0 or height ~= 0 ) then
end
if storeInitialValues then
-- store these values in case the user cancels out
end
end
local MIN_PERCENTAGE = 0.9
end
--overscan offsets are in screen space so multiply by global scale to convert the UI coordinates to screen space (pixels)
end
end
SetOverscanOffsets ( self . xOffsetInitialValue , self . yOffsetInitialValue , self . widthOffsetInitialValue , self . heightOffsetInitialValue )
end
end
end
end
local MAX_TIME_MS = 100
-- negative X direction is to make it larger
dx = - dx
-- make sure to make scaling uniform
dy = dx
else
dx = dy
end
local SCALE_RATE = 0.0001
dx = dx * deltaTimeMs * xRate
dy = dy * deltaTimeMs * yRate
end
--Global XML
end
end
end
end
end
end |