Back to Home

ESO Lua File v100025

ingame/leaderboards/gamepad/leaderboardlist_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
--Layout consts, defining the widths of the list's columns as provided by design--
ZO_GAMEPAD_LEADERBOARD_LIST_RANK_WIDTH = 116 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
ZO_GAMEPAD_LEADERBOARD_LIST_USER_FACING_NAME_WIDTH = 340 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
ZO_GAMEPAD_LEADERBOARD_LIST_HOUSE_NAME_WIDTH = 580 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
ZO_GAMEPAD_LEADERBOARD_LIST_CHARACTER_NAME_WIDTH = 340 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
ZO_GAMEPAD_LEADERBOARD_LIST_CLASS_WIDTH = 120 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
ZO_GAMEPAD_LEADERBOARD_LIST_ALLIANCE_WIDTH = 120 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
ZO_GAMEPAD_LEADERBOARD_LIST_POINTS_WIDTH = 170 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
local LEADERBOARD_LIST_TEMPLATE = "ZO_LeaderboardsPlayerRow_Gamepad"
local PLAYER_NAME_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_LEADERBOARD_COLORS, LEADERBOARD_COLORS_PLAYER_NAME))
local NAME_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_LEADERBOARD_COLORS, LEADERBOARD_COLORS_NAME))
local LEADERBOARD_LIST_ENTRY_SORT_KEYS =
{
    ["rank"] = { isNumeric = true },
    ["displayName"] = { },
    ["house"] = { tiebreaker = "rank" },
    ["characterName"]  = { },
    ["class"] = { tiebreaker = "rank" },
    ["alliance"] = { tiebreaker = "rank", isNumeric = true },
    ["points"] = { tiebreaker = "rank", isNumeric = true},
}
local LEADERBOARD_TYPE_HIDDEN_COLUMNS =
{
    [LEADERBOARD_TYPE_OVERALL] =
    {
        ["house"] = true,
    },
    [LEADERBOARD_TYPE_CLASS] =
    {
        ["house"] = true,
    },
    [LEADERBOARD_TYPE_ALLIANCE] =
    {
        ["house"] = true,
    },
    [LEADERBOARD_TYPE_HOUSE] = 
    {
        ["characterName"] = true,
        ["class"] = true,
        ["alliance"] = true,
    },
    [LEADERBOARD_TYPE_BATTLEGROUND] = 
    {
        ["house"] = true,
        ["class"] = true,
        ["alliance"] = true,
    },
}
local LeaderboardList_Gamepad = ZO_Object.MultiSubclass(ZO_GamepadInteractiveSortFilterList, ZO_SocialOptionsDialogGamepad)
function LeaderboardList_Gamepad:New(...)
    return ZO_GamepadInteractiveSortFilterList.New(self, ...)
end
function LeaderboardList_Gamepad:Initialize(control)
    ZO_GamepadInteractiveSortFilterList.Initialize(self, control)
    ZO_SocialOptionsDialogGamepad.Initialize(self)
    self:SetEmptyText(GetString(SI_LEADERBOARDS_NO_RANKINGS_FOUND))
    ZO_ScrollList_AddDataType(self.list, ZO_LEADERBOARD_PLAYER_DATA, LEADERBOARD_LIST_TEMPLATE, ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_ROW_HEIGHT, function(control, data) self:SetupLeaderboardPlayerEntry(control, data) end)
    self:SetMasterList(LEADERBOARD_LIST_MANAGER:GetMasterList())
    self:SetupSort(LEADERBOARD_LIST_ENTRY_SORT_KEYS, "rank", ZO_SORT_ORDER_UP)
end
function LeaderboardList_Gamepad:InitializeHeader()
    local rankingTypeText = GetString("SI_LEADERBOARDTYPE", LEADERBOARD_TYPE_OVERALL)
    local contentHeaderData = 
    {
        titleText = "",
        data1HeaderText = "",
        data2HeaderText = zo_strformat(SI_GAMEPAD_LEADERBOARDS_CURRENT_RANK_LABEL, rankingTypeText),
        data3HeaderText = "",
    }
    ZO_GamepadInteractiveSortFilterList.InitializeHeader(self, contentHeaderData)
end
function LeaderboardList_Gamepad:InitializeKeybinds()
    local keybindDescriptor = {}
    self:AddSocialOptionsKeybind(keybindDescriptor)
    ZO_Gamepad_AddBackNavigationKeybindDescriptorsWithSound(keybindDescriptor, GAME_NAVIGATION_TYPE_BUTTON, self:GetBackKeybindCallback())
    self:SetKeybindStripDescriptor(keybindDescriptor)
    ZO_GamepadInteractiveSortFilterList.InitializeKeybinds(self)
end
function LeaderboardList_Gamepad:InitializeSearchFilter()
    ZO_GamepadInteractiveSortFilterList.InitializeSearchFilter(self)
end
function LeaderboardList_Gamepad:RefreshLeaderboardType(leaderboardType)
    local hiddenColumns = LEADERBOARD_TYPE_HIDDEN_COLUMNS[leaderboardType]
    if hiddenColumns then
        local HIDDEN = true
        self.sortHeaderGroup:SetHeadersHiddenFromKeyList(hiddenColumns, HIDDEN)
        if hiddenColumns[self.currentSortKey] then
            -- Table was sorted by a column that is gone now: fallback to rank
            self.currentSortKey = "rank"
            self.currentSortOrder = ZO_SORT_ORDER_UP
            self.sortHeaderGroup:SelectHeaderByKey(self.currentSortKey, false, true)
        end
    end
end
function LeaderboardList_Gamepad:GetBackKeybindCallback()
    return function()
        self:Deactivate()
        GAMEPAD_LEADERBOARDS:ActivateCategories()
    end
end
function LeaderboardList_Gamepad:FilterScrollList()
    local playerName = GetUnitName("player")
    local filteredClass = self.filterDropdown:GetSelectedItemData().classId
    local searchTerm = self:GetCurrentSearch()
    local function SearchCallback(data)
        return searchTerm == "" or self:IsMatch(searchTerm, data)
    end
    
    local function PreAddCallback(data)
        data.recolorName = data.characterName == playerName
    end
    LEADERBOARD_LIST_MANAGER:FilterScrollList(self.list, filteredClass, PreAddCallback, SearchCallback)
end
function LeaderboardList_Gamepad:OnSelectionChanged(oldData, newData)
    ZO_GamepadInteractiveSortFilterList.OnSelectionChanged(self, oldData, newData)
    self:SetupOptions(newData)
end
function LeaderboardList_Gamepad:SetupLeaderboardPlayerEntry(control, data)
    ZO_LeaderboardsManager_Shared.SetupLeaderboardPlayerEntry(GAMEPAD_LEADERBOARDS, control, data)
    
    local leaderboardData = GAMEPAD_LEADERBOARDS:GetSelectedLeaderboardData()
    control.characterNameLabel:SetHidden(leaderboardData.leaderboardRankType == LEADERBOARD_TYPE_HOUSE)
    control.characterNameLabel:SetText(ZO_FormatUserFacingCharacterName(data.characterName))
    local nameColor = data.recolorName and PLAYER_NAME_COLOR or NAME_COLOR
    self:ColorName(control, data, nameColor)
    local r, g, b, a = ZO_SELECTED_TEXT:UnpackRGBA()
    control.rankLabel:SetColor(r, g, b, a)
    control.houseLabel:SetColor(r, g, b, a)
    control.characterNameLabel:SetColor(r, g, b, a)
    control.classIcon:SetColor(r, g, b, a)
    control.allianceIcon:SetColor(r, g, b, a)
    control.pointsLabel:SetColor(r, g, b, a)
end
function LeaderboardList_Gamepad:BuildOptionsList()
    local groupId = self:AddOptionTemplateGroup(ZO_SocialOptionsDialogGamepad.GetDefaultHeader)
    self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildGamerCardOption, IsConsoleUI)
    self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildAddFriendOption, ZO_SocialOptionsDialogGamepad.ShouldAddFriendOption)
end
function LeaderboardList_Gamepad:ColorName(control, data, textColor)
    local textColor = textColor or GAMEPAD_LEADERBOARDS:GetRowColors(self, data)
    local nameControl = GetControl(control, "Name")
    nameControl:SetColor(textColor:UnpackRGBA())
end
function LeaderboardList_Gamepad:RepopulateFilterDropdown()
    ZO_Leaderboards_PopulateDropdownFilter(self.filterDropdown, nil, LEADERBOARD_LIST_MANAGER.leaderboardRankType)
end
    GAMEPAD_LEADERBOARD_LIST = LeaderboardList_Gamepad:New(control)
end