Back to Home

ESO Lua File v100025

ingame/playertoplayer/playertoplayer.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
local P2P_UNIT_TAG = "reticleoverplayer"
local INTERACT_TYPE_AGENT_CHAT_REQUEST = 1
local INTERACT_TYPE_RITUAL_OF_MARA = 2
local INTERACT_TYPE_TRADE_INVITE = 3
local INTERACT_TYPE_GROUP_INVITE = 4
local INTERACT_TYPE_QUEST_SHARE = 5
local INTERACT_TYPE_FRIEND_REQUEST = 6
local INTERACT_TYPE_GUILD_INVITE = 7
local INTERACT_TYPE_CAMPAIGN_QUEUE = 8
local INTERACT_TYPE_WORLD_EVENT_INVITE = 9
local INTERACT_TYPE_LFG_FIND_REPLACEMENT = 10
local INTERACT_TYPE_GROUP_ELECTION = 11
local INTERACT_TYPE_DUEL_INVITE = 12
local INTERACT_TYPE_LFG_READY_CHECK = 13
local INTERACT_TYPE_CLAIM_LEVEL_UP_REWARDS = 14
local INTERACT_TYPE_GIFT_RECEIVED = 15
local TIMED_PROMPTS =
{
    [INTERACT_TYPE_LFG_READY_CHECK] = true,
    [INTERACT_TYPE_CAMPAIGN_QUEUE] = true,
    [INTERACT_TYPE_WORLD_EVENT_INVITE] = true,
    [INTERACT_TYPE_GROUP_ELECTION] = true,
}
ZO_PlayerToPlayer = ZO_Object:Subclass()
    return IsInGamepadPreferredMode() and data.pendingResponse
end
function ZO_PlayerToPlayer:New(...)
    local playerToPlayer = ZO_Object.New(self)
    playerToPlayer:Initialize(...)
    return playerToPlayer
end
do
    local KEYBOARD_STYLE =
    {
        targetFont = "ZoInteractionPrompt",
        additionalInfoFont = "ZoInteractionPrompt",
        pendingResurrectInfoFont = "ZoFontKeybindStripDescription",
        keybindButtonStyle = KEYBIND_STRIP_STANDARD_STYLE,
    }
    local GAMEPAD_STYLE =
    {
        targetFont = "ZoFontGamepad36",
        additionalInfoFont = "ZoFontGamepad36",
        pendingResurrectInfoFont = "ZoFontGamepad27",
        keybindButtonStyle = KEYBIND_STRIP_GAMEPAD_STYLE,
    }
    function ZO_PlayerToPlayer:ApplyPlatformStyle(style)
        self.targetLabel:SetFont(style.targetFont)
        self.additionalInfo:SetFont(style.additionalInfoFont)
        self.pendingResurrectInfo:SetFont(style.pendingResurrectInfoFont)
        self.actionKeybindButton:SetupStyle(style.keybindButtonStyle)
        self.promptKeybindButton1:SetupStyle(style.keybindButtonStyle)
        self.promptKeybindButton2:SetupStyle(style.keybindButtonStyle)
    end
    function ZO_PlayerToPlayer:Initialize(control)
        self.control = control
        control.owner = self
        self.container = control:GetNamedChild("PromptContainer")
        self.targetLabel = self.container:GetNamedChild("Target")
        
        self.actionArea = self.container:GetNamedChild("ActionArea")
        self.actionKeybindButton = self.actionArea:GetNamedChild("ActionKeybindButton")
        self.additionalInfo = self.actionArea:GetNamedChild("AdditionalInfo")
        self.pendingResurrectInfo = self.actionArea:GetNamedChild("PendingResurrectInfo")
        self.gamerID = self.actionArea:GetNamedChild("GamerID")
        self.promptKeybindButton1 = self.actionArea:GetNamedChild("PromptKeybindButton1")
        self.promptKeybindButton1:SetKeybind("PLAYER_TO_PLAYER_INTERACT_ACCEPT")
        self.promptKeybindButton1:SetCallback(function() self:OnPromptAccepted() end)
        self.promptKeybindButton2 = self.actionArea:GetNamedChild("PromptKeybindButton2")
        self.promptKeybindButton2:SetKeybind("PLAYER_TO_PLAYER_INTERACT_DECLINE")
        self.promptKeybindButton2:SetCallback(function() self:OnPromptDeclined() end)
        self.resurrectProgress = ZO_PlayerToPlayerResurrectProgress
        self.resurrectProgressAnimation = ANIMATION_MANAGER:CreateTimelineFromVirtual("PlayerToPlayerResurrectAnimation", self.resurrectProgress)
        self:InitializeKeybinds()
        self:InitializeIncomingEvents()
        self.msToDelayToShowPrompt = 500
        self.lastFailedPromptTime = GetFrameTimeMilliseconds()
        EVENT_MANAGER:RegisterForUpdate(control:GetName() .. "OnUpdate", 0, function() self:OnUpdate() end)
        control:RegisterForEvent(EVENT_DUEL_STARTED, function() self:OnDuelStarted() end)
        SHARED_INFORMATION_AREA:AddPlayerToPlayer(self.container)
        ZO_PlatformStyle:New(function(style) self:ApplyPlatformStyle(style) end, KEYBOARD_STYLE, GAMEPAD_STYLE)
    end
end
function ZO_PlayerToPlayer:OnDuelStarted()
end
function ZO_PlayerToPlayer:CreateGamepadRadialMenu()
    self.gamepadMenu = ZO_RadialMenu:New(ZO_PlayerToPlayerMenu_Gamepad, "ZO_RadialMenuHUDEntryTemplate_Gamepad", "DefaultRadialMenuAnimation", "DefaultRadialMenuEntryAnimation", "RadialMenu")
    self.gamepadMenu:SetOnClearCallback(function()
        self:StopInteraction()
    end)
end
function ZO_PlayerToPlayer:CreateKeyboardRadialMenu()
    self.keyboardMenu = ZO_RadialMenu:New(ZO_PlayerToPlayerMenu_Keyboard, "ZO_PlayerToPlayerMenuEntryTemplate_Keyboard", "DefaultRadialMenuAnimation", "DefaultRadialMenuEntryAnimation", "RadialMenu")
    self.keyboardMenu:SetOnClearCallback(function()
        self:StopInteraction()
    end)
end
--Gets or creates the radial menu for the current keyboard/gamepad mode
function ZO_PlayerToPlayer:GetRadialMenu()
    if IsInGamepadPreferredMode() then
        if not self.gamepadMenu then
            self:CreateGamepadRadialMenu()
        end
        return self.gamepadMenu
    else
        if not self.keyboardMenu then
            self:CreateKeyboardRadialMenu()
        end
        return self.keyboardMenu
    end
end
--Gets the radial menu that was most recently interacted with. This resolves issues where switching platform type during an interaction sent the close events to the wrong menu
function ZO_PlayerToPlayer:GetLastActiveRadialMenu()
    internalassert(self.isLastRadialMenuGamepad ~= nil, "GetLastActiveRadialMenu() called without a previous active menu")
    if self.isLastRadialMenuGamepad then
        return internalassert(self.gamepadMenu)
    else
        return internalassert(self.keyboardMenu)
    end
end
function ZO_PlayerToPlayer:InitializeKeybinds()
    self.actionKeybindButton:SetKeybind("PLAYER_TO_PLAYER_INTERACT")
end
function ZO_PlayerToPlayer:InitializeSoulGemResurrectionEvents()
    self.control:RegisterForEvent(EVENT_START_SOUL_GEM_RESURRECTION, function(eventCode, ...) self:OnStartSoulGemResurrection(...) end)
    self.control:RegisterForEvent(EVENT_END_SOUL_GEM_RESURRECTION, function(eventCode, ...) self:OnEndSoulGemResurrection(...) end)
end
local function GetCampaignQueueData(campaignId, isGroup)
    local campaignName = GetCampaignName(campaignId)
    local remainingSeconds = GetCampaignQueueRemainingConfirmationSeconds(campaignId, isGroup)
    local campaignData = 
        {
            campaignId = campaignId,
            isGroup = isGroup,
            campaignName = campaignName,
            messageFormat = isGroup and SI_NOTIFICATION_CAMPAIGN_QUEUE_MESSAGE_GROUP or SI_NOTIFICATION_CAMPAIGN_QUEUE_MESSAGE_INDIVIDUAL,
            messageParams = { campaignName },
            expiresAtS = GetFrameTimeSeconds() + remainingSeconds,
            dialogTitle = GetString("SI_NOTIFICATIONTYPE", NOTIFICATION_TYPE_CAMPAIGN_QUEUE),
        }
    return campaignData
end
function ZO_PlayerToPlayer:InitializeIncomingEvents()
    self.incomingQueue = {}
    local function OnDuelInviteReceived(eventCode, inviterCharacterName, inviterDisplayName)
        PlaySound(SOUNDS.DUEL_INVITE_RECEIVED)
        local userFacingName = ZO_GetPrimaryPlayerNameWithSecondary(inviterDisplayName, inviterCharacterName)
        self:AddPromptToIncomingQueue(INTERACT_TYPE_DUEL_INVITE, inviterCharacterName, inviterDisplayName, zo_strformat(SI_PLAYER_TO_PLAYER_INCOMING_DUEL, ZO_SELECTED_TEXT:Colorize(userFacingName)),
            function()
                AcceptDuel()
            end,
            function()
                DeclineDuel()
            end,
            function()
                self:RemoveFromIncomingQueue(INTERACT_TYPE_DUEL_INVITE)
            end)
    end
    local function OnDuelInviteRemoved()
        self:RemoveFromIncomingQueue(INTERACT_TYPE_DUEL_INVITE)
    end
    local function OnGroupInviteReceived(eventCode, inviterCharacterName, inviterDisplayName)
        if not self:ExistsInQueue(INTERACT_TYPE_GROUP_INVITE, inviterCharacterName, inviterDisplayName) then
            local userFacingName = ZO_GetPrimaryPlayerNameWithSecondary(inviterDisplayName, inviterCharacterName)
            PlaySound(SOUNDS.GROUP_INVITE)
            self:RemoveFromIncomingQueue(INTERACT_TYPE_GROUP_INVITE)
            self:AddPromptToIncomingQueue(INTERACT_TYPE_GROUP_INVITE, inviterCharacterName, inviterDisplayName, zo_strformat(SI_PLAYER_TO_PLAYER_INCOMING_GROUP, ZO_SELECTED_TEXT:Colorize(userFacingName)),
                function()
                    AcceptGroupInvite()
                end,
                function()
                    DeclineGroupInvite()
                end,
                function()
                    self:RemoveFromIncomingQueue(INTERACT_TYPE_GROUP_INVITE, inviterCharacterName, inviterDisplayName)
                end)
        end
    end
    local function OnGroupInviteRemoved()
        self:RemoveFromIncomingQueue(INTERACT_TYPE_GROUP_INVITE)
    end
    local function OnTradeWindowInviteConsidering(eventCode, inviterCharacterName, inviterDisplayName)
        PlaySound(SOUNDS.TRADE_INVITE_RECEIVED)
        self:RemoveFromIncomingQueue(INTERACT_TYPE_TRADE_INVITE)
        local userFacingName = ZO_GetPrimaryPlayerNameWithSecondary(inviterDisplayName, inviterCharacterName)
        -- There is server message received when trade is cancelled/accepted/declined, which sends a Lua event which will play a sound in AlertHandlers.lua
        self:AddPromptToIncomingQueue(INTERACT_TYPE_TRADE_INVITE, inviterCharacterName, inviterDisplayName, zo_strformat(SI_PLAYER_TO_PLAYER_INCOMING_TRADE, ZO_SELECTED_TEXT:Colorize(userFacingName)),
            function()
                TradeInviteAccept()
            end,
            function()
                TradeInviteDecline()
            end,
            function()
                self:RemoveFromIncomingQueue(INTERACT_TYPE_TRADE_INVITE, inviterCharacterName, inviterDisplayName)
            end)
    end
    local function OnTradeWindowInviteRemoved()
        self:RemoveFromIncomingQueue(INTERACT_TYPE_TRADE_INVITE)
    end
    local function OnQuestShared(eventCode, questId)
        PlaySound(SOUNDS.QUEST_SHARED)
        local questName, characterName, timeSinceRequestMs, displayName = GetOfferedQuestShareInfo(questId)
        local name = ZO_GetPrimaryPlayerNameWithSecondary(displayName, characterName)
        local data = self:AddPromptToIncomingQueue(INTERACT_TYPE_QUEST_SHARE, characterName, displayName, zo_strformat(SI_PLAYER_TO_PLAYER_INCOMING_QUEST_SHARE, ZO_SELECTED_TEXT:Colorize(name), questName),
            function()
                AcceptSharedQuest(questId)
            end,
            function()
                DeclineSharedQuest(questId)
            end,
            function()
                self:RemoveFromIncomingQueue(INTERACT_TYPE_QUEST_SHARE, characterName, displayName)
            end)
        data.questId = questId
        data.uniqueSounds = {
            accept = SOUNDS.QUEST_SHARE_ACCEPTED,
            decline = SOUNDS.QUEST_SHARE_DECLINED,
        }
    end
    local function OnQuestShareRemoved(eventCode, questId)
        -- No need to play a sound for this now, the client might automatically remove stale quest shares.
        self:RemoveQuestShareFromIncomingQueue(questId)
    end
    local function OnPledgeOfMaraOffer(eventCode, targetCharacterName, isSender, targetDisplayName)
        PlaySound(SOUNDS.MARA_INVITE_RECEIVED)
        self:RemoveFromIncomingQueue(INTERACT_TYPE_RITUAL_OF_MARA)
        local userFacingTargetName = ZO_GetPrimaryPlayerNameWithSecondary(targetDisplayName, targetCharacterName)
        local ritualPromptStringId = isSender and SI_PLAYER_TO_PLAYER_OUTGOING_RITUAL_OF_MARA or SI_PLAYER_TO_PLAYER_INCOMING_RITUAL_OF_MARA
        local ritualPromptText = zo_strformat(ritualPromptStringId, ZO_SELECTED_TEXT:Colorize(userFacingTargetName))
        local function AcceptRitualOfMara()
            ZO_Dialogs_ShowPlatformDialog("RITUAL_OF_MARA_PROMPT", nil,
            {
                mainTextParams =
                {
                    ZO_SELECTED_TEXT:Colorize(ZO_FormatUserFacingDisplayName(targetDisplayName)),
                    zo_floor(GetRingOfMaraExperienceBonus() * 100),
                    ZO_SELECTED_TEXT:Colorize(targetCharacterName),
                }
            })
        end
        local data = self:AddPromptToIncomingQueue(INTERACT_TYPE_RITUAL_OF_MARA, targetCharacterName, targetDisplayName, ritualPromptText, AcceptRitualOfMara)
        data.acceptText = GetString(SI_PLEDGE_OF_MARA_BEGIN_RITUAL_PROMPT)
    end
    local function OnPledgeOfMaraOfferRemoved()
        self:RemoveFromIncomingQueue(INTERACT_TYPE_RITUAL_OF_MARA)
    end
    local function OnIncomingFriendInviteAdded(eventCode, inviterName)
        local displayName = ZO_FormatUserFacingDisplayName(inviterName)
        self:AddPromptToIncomingQueue(INTERACT_TYPE_FRIEND_REQUEST, inviterName, nil, zo_strformat(SI_PLAYER_TO_PLAYER_INCOMING_FRIEND_REQUEST, ZO_SELECTED_TEXT:Colorize(displayName)),
            function()
                AcceptFriendRequest(inviterName)
            end,
            function()
                RejectFriendRequest(inviterName)
            end,
            function()
                self:RemoveFromIncomingQueue(INTERACT_TYPE_FRIEND_REQUEST, inviterName)
            end)
    end
    local function OnIncomingFriendRequestRemoved(eventCode, inviterName)
        self:RemoveFromIncomingQueue(INTERACT_TYPE_FRIEND_REQUEST, inviterName)
    end
    local function OnGuildInviteAdded(eventCode, guildId, guildName, guildAlliance, inviterName)
        local allianceIconSize = 24
        if IsInGamepadPreferredMode() then
            allianceIconSize = 36
        end
        local formattedInviterName = ZO_FormatUserFacingDisplayName(inviterName)
        local guildNameAlliance = zo_iconTextFormat(GetAllianceBannerIcon(guildAlliance), allianceIconSize, allianceIconSize, ZO_SELECTED_TEXT:Colorize(guildName))
        local data = self:AddPromptToIncomingQueue(INTERACT_TYPE_GUILD_INVITE, nil, formattedInviterName, zo_strformat(SI_PLAYER_TO_PLAYER_INCOMING_GUILD_REQUEST, ZO_SELECTED_TEXT:Colorize(formattedInviterName), guildNameAlliance),
            function()
                AcceptGuildInvite(guildId)
            end,
            function()
                RejectGuildInvite(guildId)
            end,
            function()
                self:RemoveFromIncomingQueue(INTERACT_TYPE_GUILD_INVITE, formattedInviterName)
            end)
        data.guildId = guildId
    end
    local function OnGuildInviteRemoved(eventCode, guildId)
        self:RemoveGuildInviteFromIncomingQueue(guildId)
    end
    local function OnAgentChatRequested()
        self:AddPromptToIncomingQueue(INTERACT_TYPE_AGENT_CHAT_REQUEST, nil, nil, GetString(SI_PLAYER_TO_PLAYER_INCOMING_AGENT_CHAT_REQUEST),
            function()
                AcceptAgentChat()
            end,
            function()
                DeclineAgentChat()
            end,
            function()
                self:RemoveFromIncomingQueue(INTERACT_TYPE_AGENT_CHAT_REQUEST)
            end)
    end
    local function OnAgentChatAccepted()
        self:RemoveFromIncomingQueue(INTERACT_TYPE_AGENT_CHAT_REQUEST)
    end
    local function OnAgentChatDeclined()
        self:RemoveFromIncomingQueue(INTERACT_TYPE_AGENT_CHAT_REQUEST)
    end
    local function OnCampaignQueueStateChanged( _, campaignId, isGroup, state)
        if state == CAMPAIGN_QUEUE_REQUEST_STATE_CONFIRMING then
            local campaignQueueData = GetCampaignQueueData(campaignId, isGroup)
            local function DeferDecisionCallback()
                self:RemoveFromIncomingQueue(INTERACT_TYPE_CAMPAIGN_QUEUE, campaignId)
            end
            --Campaign is super hacky and uses the campaignId in the name field. It works because it only uses that field to do comparisons for removing the entry.
            local promptData = self:AddPromptToIncomingQueue(INTERACT_TYPE_CAMPAIGN_QUEUE, campaignId, campaignId, nil,
                function()
                    local campaignBrowser = IsInGamepadPreferredMode() and GAMEPAD_AVA_BROWSER or CAMPAIGN_BROWSER
                    campaignBrowser:GetCampaignBrowser():ShowCampaignQueueReadyDialog(campaignId, isGroup, campaignQueueData.campaignName)
                end,
                function()
                    ConfirmCampaignEntry(campaignId, isGroup, false)
                end,
                DeferDecisionCallback)
            promptData.messageFormat = campaignQueueData.messageFormat
            promptData.messageParams = campaignQueueData.messageParams
            promptData.expiresAtS = campaignQueueData.expiresAtS
            promptData.dialogTitle = campaignQueueData.dialogTitle
            promptData.expirationCallback = DeferDecisionCallback
        else
            --Campaign is super hacky and uses the campaignId in the name field. It works because it only uses that field to do comparisons for removing the entry.
            self:RemoveFromIncomingQueue(INTERACT_TYPE_CAMPAIGN_QUEUE, campaignId, campaignId)
        end
    end
    local function OnCampaignQueueLeft(_, campaignId, group)
        --Campaign is super hacky and uses the campaignId in the name field. It works because it only uses that field to do comparisons for removing the entry.
        self:RemoveFromIncomingQueue(INTERACT_TYPE_CAMPAIGN_QUEUE, campaignId, campaignId)
    end
    local function OnScriptedWorldEventInvite(eventCode, eventId, eventName, inviterName, questName)
        PlaySound(SOUNDS.SCRIPTED_WORLD_EVENT_INVITED)
        local data = self:AddPromptToIncomingQueue(INTERACT_TYPE_WORLD_EVENT_INVITE, eventId, eventId, nil,
            function()
                AcceptWorldEventInvite(eventId)
            end,
            function()
                DeclineWorldEventInvite(eventId)
            end)
        local function DeferDecisionCallback()
            self:RemoveFromIncomingQueue(INTERACT_TYPE_WORLD_EVENT_INVITE)
        end
        local timeRemainingMS = GetScriptedEventInviteTimeRemainingMS(eventId)
        data.expiresAtS = GetFrameTimeSeconds() + (timeRemainingMS / ZO_ONE_SECOND_IN_MILLISECONDS)
        data.dialogTitle = GetString("SI_NOTIFICATIONTYPE", NOTIFICATION_TYPE_SCRIPTED_WORLD_EVENT)
        if inviterName == "" then
            if questName == "" then
                data.messageFormat = SI_EVENT_INVITE
                data.messageParams = { eventName }
            else
                data.messageFormat = SI_EVENT_INVITE_QUEST
                data.messageParams = { eventName, questName }
            end
        else
            if questName == "" then
                data.messageFormat = SI_EVENT_INVITE_NAMED
                data.messageParams = { inviterName, eventName}
            else
                data.messageFormat = SI_EVENT_INVITE_NAMED_QUEST
                data.messageParams = { inviterName, eventName, questName }
            end
        end
        data.eventId = eventId
        data.questName = questName
        data.uniqueSounds = {
            accept = SOUNDS.SCRIPTED_WORLD_EVENT_ACCEPTED,
            decline = SOUNDS.SCRIPTED_WORLD_EVENT_DECLINED,
        }
    end
    local function OnScriptedWorldEventInviteRemoved(eventCode, eventId)
    end
    local function OnLevelUpRewardUpdated()
        self:RemoveFromIncomingQueue(INTERACT_TYPE_CLAIM_LEVEL_UP_REWARDS)
        local pendingRewardLevel = GetPendingLevelUpRewardLevel()
        if pendingRewardLevel then
            local data = self:AddPromptToIncomingQueue(INTERACT_TYPE_CLAIM_LEVEL_UP_REWARDS, nil, nil, zo_strformat(SI_LEVEL_UP_REWARDS_AVAILABLE_NOTIFICATION, pendingRewardLevel),
            function()
                if IsInGamepadPreferredMode() then
                    SCENE_MANAGER:Show("LevelUpRewardsClaimGamepad")
                else
                    SYSTEMS:GetObject("mainMenu"):ToggleCategory(MENU_CATEGORY_CHARACTER)
                end
            end)
            data.dontRemoveOnAccept = true
            data.acceptText = GetString(SI_LEVEL_UP_REWARDS_OPEN_CLAIM_SCREEN_TEXT)
            data.declineText = GetString(SI_LEVEL_UP_REWARDS_DISMISS_NOTIFICATION)
        end
    end
    local function OnGiftsUpdated()
        self:RemoveAllFromIncomingQueue(INTERACT_TYPE_GIFT_RECEIVED)
        local giftList = GIFT_INVENTORY_MANAGER:GetGiftList(GIFT_STATE_RECEIVED)
        for _, gift in ipairs(giftList) do
            if not gift:HasBeenSeen() then
                local NO_CHARACTER_NAME = nil
                local data = self:AddPromptToIncomingQueue(INTERACT_TYPE_GIFT_RECEIVED, NO_CHARACTER_NAME, gift:GetPlayerName(), zo_strformat(SI_PLAYER_TO_PLAYER_GIFT_RECEIVED, ZO_SELECTED_TEXT:Colorize(gift:GetUserFacingPlayerName())),
                    function()
                        local giftInventoryView = SYSTEMS:GetObject("giftInventoryView")
                        giftInventoryView:SetupAndShowGift(gift)
                    end,
                    function()
                        gift:View()
                    end)
                data.acceptText = GetString(SI_GIFT_INVENTORY_OPEN_CLAIM_SCREEN_TEXT)
                data.declineText = GetString(SI_GIFT_INVENTORY_DISMISS_NOTIFICATION)
                TriggerTutorial(TUTORIAL_TRIGGER_GIFT_RECEIVED)
            end
        end
    end
    self.control:RegisterForEvent(EVENT_DUEL_INVITE_RECEIVED, OnDuelInviteReceived)
    self.control:RegisterForEvent(EVENT_DUEL_INVITE_REMOVED, OnDuelInviteRemoved)
    self.control:RegisterForEvent(EVENT_GROUP_INVITE_RECEIVED, OnGroupInviteReceived)
    self.control:RegisterForEvent(EVENT_GROUP_INVITE_REMOVED, OnGroupInviteRemoved)
    self.control:RegisterForEvent(EVENT_TRADE_INVITE_CONSIDERING, OnTradeWindowInviteConsidering)
    self.control:RegisterForEvent(EVENT_TRADE_INVITE_REMOVED, OnTradeWindowInviteRemoved)
    self.control:RegisterForEvent(EVENT_QUEST_SHARED, OnQuestShared)
    self.control:RegisterForEvent(EVENT_QUEST_SHARE_REMOVED, OnQuestShareRemoved)
    self.control:RegisterForEvent(EVENT_PLEDGE_OF_MARA_OFFER, OnPledgeOfMaraOffer)
    self.control:RegisterForEvent(EVENT_PLEDGE_OF_MARA_OFFER_REMOVED, OnPledgeOfMaraOfferRemoved)
    self.control:RegisterForEvent(EVENT_INCOMING_FRIEND_INVITE_ADDED, OnIncomingFriendInviteAdded)
    self.control:RegisterForEvent(EVENT_INCOMING_FRIEND_INVITE_REMOVED, OnIncomingFriendRequestRemoved)
    self.control:RegisterForEvent(EVENT_GUILD_INVITE_ADDED, OnGuildInviteAdded)
    self.control:RegisterForEvent(EVENT_GUILD_INVITE_REMOVED, OnGuildInviteRemoved)
    self.control:RegisterForEvent(EVENT_AGENT_CHAT_REQUESTED, OnAgentChatRequested)
    self.control:RegisterForEvent(EVENT_AGENT_CHAT_ACCEPTED, OnAgentChatAccepted)
    self.control:RegisterForEvent(EVENT_AGENT_CHAT_DECLINED, OnAgentChatDeclined)
    self.control:RegisterForEvent(EVENT_CAMPAIGN_QUEUE_STATE_CHANGED, OnCampaignQueueStateChanged)
    self.control:RegisterForEvent(EVENT_CAMPAIGN_QUEUE_LEFT, OnCampaignQueueLeft)
    self.control:RegisterForEvent(EVENT_SCRIPTED_WORLD_EVENT_INVITE, OnScriptedWorldEventInvite)
    self.control:RegisterForEvent(EVENT_SCRIPTED_WORLD_EVENT_INVITE_REMOVED, OnScriptedWorldEventInviteRemoved)
    self.control:RegisterForEvent(EVENT_GROUPING_TOOLS_READY_CHECK_UPDATED, function(event, ...) self:OnGroupingToolsReadyCheckUpdated(...) end)
    self.control:RegisterForEvent(EVENT_GROUPING_TOOLS_READY_CHECK_CANCELLED, function(event, ...) self:OnGroupingToolsReadyCheckCancelled(...) end)
    self.control:RegisterForEvent(EVENT_LEVEL_UP_REWARD_UPDATED, OnLevelUpRewardUpdated)
    GIFT_INVENTORY_MANAGER:RegisterCallback("GiftListsChanged", OnGiftsUpdated)
    --Find member replacement prompt on a member leaving
        local activityId = GetActivityFindReplacementNotificationInfo()
        local function DeferDecisionCallback()
            self:RemoveFromIncomingQueue(INTERACT_TYPE_LFG_FIND_REPLACEMENT)
        end
        
        local dungeonName = GetActivityName(activityId)
        
        PlaySound(SOUNDS.LFG_FIND_REPLACEMENT)
        self:RemoveFromIncomingQueue(INTERACT_TYPE_LFG_FIND_REPLACEMENT)
        
        local text = zo_strformat(SI_LFG_FIND_REPLACEMENT_TEXT, dungeonName)
        local promptData = self:AddPromptToIncomingQueue(INTERACT_TYPE_LFG_FIND_REPLACEMENT, nil, nil, text, AcceptActivityFindReplacementNotification, DeclineActivityFindReplacementNotification, DeferDecisionCallback)
        promptData.acceptText = GetString(SI_LFG_FIND_REPLACEMENT_ACCEPT)
    end
        self:RemoveFromIncomingQueue(INTERACT_TYPE_LFG_FIND_REPLACEMENT)
    end
    self.control:RegisterForEvent(EVENT_GROUPING_TOOLS_FIND_REPLACEMENT_NOTIFICATION_NEW, OnGroupingToolsFindReplacementNotificationNew)
    self.control:RegisterForEvent(EVENT_GROUPING_TOOLS_FIND_REPLACEMENT_NOTIFICATION_REMOVED, OnGroupingToolsFindReplacementNotificationRemoved)
    local function OnGroupElectionNotificationAdded()
        local electionType, timeRemainingSeconds, descriptor, targetUnitTag = GetGroupElectionInfo()
        local function AcceptCallback()
            CastGroupVote(GROUP_VOTE_CHOICE_FOR)
        end
        local function DeclineCallback()
            CastGroupVote(GROUP_VOTE_CHOICE_AGAINST)
        end
        local function DeferDecisionCallback()
            self:RemoveFromIncomingQueue(INTERACT_TYPE_GROUP_ELECTION)
        end
        local messageFormat, messageParams
        if ZO_IsGroupElectionTypeCustom(electionType) then
            if descriptor == ZO_GROUP_ELECTION_DESCRIPTORS.READY_CHECK then
                messageFormat = GetString(SI_GROUP_ELECTION_READY_CHECK_MESSAGE)
            else
                messageFormat = descriptor
            end
            messageParams = {}
        else
            if electionType == GROUP_ELECTION_TYPE_KICK_MEMBER then
                messageFormat = SI_GROUP_ELECTION_KICK_MESSAGE
            elseif electionType == GROUP_ELECTION_TYPE_NEW_LEADER then
                messageFormat = SI_GROUP_ELECTION_PROMOTE_MESSAGE
            end
            local primaryName = ZO_GetPrimaryPlayerNameFromUnitTag(targetUnitTag)
            local secondaryName = ZO_GetSecondaryPlayerNameFromUnitTag(targetUnitTag)
            messageParams = { primaryName, secondaryName }
        end
        
        PlaySound(SOUNDS.NEW_TIMED_NOTIFICATION)
        self:RemoveFromIncomingQueue(INTERACT_TYPE_GROUP_ELECTION)
        
        local promptData = self:AddPromptToIncomingQueue(INTERACT_TYPE_GROUP_ELECTION, nil, nil, nil, AcceptCallback, DeclineCallback, DeferDecisionCallback)
        promptData.acceptText = GetString(SI_YES)
        promptData.declineText = GetString(SI_NO)
        promptData.expiresAtS = GetFrameTimeSeconds() + timeRemainingSeconds
        promptData.messageFormat = messageFormat
        promptData.messageParams = messageParams
        promptData.expirationCallback = DeferDecisionCallback
        promptData.dialogTitle = GetString("SI_NOTIFICATIONTYPE", NOTIFICATION_TYPE_GROUP_ELECTION)
        promptData.uniqueSounds = {
            accept = SOUNDS.GROUP_ELECTION_VOTE_SUBMITTED,
            decline = SOUNDS.GROUP_ELECTION_VOTE_SUBMITTED,
        }
    end
    local function OnGroupElectionNotificationRemoved()
        self:RemoveFromIncomingQueue(INTERACT_TYPE_GROUP_ELECTION)
    end
    self.control:RegisterForEvent(EVENT_GROUP_ELECTION_NOTIFICATION_ADDED, function(event, ...) OnGroupElectionNotificationAdded(...) end)
    self.control:RegisterForEvent(EVENT_GROUP_ELECTION_NOTIFICATION_REMOVED, function(event, ...) OnGroupElectionNotificationRemoved(...) end)
    local function OnPlayerActivated()
        local duelState, duelPartnerCharacterName, duelPartnerDisplayName = GetDuelInfo()
        if duelState == DUEL_STATE_INVITE_CONSIDERING then
            OnDuelInviteReceived(nil, duelPartnerCharacterName, duelPartnerDisplayName)
        end
        local inviterCharaterName, aMillisecondsSinceRequest, inviterDisplayName = GetGroupInviteInfo()
        if inviterCharaterName ~= "" or inviterDisplayName ~= "" then
            OnGroupInviteReceived(nil, inviterCharaterName, inviterDisplayName)
        end
        local tradeInviterCharacterName, _, tradeInviterDisplayName = GetTradeInviteInfo()
        if tradeInviterCharacterName ~= "" and tradeInviterDisplayName ~= "" then
            OnTradeWindowInviteConsidering(nil, tradeInviterCharacterName, tradeInviterDisplayName)
        end
        local questShareIds = { GetOfferedQuestShareIds() }
        for _, questId in ipairs(questShareIds) do
            OnQuestShared(EVENT_QUEST_SHARED, questId)
        end
        local pledgeTargetCharacterName, _, isSender, pledgeTargetDisplayName = GetPledgeOfMaraOfferInfo()
        if pledgeTargetCharacterName ~= "" then
            OnPledgeOfMaraOffer(nil, pledgeTargetCharacterName, isSender, pledgeTargetDisplayName)
        end
        local chatRequested = GetAgentChatRequestInfo()
        if chatRequested then
            OnAgentChatRequested()
        end
        local scriptedEventInviteCount = GetNumScriptedEventInvites()
        for i = 1, scriptedEventInviteCount do
            local eventId = GetScriptedEventInviteIdFromIndex(i)
            local isValid, eventName, inviterName, questName, _ = GetScriptedEventInviteInfo(eventId)
            if isValid then
                OnScriptedWorldEventInvite(nil, eventId, eventName, inviterName, questName)
            end
        end
        if HasLFGReadyCheckNotification() then
            self:OnGroupingToolsReadyCheckUpdated()
        end
        if HasActivityFindReplacementNotification() then
        end
        if HasPendingGroupElectionVote() then
            OnGroupElectionNotificationAdded()
        end
        if HasPendingLevelUpReward() then
            OnLevelUpRewardUpdated()
        end
        OnGiftsUpdated()
    end
    local function OnPlayerDeactivated()
        self:RemoveFromIncomingQueue(INTERACT_TYPE_DUEL_INVITE)
        self:RemoveFromIncomingQueue(INTERACT_TYPE_GROUP_INVITE)
        self:RemoveFromIncomingQueue(INTERACT_TYPE_TRADE_INVITE)
        self:RemoveFromIncomingQueue(INTERACT_TYPE_RITUAL_OF_MARA)
        self:RemoveFromIncomingQueue(INTERACT_TYPE_QUEST_SHARE)
        self:RemoveFromIncomingQueue(INTERACT_TYPE_WORLD_EVENT_INVITE)
        self:RemoveFromIncomingQueue(INTERACT_TYPE_LFG_READY_CHECK)
        self:RemoveFromIncomingQueue(INTERACT_TYPE_LFG_FIND_REPLACEMENT)
        self:RemoveFromIncomingQueue(INTERACT_TYPE_QUEST_SHARE)
    end
    self.control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, OnPlayerActivated)
    self.control:RegisterForEvent(EVENT_PLAYER_DEACTIVATED, OnPlayerDeactivated)
    if IsPlayerActivated() then
        OnPlayerActivated()
    end
    --Close the menu when we enter UI mode
    local function OnGameCameraUIModeChanged()
        self:StopInteraction()
    end
    self.control:RegisterForEvent(EVENT_GAME_CAMERA_UI_MODE_CHANGED, OnGameCameraUIModeChanged)
    self.control:RegisterForEvent(EVENT_GAMEPAD_PREFERRED_MODE_CHANGED, function() 
        self:StopInteraction()
    end)
end
function ZO_PlayerToPlayer:SetHidden(hidden)
    SHARED_INFORMATION_AREA:SetHidden(self.container, hidden)
end
local INCOMING_MESSAGE_TEXT = {
    [INTERACT_TYPE_GROUP_INVITE] = GetString(SI_NOTIFICATION_GROUP_INVITE),
    [INTERACT_TYPE_QUEST_SHARE] = GetString(SI_NOTIFICATION_SHARE_QUEST_INVITE),
    [INTERACT_TYPE_FRIEND_REQUEST] = GetString(SI_NOTIFICATION_FRIEND_INVITE),
    [INTERACT_TYPE_GUILD_INVITE] = GetString(SI_NOTIFICATION_GUILD_INVITE)
}
local function DisplayNotificationMessage(message, data)
    local typeString = INCOMING_MESSAGE_TEXT[data.incomingType]
    if typeString then
        ZO_AlertNoSuppression(UI_ALERT_CATEGORY_ALERT, nil, zo_strformat(message, typeString))
    end
end
local function NotificationDeferred(data)
    data.pendingResponse = false
    if data.deferDecisionCallback then
        data.deferDecisionCallback()
        PlaySound(SOUNDS.DEFER_NOTIFICATION)
    end
end
local function NotificationAccepted(data)
    if not data.dontRemoveOnAccept then
        data.pendingResponse = false
    end
    if data.acceptCallback then
        data.acceptCallback()
        if data.uniqueSounds then
            PlaySound(data.uniqueSounds.accept)
        else
            PlaySound(SOUNDS.DIALOG_ACCEPT)
        end
        DisplayNotificationMessage(GetString(SI_NOTIFICATION_ACCEPTED), data)
    end
end
local function NotificationDeclined(data)
    if not data.dontRemoveOnDecline then
        data.pendingResponse = false
    end
    if data.declineCallback then
        data.declineCallback()
        if data.uniqueSounds then
            PlaySound(data.uniqueSounds.decline)
        else
            PlaySound(SOUNDS.DIALOG_DECLINE)
        end
        DisplayNotificationMessage(GetString(SI_NOTIFICATION_DECLINED), data)
    end
end
function ZO_PlayerToPlayer:ShowGamepadResponseMenu(data)
    local menu = self:GetRadialMenu()
    menu:Clear()
    if data.deferDecisionCallback then
        local deferDecisionText = data.deferDecisionText or GetString(SI_GAMEPAD_NOTIFICATIONS_DEFER_OPTION)
        menu:AddEntry( deferDecisionText, 
                        "EsoUI/Art/HUD/Gamepad/gp_radialIcon_defer_down.dds",
                        "EsoUI/Art/HUD/Gamepad/gp_radialIcon_defer_down.dds",
                        function()
                            NotificationDeferred(data)
                        end)
    end
    
    local acceptText = data.acceptText or GetString(SI_GAMEPAD_NOTIFICATIONS_ACCEPT_OPTION)
    menu:AddEntry( acceptText,
                    "EsoUI/Art/HUD/Gamepad/gp_radialIcon_accept_down.dds", 
                    "EsoUI/Art/HUD/Gamepad/gp_radialIcon_accept_down.dds",
                    function()
                        NotificationAccepted(data)
                    end)
    if data.declineCallback then
        local declineText = data.declineText or GetString(SI_GAMEPAD_NOTIFICATIONS_DECLINE_OPTION)
        menu:AddEntry( declineText,
                        "EsoUI/Art/HUD/Gamepad/gp_radialIcon_cancel_down.dds", 
                        "EsoUI/Art/HUD/Gamepad/gp_radialIcon_cancel_down.dds", 
                        function()
                            NotificationDeclined(data)
                        end)
    end
    menu:Show()
    self.showingGamepadResponseMenu = true
    self.isLastRadialMenuGamepad = true
end
do
    local function IncomingEntryComparator(leftData, rightData)
        -- leftData is the entry we're trying to add, rightData is the iterated existing entry to compare against
        local isAddingTimedPrompt = TIMED_PROMPTS[leftData.incomingType]
        local isComparingTimedPrompt = TIMED_PROMPTS[rightData.incomingType]
        if isAddingTimedPrompt ~= isComparingTimedPrompt then
            if isAddingTimedPrompt then
                return -1 -- Time prompts trump non-timed prompts, move to front of queue
            else
                return 1 -- Non-timed prompt, move to after all timed prompts
            end
        else
            -- Timed and Non-timed prompts are last in first out, most recent should go to the front of the queue
            return -1
        end
    end
    
    -- inviter name is the decorated name that is choosen based on player preferences
    -- where display and character name are descrete strings that are used to determine the creator of the entry
    function ZO_PlayerToPlayer:AddIncomingEntry(incomingType, inviterName, targetLabel, displayName, characterName)
        local data = { incomingType = incomingType, targetLabel = targetLabel, inviterName = inviterName, pendingResponse = true, displayName = displayName, characterName = characterName}
        zo_binaryinsert(data, data, self.incomingQueue, IncomingEntryComparator)
        return data
    end
end
function ZO_PlayerToPlayer:AddPromptToIncomingQueue(interactType, characterName, displayName, targetLabel, acceptCallback, declineCallback, deferDecisionCallback)
    local name = ZO_GetPrimaryPlayerNameWithSecondary(displayName, characterName)
    local data = self:AddIncomingEntry(interactType, name, targetLabel, displayName, characterName)
    TriggerTutorial(TUTORIAL_TRIGGER_INCOMING_PLAYER_TO_PLAYER_NOTIFICATION)
    return data
end
do
    local function DoesDataMatch(firstEntry, secondEntryType, secondCharacterName, secondDisplayName)
        if firstEntry.incomingType == secondEntryType then
            local doesCharacterNameMatch = not secondCharacterName or firstEntry.characterName == secondCharacterName
            local doesDisplayNameMatch = not secondDisplayName or firstEntry.displayName == secondDisplayName
            return doesCharacterNameMatch and doesDisplayNameMatch
        end
        return false
    end
    function ZO_PlayerToPlayer:ExistsInQueue(incomingType, characterName, displayName)
        for i, incomingEntry in ipairs(self.incomingQueue) do
            if DoesDataMatch(incomingEntry, incomingType, characterName, displayName) then
                return true
            end
        end
        return false
    end
    function ZO_PlayerToPlayer:RemoveFromIncomingQueue(incomingType, characterName, displayName)
        for i, incomingEntry in ipairs(self.incomingQueue) do
            if DoesDataMatch(incomingEntry, incomingType, characterName, displayName) then
                local incomingEntry = self:RemoveEntryFromIncomingQueueTable(i)
                if i == 1 and (self.showingResponsePrompt or self.showingGamepadResponseMenu) then
                    self:StopInteraction()
                end
                break
            end
        end
    end
    function ZO_PlayerToPlayer:RemoveAllFromIncomingQueue(incomingType, characterName, displayName)
        for i, incomingEntry in ipairs(self.incomingQueue) do
            if DoesDataMatch(incomingEntry, incomingType, characterName, displayName) then
                local incomingEntry = self:RemoveEntryFromIncomingQueueTable(i)
                if i == 1 and (self.showingResponsePrompt or self.showingGamepadResponseMenu) then
                    self:StopInteraction()
                end
            end
        end
    end
    function ZO_PlayerToPlayer:GetFromIncomingQueue(incomingType, characterName, displayName)
        for i, incomingEntry in ipairs(self.incomingQueue) do
            if DoesDataMatch(incomingEntry, incomingType, characterName, displayName) then
                return incomingEntry
            end
        end
        return nil
    end
end
function ZO_PlayerToPlayer:RemoveGuildInviteFromIncomingQueue(guildId)
    for i, incomingEntry in ipairs(self.incomingQueue) do
        if incomingEntry.incomingType == INTERACT_TYPE_GUILD_INVITE and incomingEntry.guildId == guildId then
            self:RemoveEntryFromIncomingQueueTable(i)
            break
        end
    end
end
function ZO_PlayerToPlayer:RemoveQuestShareFromIncomingQueue(questId)
    for i, incomingEntry in ipairs(self.incomingQueue) do
        if incomingEntry.incomingType == INTERACT_TYPE_QUEST_SHARE and incomingEntry.questId == questId then
            self:RemoveEntryFromIncomingQueueTable(i)
            break
        end
    end
end
function ZO_PlayerToPlayer:RemoveScriptedWorldEventFromIncomingQueue(eventId, questName)
    for i, incomingEntry in ipairs(self.incomingQueue) do
        if incomingEntry.incomingType == INTERACT_TYPE_WORLD_EVENT_INVITE and (incomingEntry.eventId == eventId or incomingEntry.questName == questName) then
            self:RemoveEntryFromIncomingQueueTable(i)
            if i == 1 and self.showingResponsePrompt then
                self:StopInteraction()
            end
            break
        end
    end
end
function ZO_PlayerToPlayer:GetIndexFromIncomingQueue(incomingEntryToMatch)
    if incomingEntryToMatch then
        for i, incomingEntry in ipairs(self.incomingQueue) do
            if incomingEntryToMatch == incomingEntry then
                return i
            end
        end
    end
    return nil
end
function ZO_PlayerToPlayer:OnGroupingToolsReadyCheckUpdated()
    if HasLFGReadyCheckNotification() then
        local activityType, role, timeRemainingSeconds = GetLFGReadyCheckNotificationInfo()
        local promptData = self:GetFromIncomingQueue(INTERACT_TYPE_LFG_READY_CHECK)
        if not promptData then
            local function DeferDecisionCallback()
                self:RemoveFromIncomingQueue(INTERACT_TYPE_LFG_READY_CHECK)
            end
            local messageFormat, messageParams
            local activityTypeText = GetString("SI_LFGACTIVITY", activityType)
            local generalActivityText = ZO_ACTIVITY_FINDER_GENERALIZED_ACTIVITY_DESCRIPTORS[activityType]
            if role == LFG_ROLE_INVALID then
                messageFormat = SI_LFG_READY_CHECK_NO_ROLE_TEXT
                messageParams = { activityTypeText, generalActivityText }
            else
                local roleIconPath = GetRoleIcon(role)
                local roleIconFormat = zo_iconFormat(roleIconPath, "100%", "100%")
                messageFormat = SI_LFG_READY_CHECK_TEXT
                messageParams = { activityTypeText, generalActivityText, roleIconFormat, GetString("SI_LFGROLE", role) }
            end
            promptData = self:AddPromptToIncomingQueue(INTERACT_TYPE_LFG_READY_CHECK, nil, nil, nil, AcceptLFGReadyCheckNotification, DeclineLFGReadyCheckNotification, DeferDecisionCallback)
            promptData.acceptText = GetString(SI_LFG_READY_CHECK_ACCEPT)
            promptData.expiresAtS = GetFrameTimeSeconds() + timeRemainingSeconds
            promptData.messageFormat = messageFormat
            promptData.messageParams = messageParams
            promptData.expirationCallback = DeferDecisionCallback
            promptData.dialogTitle = GetString("SI_NOTIFICATIONTYPE", NOTIFICATION_TYPE_LFG)
            PlaySound(SOUNDS.LFG_READY_CHECK)
        end
    else
        self:RemoveFromIncomingQueue(INTERACT_TYPE_LFG_READY_CHECK)
    end
end
function ZO_PlayerToPlayer:OnGroupingToolsReadyCheckCancelled()
    self:RemoveFromIncomingQueue(INTERACT_TYPE_LFG_READY_CHECK)
end
local NO_LEADING_EDGE = false
function ZO_PlayerToPlayer:OnStartSoulGemResurrection(duration)
    self.resurrectProgressAnimation:PlayForward()
    self.resurrectProgress:StartCooldown(duration, duration, CD_TYPE_RADIAL, CD_TIME_TYPE_TIME_REMAINING, NO_LEADING_EDGE)
end
function ZO_PlayerToPlayer:OnEndSoulGemResurrection()
    self.resurrectProgressAnimation:PlayBackward()
end
function ZO_PlayerToPlayer:SetDelayPromptTime(timeMs)
    self.msToDelayToShowPrompt = timeMs
end
function ZO_PlayerToPlayer:TryDisplayingIncomingRequests()
    if self.showingResponsePrompt then
        local incomingEntryToRespondTo = self.incomingQueue[1]
        if ShouldUseGamepadResponseMenu(incomingEntryToRespondTo) then
            --if there is only one option just accept it instead of showing a radial with one option
            if not incomingEntryToRespondTo.declineCallback and not incomingEntryToRespondTo.deferDecisionCallback then
                NotificationAccepted(incomingEntryToRespondTo)
            else
                LockCameraRotation(true)
                RETICLE:RequestHidden(true)
                self.targetLabel:SetHidden(true)
                self:ShowGamepadResponseMenu(incomingEntryToRespondTo)
            end
            return true
        end
    end
    return false
end
function ZO_PlayerToPlayer:HasTarget()
    return self.currentTargetCharacterName ~= nil
end
function ZO_PlayerToPlayer:StartInteraction()
    if not SCENE_MANAGER:IsInUIMode() then
        -- most interactions require a target, but on gamepad, response prompts don't. Response prompts on keyboard do.
        local doesInteractionHaveTarget = self:HasTarget() or (IsInGamepadPreferredMode() and self.showingResponsePrompt)
        if not doesInteractionHaveTarget then
            PlaySound(SOUNDS.NO_INTERACT_TARGET)
        elseif not self.isInteracting and not SHARED_INFORMATION_AREA:IsSuppressed() then
            self:SetHidden(false)
            if not self:TryDisplayingIncomingRequests() then
                if self.resurrectable then
                    if self.hasRequiredSoulGem and not self.failedRaidRevives and not self.isBeingResurrected and not self.hasResurrectPending then
                        StartSoulGemResurrection()
                    else
                        return
                    end
                else
                    local isIgnored = IsUnitIgnored(P2P_UNIT_TAG)
                    
                    self.targetLabel:SetHidden(true)
                    self:ShowPlayerInteractMenu(isIgnored)
                    LockCameraRotation(true)
                end
                RETICLE:RequestHidden(true)
                self.isInteracting = true
            end
        end
    end
end
function ZO_PlayerToPlayer:StopInteraction()
    self.targetLabel:SetHidden(false)
    
    if self.isInteracting then
        self.isInteracting = false
        RETICLE:RequestHidden(false)
        LockCameraRotation(false)
        CancelSoulGemResurrection()
        self.lastFailedPromptTime = GetFrameTimeMilliseconds() - self.msToDelayToShowPrompt
        if self.showingPlayerInteractMenu then
            self.showingPlayerInteractMenu = false
            local radialMenu = self:GetLastActiveRadialMenu()
            if radialMenu then
                radialMenu:SelectCurrentEntry()
            end
        end
    elseif self.showingGamepadResponseMenu then
        self.showingGamepadResponseMenu = false
        RETICLE:RequestHidden(false)
        LockCameraRotation(false)
        local radialMenu = self:GetLastActiveRadialMenu()
        if radialMenu then
            radialMenu:SelectCurrentEntry()
        end
    end
    if self.showingResponsePrompt then
        self.showingResponsePrompt = false
    end
end
function ZO_PlayerToPlayer:Accept(incomingEntry)
    local index = self:GetIndexFromIncomingQueue(incomingEntry)
    if index then
        if not incomingEntry.dontRemoveOnAccept then
            self:RemoveEntryFromIncomingQueueTable(index)
        end
        NotificationAccepted(incomingEntry)
    else
        self:OnPromptAccepted()
    end
end
function ZO_PlayerToPlayer:Decline(incomingEntry)
    local index = self:GetIndexFromIncomingQueue(incomingEntry)
    if index then
        if not incomingEntry.dontRemoveOnDecline then
            self:RemoveEntryFromIncomingQueueTable(index)
        end
        NotificationDeclined(incomingEntry)
    else
        self:OnPromptDeclined()
    end
end
--With proper timing, both of these events can fire in the same frame, making it possible to be responding but having already cleared the incoming queue
function ZO_PlayerToPlayer:OnPromptAccepted()
    if self.showingResponsePrompt and #self.incomingQueue > 0 then
        local incomingEntryToRespondTo = self.incomingQueue[1]
        if not incomingEntryToRespondTo.dontRemoveOnAccept then
            self:RemoveEntryFromIncomingQueueTable(1)
        end
        NotificationAccepted(incomingEntryToRespondTo)
    end
end
function ZO_PlayerToPlayer:OnPromptDeclined()
    if self.showingResponsePrompt and #self.incomingQueue > 0 then
        local incomingEntryToRespondTo = self.incomingQueue[1]
        if not incomingEntryToRespondTo.dontRemoveOnDecline then
            self:RemoveEntryFromIncomingQueueTable(1)
        end
        NotificationDeclined(incomingEntryToRespondTo)
    end
end
function ZO_PlayerToPlayer:RemoveEntryFromIncomingQueueTable(index)
    local incomingEntry = table.remove(self.incomingQueue, index)
    if incomingEntry.expiresAtS then
        ZO_Dialogs_ReleaseAllDialogsOfName("PTP_TIMED_RESPONSE_PROMPT", function(dialogData) return dialogData == incomingEntry end)
    end
    return incomingEntry
end
function ZO_PlayerToPlayer:SetTargetIdentification()
    self.currentTargetCharacterNameRaw = GetRawUnitName(P2P_UNIT_TAG)
    self.currentTargetCharacterName = zo_strformat(SI_PLAYER_TO_PLAYER_TARGET, self.currentTargetCharacterNameRaw)
    self.currentTargetDisplayName = GetUnitDisplayName(P2P_UNIT_TAG)
end
local RAID_LIFE_ICON_MARKUP = "|t32:32:EsoUI/Art/Trials/VitalityDepletion.dds|t"
function ZO_PlayerToPlayer:TryShowingResurrectLabel()
    if IsUnitResurrectableByPlayer(P2P_UNIT_TAG) then
        self:SetTargetIdentification()
        self.resurrectable = true
        self.targetLabel:SetColor(ZO_SELECTED_TEXT:UnpackRGBA())
        self.targetLabel:SetText(ZO_GetPrimaryPlayerNameWithSecondary(self.currentTargetDisplayName, self.currentTargetCharacterName))
        self.isBeingResurrected = IsUnitBeingResurrected(P2P_UNIT_TAG)
        self.hasResurrectPending = DoesUnitHaveResurrectPending(P2P_UNIT_TAG)
        if self.isBeingResurrected or self.hasResurrectPending then
            self.pendingResurrectInfo:SetHidden(false)
            if(self.isBeingResurrected) then
                self.pendingResurrectInfo:SetText(GetString(SI_PLAYER_TO_PLAYER_RESURRECT_BEING_RESURRECTED))
            else
                self.pendingResurrectInfo:SetText(GetString(SI_PLAYER_TO_PLAYER_RESURRECT_HAS_RESURRECT_PENDING))
            end
        else
            self.pendingResurrectInfo:SetHidden(true)
            self.actionKeybindButton:SetHidden(false)
            local targetLevel = GetUnitEffectiveLevel(P2P_UNIT_TAG)
            local _, _, stackCount = GetSoulGemInfo(SOUL_GEM_TYPE_FILLED, targetLevel)
            local soulGemSuccess, coloredFilledText, coloredSoulGemIconMarkup = ZO_Death_GetResurrectSoulGemText(targetLevel)
            self.hasRequiredSoulGem = stackCount > 0
            self.failedRaidRevives = IsPlayerInRaid() and not ZO_Death_IsRaidReviveAllowed()
            self.actionKeybindButton:SetEnabled(self.hasRequiredSoulGem and not self.failedRaidRevives)
            local finalText
            if(ZO_Death_DoesReviveCostRaidLife()) then
                finalText = zo_strformat(soulGemSuccess and SI_PLAYER_TO_PLAYER_RESURRECT_GEM_LIFE or SI_PLAYER_TO_PLAYER_RESURRECT_GEM_LIFE_FAILED, coloredFilledText, coloredSoulGemIconMarkup, RAID_LIFE_ICON_MARKUP)
            else
                finalText = zo_strformat(soulGemSuccess and SI_PLAYER_TO_PLAYER_RESURRECT_GEM or SI_PLAYER_TO_PLAYER_RESURRECT_GEM_FAILED, coloredFilledText, coloredSoulGemIconMarkup)
            end
            self.actionKeybindButton:SetText(finalText)
        end
        return true
    end
    self.pendingResurrectInfo:SetHidden(true)
    return false
end
function ZO_PlayerToPlayer:TryShowingStandardInteractLabel()
    local function GetPlatformIgnoredString()
        return IsConsoleUI() and SI_PLAYER_TO_PLAYER_TARGET_BLOCKED or SI_PLAYER_TO_PLAYER_TARGET_IGNORED
    end
    if CanUnitTrade(P2P_UNIT_TAG) then
        self.resurrectable = false
        self:SetTargetIdentification()
        local isIgnored = IsUnitIgnored(P2P_UNIT_TAG)
        local interactLabel = isIgnored and GetPlatformIgnoredString() or SI_PLAYER_TO_PLAYER_TARGET
        self.actionKeybindButton:SetHidden(false)
        self.targetLabel:SetColor(ZO_SELECTED_TEXT:UnpackRGBA())
        self.targetLabel:SetText(zo_strformat(interactLabel, ZO_GetPrimaryPlayerNameWithSecondary(self.currentTargetDisplayName, self.currentTargetCharacterName)))
        self.actionKeybindButton:SetText(GetString(SI_PLAYER_TO_PLAYER_ACTION_MENU))
        return true
    end
    return false
end
function ZO_PlayerToPlayer:ShouldShowPromptAfterDelay()
    local now = GetFrameTimeMilliseconds()
    if IsPlayerMoving() then
        self.lastFailedPromptTime = now
    else
        if now - self.lastFailedPromptTime >= self.msToDelayToShowPrompt then
            return true
        end
    end
    return false
end
function ZO_PlayerToPlayer:ShowResponseActionKeybind(keybindText)
    self.actionKeybindButton:SetHidden(false)
    self.actionKeybindButton:SetText(keybindText)
end
    if incomingEntry.targetLabel then
        return incomingEntry.targetLabel
    elseif incomingEntry.messageFormat then
        if incomingEntry.expiresAtS then
            local remainingTime = zo_max(incomingEntry.expiresAtS - GetFrameTimeSeconds(), 0)
            local formattedTime = ZO_FormatTime(remainingTime, TIME_FORMAT_STYLE_COLONS, TIME_FORMAT_PRECISION_TWELVE_HOUR)
            local params = {unpack(incomingEntry.messageParams)}
            table.insert(params, formattedTime)
            return zo_strformat(incomingEntry.messageFormat, unpack(params))
        else
            return zo_strformat(incomingEntry.messageFormat, unpack(incomingEntry.messageParams))
        end
    end
end
function ZO_PlayerToPlayer:TryShowingResponseLabel()
    if #self.incomingQueue > 0 then
        local incomingEntry = self.incomingQueue[1]
        if incomingEntry.pendingResponse then
            -- Set text on the label
            local displayText = ZO_PlayerToPlayer_GetIncomingEntryDisplayText(incomingEntry)
            local font = IsInGamepadPreferredMode() and "ZoFontGamepad42" or "ZoInteractionPrompt"
            self.targetLabel:SetText(displayText)
            self.targetLabel:SetFont(font)
            self.targetLabel:SetColor(ZO_NORMAL_TEXT:UnpackRGBA())
            --Check for expiration
            if incomingEntry.messageFormat and incomingEntry.expiresAtS and incomingEntry.expirationCallback then
                if GetFrameTimeSeconds() > incomingEntry.expiresAtS then
                    incomingEntry.expirationCallback()
                end
            end
            if ShouldUseGamepadResponseMenu(incomingEntry) then
                if not self.showingGamepadResponseMenu then
                    self:ShowResponseActionKeybind(GetString(SI_GAMEPAD_PLAYER_TO_PLAYER_ACTION_RESPOND))
                end
            else
                if incomingEntry.acceptCallback then
                    local acceptText = incomingEntry.acceptText or GetString(SI_DIALOG_ACCEPT)
                    self.promptKeybindButton1:SetText(acceptText)
                    self.promptKeybindButton1.shouldHide = false
                end
                if incomingEntry.declineCallback then
                    local declineText = incomingEntry.declineText or GetString(SI_DIALOG_DECLINE)
                    self.promptKeybindButton2:SetText(declineText)
                    self.promptKeybindButton2.shouldHide = false
                end
                self.shouldShowNotificationKeybindLayer = true
            end
            self.showingResponsePrompt = true
            incomingEntry.seen = true
            return true
        end
    end
    return false
end
function ZO_PlayerToPlayer:IsReticleTargetInteractable()
    return DoesUnitExist(P2P_UNIT_TAG)
       and IsUnitOnline(P2P_UNIT_TAG)
       and AreUnitsCurrentlyAllied("player", P2P_UNIT_TAG)
end
local notificationsKeybindLayerName = GetString(SI_KEYBINDINGS_LAYER_NOTIFICATIONS)
function ZO_PlayerToPlayer:OnUpdate()
    for i, incomingEntry in ipairs(self.incomingQueue) do
        if incomingEntry.updateFn then
            local isActive = i == 1 and (self.showingResponsePrompt or self.isInteracting)
            incomingEntry.updateFn(incomingEntry, isActive)
        end
        if incomingEntry.expiresAtS and not incomingEntry.seen and SCENE_MANAGER:IsInUIMode() then
            -- For time sensitive prompts, if the player can't see them, throw up a dialog before it's too late to respond
            ZO_Dialogs_ShowPlatformDialog("PTP_TIMED_RESPONSE_PROMPT", incomingEntry)
            incomingEntry.seen = true
        end
    end
    if not self.control:IsHidden() then
        self.currentTargetCharacterName = nil
        self.currentTargetCharacterNameRaw = nil
        self.currentTargetDisplayName = nil
        self.resurrectable = false
        self.hasRequiredSoulGem = false
        self.failedRaidRevives = false
        self.showingResponsePrompt = false
        self.actionKeybindButton:SetHidden(true)
        self.actionKeybindButton:SetEnabled(true)
        self.additionalInfo:SetHidden(true)
        self.promptKeybindButton1.shouldHide = true
        self.promptKeybindButton2.shouldHide = true
        if (not self.isInteracting) or (not IsConsoleUI()) then
            self.gamerID:SetHidden(true)
        end
        self.shouldShowNotificationKeybindLayer = false
        local hideSelf, hideTargetLabel
        local isReticleTargetInteractable = self:IsReticleTargetInteractable()
        if isReticleTargetInteractable and self:TryShowingResurrectLabel() then
            hideSelf = false
            hideTargetLabel = false
        elseif not self.isInteracting and (self.showingGamepadResponseMenu or not IsUnitInCombat("player")) and self:TryShowingResponseLabel() then
            hideSelf = false
            hideTargetLabel = self.showingGamepadResponseMenu
        elseif not self.isInteracting and isReticleTargetInteractable and self:TryShowingStandardInteractLabel() then
            hideSelf = not self:ShouldShowPromptAfterDelay()
            hideTargetLabel = hideSelf
        elseif self.isInteracting then
            hideSelf = false
            hideTargetLabel = true
        else
            hideSelf = true
            hideTargetLabel = true
        end
        
        -- These must be called after we've determined what state they should be in
        -- Because if we simply hide and re-show them, the Chroma behavior will not function correctly
        self:SetHidden(hideSelf)
        self.targetLabel:SetHidden(hideTargetLabel)
        self.promptKeybindButton1:SetHidden(self.promptKeybindButton1.shouldHide)
        self.promptKeybindButton2:SetHidden(self.promptKeybindButton2.shouldHide)
        local isNotificationLayerShown = IsActionLayerActiveByName(notificationsKeybindLayerName)
        if self.shouldShowNotificationKeybindLayer ~= isNotificationLayerShown then
            if(self.shouldShowNotificationKeybindLayer) then
                PushActionLayerByName(notificationsKeybindLayerName)
            else
                RemoveActionLayerByName(notificationsKeybindLayerName)
            end
        end
    else
        if(IsActionLayerActiveByName(notificationsKeybindLayerName)) then
            RemoveActionLayerByName(notificationsKeybindLayerName)
        end
    end
end
local KEYBOARD_INTERACT_ICONS =
{
    [SI_PLAYER_TO_PLAYER_WHISPER] =
    {
        enabledNormal = "EsoUI/Art/HUD/radialIcon_whisper_up.dds",
        enabledSelected = "EsoUI/Art/HUD/radialIcon_whisper_over.dds",
        disabledNormal =  "EsoUI/Art/HUD/radialIcon_whisper_disabled.dds",
        disabledSelected = "EsoUI/Art/HUD/radialIcon_whisper_disabled.dds",
    },
    [SI_PLAYER_TO_PLAYER_ADD_GROUP] =
    {
        enabledNormal = "EsoUI/Art/HUD/radialIcon_inviteGroup_up.dds",
        enabledSelected = "EsoUI/Art/HUD/radialIcon_inviteGroup_over.dds",
        disabledNormal =  "EsoUI/Art/HUD/radialIcon_inviteGroup_disabled.dds",
        disabledSelected = "EsoUI/Art/HUD/radialIcon_inviteGroup_disabled.dds",
    },
    [SI_PLAYER_TO_PLAYER_REMOVE_GROUP] =
    {
        enabledNormal = "EsoUI/Art/HUD/radialIcon_removeFromGroup_up.dds",
        enabledSelected = "EsoUI/Art/HUD/radialIcon_removeFromGroup_over.dds",
        disabledNormal =  "EsoUI/Art/HUD/radialIcon_removeFromGroup_disabled.dds",
        disabledSelected = "EsoUI/Art/HUD/radialIcon_removeFromGroup_disabled.dds",
    },
    [SI_PLAYER_TO_PLAYER_ADD_FRIEND] =
    {
        enabledNormal = "EsoUI/Art/HUD/radialIcon_addFriend_up.dds",
        enabledSelected = "EsoUI/Art/HUD/radialIcon_addFriend_over.dds",
        disabledNormal = "EsoUI/Art/HUD/radialIcon_addFriend_disabled.dds",
        disabledSelected = "EsoUI/Art/HUD/radialIcon_addFriend_disabled.dds",
    },
    [SI_CHAT_PLAYER_CONTEXT_REPORT] =
    {
        enabledNormal = "EsoUI/Art/HUD/radialIcon_reportPlayer_up.dds",
        enabledSelected = "EsoUI/Art/HUD/radialIcon_reportPlayer_over.dds",
    },
    [SI_PLAYER_TO_PLAYER_INVITE_DUEL] =
    {
        enabledNormal = "EsoUI/Art/HUD/radialIcon_duel_up.dds",
        enabledSelected = "EsoUI/Art/HUD/radialIcon_duel_over.dds",
        disabledNormal = "EsoUI/Art/HUD/radialIcon_duel_disabled.dds",
        disabledSelected = "EsoUI/Art/HUD/radialIcon_duel_disabled.dds",
    },
    [SI_PLAYER_TO_PLAYER_INVITE_TRADE] =
    {
        enabledNormal = "EsoUI/Art/HUD/radialIcon_trade_up.dds",
        enabledSelected = "EsoUI/Art/HUD/radialIcon_trade_over.dds",
        disabledNormal = "EsoUI/Art/HUD/radialIcon_trade_disabled.dds",
        disabledSelected = "EsoUI/Art/HUD/radialIcon_trade_disabled.dds",
    },
    [SI_RADIAL_MENU_CANCEL_BUTTON] =
    {
        enabledNormal = "EsoUI/Art/HUD/radialIcon_cancel_up.dds",
        enabledSelected = "EsoUI/Art/HUD/radialIcon_cancel_over.dds",
    },
}
local GAMEPAD_INTERACT_ICONS =
{
    [SI_PLAYER_TO_PLAYER_WHISPER] =
    {
        enabledNormal = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_whisper_down.dds",
        enabledSelected = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_whisper_down.dds",
        disabledNormal =  "EsoUI/Art/HUD/Gamepad/gp_radialIcon_whisper_disabled.dds",
        disabledSelected = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_whisper_disabled.dds",
    },
    [SI_PLAYER_TO_PLAYER_ADD_GROUP] =
    {
        enabledNormal = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_inviteGroup_down.dds",
        enabledSelected = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_inviteGroup_down.dds",
        disabledNormal =  "EsoUI/Art/HUD/Gamepad/gp_radialIcon_inviteGroup_disabled.dds",
        disabledSelected = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_inviteGroup_disabled.dds",
    },
    [SI_PLAYER_TO_PLAYER_REMOVE_GROUP] =
    {
        enabledNormal = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_removeFromGroup_down.dds",
        enabledSelected = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_removeFromGroup_down.dds",
        disabledNormal =  "EsoUI/Art/HUD/Gamepad/gp_radialIcon_removeFromGroup_disabled.dds",
        disabledSelected = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_removeFromGroup_disabled.dds",
    },
    [SI_PLAYER_TO_PLAYER_ADD_FRIEND] =
    {
        enabledNormal = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_addFriend_down.dds",
        enabledSelected = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_addFriend_down.dds",
        disabledNormal = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_addFriend_disabled.dds", 
        disabledSelected = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_addFriend_disabled.dds",
    },
    [SI_CHAT_PLAYER_CONTEXT_REPORT] =
    {
        enabledNormal = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_reportPlayer_down.dds",
        enabledSelected = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_reportPlayer_down.dds",
    },
    [SI_PLAYER_TO_PLAYER_INVITE_DUEL] =
    {
        enabledNormal = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_duel_down.dds",
        enabledSelected = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_duel_down.dds",
        disabledNormal = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_duel_disabled.dds",
        disabledSelected = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_duel_disabled.dds",
    },
    [SI_PLAYER_TO_PLAYER_INVITE_TRADE] =
    {
        enabledNormal = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_trade_down.dds",
        enabledSelected = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_trade_down.dds",
        disabledNormal = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_trade_disabled.dds",
        disabledSelected = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_trade_disabled.dds",
    },
    [SI_RADIAL_MENU_CANCEL_BUTTON] =
    {
        enabledNormal = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_cancel_down.dds",
        enabledSelected = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_cancel_down.dds",
    },
}
function ZO_PlayerToPlayer:AddShowGamerCard(targetDisplayName, targetCharacterName)
    self:GetRadialMenu():AddEntry(GetString(GetGamerCardStringId()), "EsoUI/Art/HUD/Gamepad/gp_radialIcon_gamercard_down.dds", "EsoUI/Art/HUD/Gamepad/gp_radialIcon_gamercard_down.dds",
        function()
            ZO_ShowGamerCardFromDisplayNameOrFallback(targetDisplayName, ZO_ID_REQUEST_TYPE_CHARACTER_NAME, targetCharacterName)
        end)
end
function ZO_PlayerToPlayer:AddMenuEntry(text, icons, enabled, selectedFunction, errorReason)
    local normalIcon = enabled and icons.enabledNormal or icons.disabledNormal
    local selectedIcon = enabled and icons.enabledSelected or icons.disabledSelected 
    self:GetRadialMenu():AddEntry(text, normalIcon, selectedIcon, selectedFunction, errorReason)
end
do
    local ALERT_IGNORED_STRING = IsConsoleUI() and SI_PLAYER_TO_PLAYER_BLOCKED or SI_PLAYER_TO_PLAYER_IGNORED
    local function AlertIgnored()
        ZO_AlertNoSuppression(UI_ALERT_CATEGORY_ALERT, nil, ALERT_IGNORED_STRING)
    end
    function ZO_PlayerToPlayer:ShowPlayerInteractMenu(isIgnored)
        local currentTargetCharacterName = self.currentTargetCharacterName
        local currentTargetCharacterNameRaw = self.currentTargetCharacterNameRaw
        local currentTargetDisplayName = self.currentTargetDisplayName
        local primaryName = ZO_GetPrimaryPlayerName(currentTargetDisplayName, currentTargetCharacterName)
        local primaryNameInternal = ZO_GetPrimaryPlayerName(currentTargetDisplayName, currentTargetCharacterName, USE_INTERNAL_FORMAT)
        local platformIcons = IsInGamepadPreferredMode() and GAMEPAD_INTERACT_ICONS or KEYBOARD_INTERACT_ICONS
        local ENABLED = true
        local DISABLED = false
        local ENABLED_IF_NOT_IGNORED = not isIgnored
        self:GetRadialMenu():Clear()
        --Gamecard--
        if IsConsoleUI() then
            self:AddShowGamerCard(currentTargetDisplayName, currentTargetCharacterName)
        end
        --Whisper--
        if IsChatSystemAvailableForCurrentPlatform() then
            local nameToUse = IsConsoleUI() and currentTargetDisplayName or primaryNameInternal
            local function WhisperOption() StartChatInput(nil, CHAT_CHANNEL_WHISPER, nameToUse) end
            local whisperFunction = ENABLED_IF_NOT_IGNORED and WhisperOption or AlertIgnored
            self:AddMenuEntry(GetString(SI_PLAYER_TO_PLAYER_WHISPER), platformIcons[SI_PLAYER_TO_PLAYER_WHISPER], ENABLED_IF_NOT_IGNORED, whisperFunction)
        end
        --Group--
        local isGroupModificationAvailable = IsGroupModificationAvailable()
        local groupModicationRequiresVoting = DoesGroupModificationRequireVote()
        local isSoloOrLeader = IsUnitSoloOrGroupLeader("player")
        local function AlertGroupDisabled()
            ZO_AlertNoSuppression(UI_ALERT_CATEGORY_ALERT, nil, GetString(SI_PLAYER_TO_PLAYER_GROUP_DISABLED))
        end
        if IsPlayerInGroup(currentTargetCharacterNameRaw) then
            local groupKickEnabled = isGroupModificationAvailable and isSoloOrLeader and not groupModicationRequiresVoting
            local groupKickFunction = nil
            if groupKickEnabled then
                groupKickFunction = function() GroupKickByName(currentTargetCharacterNameRaw) end
            else
                groupKickFunction = AlertGroupDisabled
            end
            
            self:AddMenuEntry(GetString(SI_PLAYER_TO_PLAYER_REMOVE_GROUP), platformIcons[SI_PLAYER_TO_PLAYER_REMOVE_GROUP], groupKickEnabled, groupKickFunction)
        else
            local groupInviteEnabled = ENABLED_IF_NOT_IGNORED and isGroupModificationAvailable and isSoloOrLeader
            local groupInviteFunction = nil
            if groupInviteEnabled then
                groupInviteFunction = function()
                    local NOT_SENT_FROM_CHAT = false
                    local DISPLAY_INVITED_MESSAGE = true
                    TryGroupInviteByName(primaryNameInternal, NOT_SENT_FROM_CHAT, DISPLAY_INVITED_MESSAGE)
                end
            else
                if ENABLED_IF_NOT_IGNORED then
                    groupInviteFunction = AlertGroupDisabled
                else
                    groupInviteFunction = AlertIgnored
                end
            end
            self:AddMenuEntry(GetString(SI_PLAYER_TO_PLAYER_ADD_GROUP), platformIcons[SI_PLAYER_TO_PLAYER_ADD_GROUP], groupInviteEnabled, groupInviteFunction)
        end
        
        --Friend--
        if IsFriend(currentTargetCharacterNameRaw) then
            local function AlreadyFriendsWarning() ZO_AlertNoSuppression(UI_ALERT_CATEGORY_ALERT, nil, SI_PLAYER_TO_PLAYER_ALREADY_FRIEND) end
            self:AddMenuEntry(GetString(SI_PLAYER_TO_PLAYER_ADD_FRIEND), platformIcons[SI_PLAYER_TO_PLAYER_ADD_FRIEND], DISABLED, AlreadyFriendsWarning)
        else
            local function RequestFriendOption()
                if IsConsoleUI() then
                    ZO_ShowConsoleAddFriendDialog(currentTargetCharacterName)
                else
                    RequestFriend(currentTargetDisplayName)
                end
            end
            self:AddMenuEntry(GetString(SI_PLAYER_TO_PLAYER_ADD_FRIEND), platformIcons[SI_PLAYER_TO_PLAYER_ADD_FRIEND], ENABLED_IF_NOT_IGNORED, ENABLED_IF_NOT_IGNORED and RequestFriendOption or AlertIgnored)
        end
        --Report--
        local function ReportCallback()
            local nameToReport = IsInGamepadPreferredMode() and currentTargetDisplayName or primaryName
            ZO_HELP_GENERIC_TICKET_SUBMISSION_MANAGER:OpenReportPlayerTicketScene(nameToReport)
        end
        self:AddMenuEntry(GetString(SI_CHAT_PLAYER_CONTEXT_REPORT), platformIcons[SI_CHAT_PLAYER_CONTEXT_REPORT], ENABLED, ReportCallback)
        
        --Duel--
        local duelState, partnerCharacterName, partnerDisplayName = GetDuelInfo()
        if duelState ~= DUEL_STATE_IDLE then
            local function AlreadyDuelingWarning(duelState, characterName, displayName)
                return function()
                    local userFacingPartnerName = ZO_GetPrimaryPlayerNameWithSecondary(displayName, characterName)
                    local statusString = GetString("SI_DUELSTATE", duelState)
                    statusString = zo_strformat(statusString, userFacingPartnerName)
                    ZO_AlertNoSuppression(UI_ALERT_CATEGORY_ALERT, nil, statusString)    
                end
            end
            self:AddMenuEntry(GetString(SI_PLAYER_TO_PLAYER_INVITE_DUEL), platformIcons[SI_PLAYER_TO_PLAYER_INVITE_DUEL], DISABLED, AlreadyDuelingWarning(duelState, partnerCharacterName, partnerDisplayName))
        else
            local function DuelInviteOption()
                ChallengeTargetToDuel(currentTargetCharacterName)
            end
            self:AddMenuEntry(GetString(SI_PLAYER_TO_PLAYER_INVITE_DUEL), platformIcons[SI_PLAYER_TO_PLAYER_INVITE_DUEL], ENABLED_IF_NOT_IGNORED, ENABLED_IF_NOT_IGNORED and DuelInviteOption or AlertIgnored)
        end
        --Trade--
        local function TradeInviteOption() TRADE_WINDOW:InitiateTrade(primaryNameInternal) end
        local tradeInviteFunction = ENABLED_IF_NOT_IGNORED and TradeInviteOption or AlertIgnored
        self:AddMenuEntry(GetString(SI_PLAYER_TO_PLAYER_INVITE_TRADE), platformIcons[SI_PLAYER_TO_PLAYER_INVITE_TRADE], ENABLED_IF_NOT_IGNORED, tradeInviteFunction)
        --Cancel--
        self:AddMenuEntry(GetString(SI_RADIAL_MENU_CANCEL_BUTTON), platformIcons[SI_RADIAL_MENU_CANCEL_BUTTON], ENABLED)
        self:GetRadialMenu():Show()
        self.showingPlayerInteractMenu = true
        self.isLastRadialMenuGamepad = IsInGamepadPreferredMode()
    end
end
    PLAYER_TO_PLAYER = ZO_PlayerToPlayer:New(control)
end