Back to Home

ESO Lua File v100025

ingame/tradinghouse/gamepad/tradinghouse_dialogs_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
local CHECKED_ICON = "EsoUI/Art/Inventory/Gamepad/gp_inventory_icon_equipped.dds"
function ZO_GamepadTradingHouse_Dialogs_DisplayConfirmationDialog(selectedData, dialogName, displayPrice)
    local listingIndex = ZO_Inventory_GetSlotIndex(selectedData)
    local stackCount = ZO_InventorySlot_GetStackCount(selectedData)
    local GET_SELECTED_ICON = true
    local ICON_DEFAULT_INDEX = 1
    local icon = selectedData.icon
    local iconFile = selectedData:GetIcon(ICON_DEFAULT_INDEX, GET_SELECTED_ICON)
    local price = displayPrice
    local nameColor = selectedData.selectedNameColor or ZO_SELECTED_TEXT
    local itemName = nameColor:Colorize(selectedData.name)
    local currencyType = selectedData.currencyType or CURT_MONEY
    
    local itemIconAndName = itemName
    if iconFile then
        local iconText = zo_iconFormat(iconFile, 55, 55)
        itemIconAndName = zo_strformat(SI_GAMEPAD_TRADING_HOUSE_ITEM_DESCRIPTION, iconText, itemName)
    end
    local priceText = zo_strformat(SI_GAMEPAD_TRADING_HOUSE_ITEM_AMOUNT, ZO_CurrencyControl_FormatCurrency(price), ZO_Currency_GetGamepadFormattedCurrencyIcon(currencyType))
    ZO_Dialogs_ShowGamepadDialog(dialogName, {listingIndex = listingIndex, stackCount = stackCount, price = price}, {mainTextParams = {itemIconAndName, itemName, priceText}})
end
ESO_Dialogs["TRADING_HOUSE_CONFIRM_REMOVE_LISTING"] =
{
    gamepadInfo =
    {
        dialogType = GAMEPAD_DIALOGS.BASIC,
    },
    title =
    {
        text = SI_GAMEPAD_TRADING_HOUSE_LISTING_REMOVE_DIALOG_TITLE,
    },
    mainText = 
    {
        text = SI_GAMEPAD_TRADING_HOUSE_LISTING_REMOVE_DIALOG_TEXT,
    },
    buttons =
    {
        [1] =
        {
            text =      SI_DIALOG_REMOVE,
            callback =  function(dialog)
                            CancelTradingHouseListing(dialog.data.listingIndex)
                        end
        },
        [2] =
        {
            text =       SI_DIALOG_CANCEL,
        }  
    }
}
local exitOnFinished = true
ESO_Dialogs["TRADING_HOUSE_CONFIRM_SELL_ITEM"] =
{
    gamepadInfo =
    {
        dialogType = GAMEPAD_DIALOGS.BASIC,
    },
    title =
    {
        text = SI_GAMEPAD_TRADING_HOUSE_CONFIRM_SELL_DIALOG_TITLE,
    },
    mainText = 
    {
        text = SI_GAMEPAD_TRADING_HOUSE_CONFIRM_SELL_DIALOG_TEXT,
    },
    setup = function()
        exitOnFinished = false
    end,
    finishedCallback = function(dialog)
        if exitOnFinished then
            SCENE_MANAGER:HideCurrentScene()
        end
    end,
    buttons =
    {
        [1] =
        {
            text =      SI_DIALOG_YES,
            callback =  function(dialog)
                            local stackCount = dialog.data.stackCount
                            local desiredPrice = dialog.data.price
                            local listingIndex = dialog.data.listingIndex
                            RequestPostItemOnTradingHouse(BAG_BACKPACK, listingIndex, stackCount, desiredPrice)
                            TRADING_HOUSE_GAMEPAD:SetSearchAllowed(true) -- allow update to cached search results to find newly sold items
                            exitOnFinished = true
                         end
        },
        [2] =
        {
            text =       SI_DIALOG_NO,
        }  
    }
}
ESO_Dialogs["TRADING_HOUSE_CONFIRM_BUY_ITEM"] =
{
    gamepadInfo =
    {
        dialogType = GAMEPAD_DIALOGS.BASIC,
    },
    title =
    {
        text = SI_GAMEPAD_TRADING_HOUSE_CONFIRM_BUY_DIALOG_TITLE,
    },
    mainText = 
    {
        text = SI_GAMEPAD_TRADING_HOUSE_CONFIRM_BUY_DIALOG_TEXT,
    },
    buttons =
    {
        [1] =
        {
            text =      SI_TRADING_HOUSE_PURCHASE_ITEM_DIALOG_CONFIRM,
            callback =  function(dialog)
                            ConfirmPendingItemPurchase()
                         end
        },
        [2] =
        {
            text =      SI_TRADING_HOUSE_PURCHASE_ITEM_DIALOG_CANCEL,
            callback =  function(dialog)
                            ClearPendingItemPurchase()
                        end
        }
    }
}
ESO_Dialogs["TRADING_HOUSE_CONFIRM_BUY_GUILD_SPECIFIC_ITEM"] =
{
    gamepadInfo =
    {
        dialogType = GAMEPAD_DIALOGS.BASIC,
    },
    title =
    {
        text = SI_GAMEPAD_TRADING_HOUSE_CONFIRM_BUY_DIALOG_TITLE,
    },
    mainText = 
    {
        text = SI_GAMEPAD_TRADING_HOUSE_CONFIRM_BUY_DIALOG_TEXT,
    },
    buttons =
    {
        [1] =
        {
            text =      SI_TRADING_HOUSE_PURCHASE_ITEM_DIALOG_CONFIRM,
            callback =  function(dialog)
                            BuyGuildSpecificItem(dialog.data.listingIndex)
                         end
        },
        [2] =
        {
            text =      SI_TRADING_HOUSE_PURCHASE_ITEM_DIALOG_CANCEL
        }
    }
}
local function IsActiveGuild(data)
    return data.isCurrentGuild
end
local function SetupTradingHouseGuildItem(control, data, ...)
    if IsActiveGuild(data) then
        control.statusIndicator:AddIcon(CHECKED_ICON)
        control.statusIndicator:Show()
    end
end
local GUILD_ENTRY_TEMPLATE = "ZO_GamepadSubMenuEntryWithStatusTemplate"
local function SetupGuildSelectionDialog(dialog)
    local currentGuildID = GetSelectedTradingHouseGuildId()
    dialog.info.parametricList = {}
    for i = 1, GetNumGuilds() do
        local guildId = GetGuildId(i)
        local guildName = GetGuildName(guildId)
        local allianceId = GetGuildAlliance(guildId)
        local icon = GetLargeAllianceSymbolIcon(allianceId)
        local listItem = 
        {
            template = GUILD_ENTRY_TEMPLATE,
            templateData = 
            {
                 guildId = guildId,
                 guildName = guildName,
                 allianceId = allianceId,
                 fontScaleOnSelection = false,
                 setup = SetupTradingHouseGuildItem,
                 isCurrentGuild = guildId == currentGuildID
            },
            icon = icon,
            text = guildName,
        }
        table.insert(dialog.info.parametricList, listItem)
    end
    dialog:setupFunc()
    dialog.entryList:SetSelectedDataByEval(IsActiveGuild)
end
ESO_Dialogs["TRADING_HOUSE_CHANGE_ACTIVE_GUILD"] =
{
    gamepadInfo =
    {
        dialogType = GAMEPAD_DIALOGS.PARAMETRIC,
    },
    title =
    {
        text = SI_GAMEPAD_TRADING_HOUSE_GUILD_SELECTION,
    },
    buttons =
    {
        [1] =
        {
            text =      SI_GAMEPAD_SELECT_OPTION,
            callback =  function(dialog)
                            local data = dialog.entryList:GetTargetData()
                            if(data.guildId) then
                                if(SelectTradingHouseGuildId(data.guildId)) then
                                    TRADING_HOUSE_GAMEPAD:UpdateForGuildChange()
                                end
                            end
                         end
        },
        [2] =
        {
            text =      SI_DIALOG_EXIT,
        }
    }
}
ESO_Dialogs["TRADING_HOUSE_DISPLAY_ERROR"] =
{
    gamepadInfo =
    {
        dialogType = GAMEPAD_DIALOGS.BASIC,
    },
    title =
    {
        text = SI_PROMPT_TITLE_ERROR,
    },
    mainText = 
    {
        text = SI_GAMEPAD_TRADING_HOUSE_ERROR_TEXT,
    },
    buttons =
    {
        [1] =
        {
            text =       SI_GAMEPAD_BACK_OPTION,
            keybind =    "DIALOG_NEGATIVE",
        }  
    }
}