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----
-- ZO_MarketAnnouncement_Gamepad
----
local VERTICAL_FOCUS_INDEX =
{
CAROUSEL = 1 ,
ACTION_TILES = 2
}
end
-- This data must be setup before parent initialize is called
{
[ ZO_ACTION_TILE_TYPE . DAILY_REWARDS ] = "ZO_DailyRewardsTile_Gamepad_Control" ,
}
self . carousel = ZO_MarketProductCarousel_Gamepad : New ( self . carouselControl , "ZO_MarketAnnouncementMarketProductTile_Gamepad_Control" )
-- Action Tile Focus object must be setup before vertical navigation
self . actionTileListFocus = ZO_GamepadFocus : New ( self . actionTileListControl , nil , MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL )
end
return tile
end
{
end ,
end
}
end
else
end
end
end
end
end
end
local WIDE_SPACING = false
end
end
end
end
end
end
end
end
end
--global XML functions
end
if not ( currentState == BSTATE_DISABLED or currentState == BSTATE_DISABLED_PRESSED ) then
if playForward then
else
end
end
end |