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ESO Lua File v100025

libraries/zo_templates/optionswindowtemplate.lua

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-- Control types used in the settings panels
OPTIONS_DROPDOWN = 1
OPTIONS_CHECKBOX = 2
OPTIONS_SECTION_TITLE = 3
OPTIONS_SLIDER = 4
OPTIONS_CUSTOM = 5
OPTIONS_HORIZONTAL_SCROLL_LIST = 6
OPTIONS_FINITE_LIST = 7
OPTIONS_INVOKE_CALLBACK = 8  --used for two special controls in gamepad pregame
OPTIONS_COLOR = 9
OPTIONS_CHAT_COLOR = 10
local function GetControlType(control)
    return control.optionsManager:GetControlTypeFromControl(control)
end
local function GetSettingFromControl(control)
    local data = control.data
    if data.GetSettingOverride then
        return data.GetSettingOverride(control)
    end
    if GetControlType(control) == OPTIONS_CHECKBOX then
        return GetSetting_Bool(data.system, data.settingId)
    end
    return GetSetting(data.system, data.settingId)
end
local function SetSettingFromControl(control, value)
    local data = control.data
    if data.SetSettingOverride then
        data.SetSettingOverride(control, value)
    end
    SetSetting(data.system, data.settingId, tostring(value))
end
local function IsGamepadOption(control)
    return control.optionsManager:IsGamepadOptions()
end
SAVE_CURRENT_VALUES         = 1
DONT_SAVE_CURRENT_VALUES    = 2
local ENABLED_STATE = 1
local DISABLED_STATE = .5
local function SetupColorOptionActivated(control, activated)
    control:GetNamedChild("Color"):SetAlpha(activated and ENABLED_STATE or DISABLED_STATE)
    control:GetNamedChild("Border"):SetAlpha(activated and ENABLED_STATE or DISABLED_STATE)
end
local activateOptionControl =
{
    [OPTIONS_DROPDOWN] =    function(control)
                                local dropdown = GetControl(control, "Dropdown")
                                ZO_ComboBox_Enable(dropdown)
                                GetControl(dropdown, "SelectedItemText"):SetAlpha(ENABLED_STATE)
                                GetControl(dropdown, "BG"):SetAlpha(ENABLED_STATE)
                                GetControl(dropdown, "OpenDropdown"):SetAlpha(ENABLED_STATE)
                            end,
    [OPTIONS_CHECKBOX] =    function(control)
                                local boxControl = GetControl(control, "Checkbox")
                                ZO_CheckButton_Enable(boxControl)
                                boxControl:SetAlpha(ENABLED_STATE)
                            end,
    [OPTIONS_SLIDER] =      function(control)
                                GetControl(control, "Slider"):SetEnabled(true)
                                GetControl(control, "SliderBackdrop"):SetAlpha(ENABLED_STATE)
                                GetControl(control, "ValueLabel"):SetAlpha(ENABLED_STATE)
                            end,
    [OPTIONS_COLOR] =       function(control)
                                SetupColorOptionActivated(control, true)
                            end,
    [OPTIONS_CHAT_COLOR] =  function(control)
                                SetupColorOptionActivated(control, true)
                            end,
    [OPTIONS_INVOKE_CALLBACK] = function(control)
                                    control:GetNamedChild("Button"):SetEnabled(true)
                                end,
}
local deactivateOptionControl =
{
    [OPTIONS_DROPDOWN] =    function(control)
                                local dropdown = GetControl(control, "Dropdown")
                                ZO_ComboBox_Disable(dropdown)
                                GetControl(dropdown, "SelectedItemText"):SetAlpha(DISABLED_STATE)
                                GetControl(dropdown, "BG"):SetAlpha(DISABLED_STATE)
                                GetControl(dropdown, "OpenDropdown"):SetAlpha(DISABLED_STATE)
                            end,
    [OPTIONS_CHECKBOX] =    function(control)
                                local boxControl = GetControl(control, "Checkbox")
                                ZO_CheckButton_Disable(boxControl)
                                boxControl:SetAlpha(DISABLED_STATE)
                            end,
    [OPTIONS_SLIDER] =      function(control)
                                GetControl(control, "Slider"):SetEnabled(false)
                                GetControl(control, "SliderBackdrop"):SetAlpha(DISABLED_STATE)
                                GetControl(control, "ValueLabel"):SetAlpha(DISABLED_STATE)
                            end,
    [OPTIONS_COLOR] =       function(control)
                                SetupColorOptionActivated(control, false)
                            end,
    [OPTIONS_CHAT_COLOR] =  function(control)
                                SetupColorOptionActivated(control, false)
                            end,
    [OPTIONS_INVOKE_CALLBACK] = function(control)
                                    control:GetNamedChild("Button"):SetEnabled(false)
                                end,
}
local function UpdateOptionControlState(control, updateTable, stateType)
    local data = control.data
    local controlType = GetControlType(control)
    local updateFn = updateTable[controlType]
    if updateFn then updateFn(control) end
    local nameControl = GetControl(control, "Name")
    local boxControl = GetControl(control, "Checkbox")
    if nameControl then
        if stateType == ENABLED_STATE then
            nameControl:SetColor(ZO_DEFAULT_ENABLED_COLOR:UnpackRGBA())
        else
            nameControl:SetColor(ZO_DEFAULT_DISABLED_COLOR:UnpackRGBA())
        end
    end
    if boxControl then
        -- the checkbox could be in the off state even though we now want it enabled
        -- so we have to override that color with the appropriate color
        local currentState = boxControl:GetState()
        if currentState ~= BSTATE_PRESSED and stateType == ENABLED_STATE then
            nameControl:SetColor(ZO_DEFAULT_DISABLED_COLOR:UnpackRGBA())
        end
    end
    control.state = stateType
end
local function CheckEnableApplyButton(oldValue, currentValue)
    if oldValue ~= currentValue then
        GetControl(ZO_OptionsWindow, "ApplyButton"):SetHidden(false)
    end
end
--ZO_Options_SetOptionActive/Inactive are keyboard only functions. The gamepad manages active state through
--the gamepadIsEnabledCallback. Using ZO_Options_SetOptionActive/Inactive with gamepad controls will set them
--to the keyboard colors and also doesn't handle the parametric list's selected state's impact.
    UpdateOptionControlState(control, activateOptionControl, ENABLED_STATE)
end
    UpdateOptionControlState(control, deactivateOptionControl, DISABLED_STATE)
end
    if predicate() then
    else
    end
end
    UpdateOptionControlState(control, active and activateOptionControl or deactivateOptionControl, active and ENABLED_STATE or DISABLED_STATE)
end
    if IsGamepadOption(control) then
        return control.data.enabled
    else
        return control.state == ENABLED_STATE
    end
end
end
end
    local warningControl = control:GetNamedChild("WarningIcon")
    warningControl:SetHidden(hidden)
end
    local hideWarning = text == nil or text == ""
    if not hideWarning then
        local warningControl = control:GetNamedChild("WarningIcon")
        warningControl.data.tooltipText = text
    end
end
local function GetValidIndexFromCurrentChoice(valid, currentChoice)
    for i=1, #valid do
        if valid[i] == currentChoice then
            return i
        end
    end
    return -1
end
local function OptionsScrollListSelectionChanged(selectedData, oldData, reselectingDuringRebuild)           
    if oldData ~= nil and reselectingDuringRebuild ~= true then  
        local value = selectedData.value
        local control = selectedData.parentControl
        SetSettingFromControl(control, value)
        local optionsData = control.data
        local callback = optionsData.scrollListChangedCallback
        if callback then
            callback(selectedData, oldData)
        end
        if optionsData.gamepadHasEnabledDependencies then
            SYSTEMS:GetGamepadObject("options"):OnOptionWithDependenciesChanged()
        end
    end
end
local function GetValueString(data)
    return type(data) == "function" and data() or GetString(data)
end
local DEFAULT_SLIDER_VALUE_STEP_PERCENT = 6.66
local updateControlFromSettings =
{
    [OPTIONS_DROPDOWN] = function(control)
                                local data = control.data
                                local currentSetting = GetSettingFromControl(control)
                                local currentChoice = tonumber(currentSetting) or currentSetting
                                local isValidNumber = type(currentChoice) == "number"
                                local dropdownControl = GetControl(control, "Dropdown")
                                local dropdown = ZO_ComboBox_ObjectFromContainer(dropdownControl)
                                if data.itemText then
                                    dropdown:SetSelectedItemText(data.itemText[GetValidIndexFromCurrentChoice(data.valid, currentChoice)])
                                elseif data.valueStringPrefix and isValidNumber then
                                    dropdown:SetSelectedItemText(GetString(data.valueStringPrefix, currentChoice))
                                elseif data.valueStrings then
                                    dropdown:SetSelectedItemText(GetValueString(data.valueStrings[GetValidIndexFromCurrentChoice(data.valid, currentChoice)]))                                
                                else
                                    dropdown:SetSelectedItemText(tostring(currentChoice))
                                end
                                return currentChoice
                            end,
    [OPTIONS_HORIZONTAL_SCROLL_LIST] = function(control)
                            local data = control.data
                            local currentSetting = GetSettingFromControl(control)
                            local currentChoice = tonumber(currentSetting) or currentSetting
                            local index = 0
                            for i = 1, #data.valid do 
                                if currentChoice == data.valid[i] then
                                    index = i
                                    break
                                end
                            end
                            local ALLOW_EVEN_IF_DISABLED = true
                            local NO_ANIMATION = true
                            if IsGamepadOption(control) then
                                local targetChild = control.horizontalListObject:GetCenterControl()
                                if control.data.enabled == false then
                                    targetChild:SetText(GetString(SI_CHECK_BUTTON_DISABLED))
                                    targetChild:SetColor(ZO_GAMEPAD_DISABLED_UNSELECTED_COLOR:UnpackRGBA())
                                else
                                    if data.gamepadValidStringOverrides then
                                        targetChild:SetText(GetString(data.gamepadValidStringOverrides[index]))
                                    elseif data.valueStringPrefix then
                                        targetChild:SetText(GetString(data.valueStringPrefix, data.valid[index]))
                                    elseif data.valueStrings then
                                        targetChild:SetText(GetValueString(data.valueStrings[index]))                             
                                    else
                                        targetChild:SetText(currentChoice)
                                    end
                                end
                            end
                            control.horizontalListObject:SetSelectedDataIndex(index, ALLOW_EVEN_IF_DISABLED, NO_ANIMATION)
                            control.horizontalListObject:SetOnSelectedDataChangedCallback(OptionsScrollListSelectionChanged)
                            return currentChoice
                        end,
    [OPTIONS_CHECKBOX] = function(control)
                                local currentChoice = GetSettingFromControl(control)
                                local checkBoxControl = GetControl(control, "Checkbox")
                                ZO_CheckButton_SetCheckState(checkBoxControl, currentChoice)
                                local mouseOverControl = WINDOW_MANAGER:GetMouseOverControl()
                                local nameControl = GetControl(control, "Name")
                                if not IsGamepadOption(control) then
                                    if currentChoice then
                                        nameControl:SetColor(ZO_DEFAULT_ENABLED_COLOR:UnpackRGBA())
                                    elseif mouseOverControl == checkBoxControl or mouseOverControl == control then
                                        nameControl:SetColor(ZO_DEFAULT_DISABLED_MOUSEOVER_COLOR:UnpackRGBA())
                                    else
                                        nameControl:SetColor(ZO_DEFAULT_DISABLED_COLOR:UnpackRGBA())
                                    end
                                else
                                    if control.data.enabled == false then
                                        checkBoxControl:SetText(GetString(SI_CHECK_BUTTON_DISABLED))
                                        ZO_CheckButton_Disable(checkBoxControl)
                                    else                                 
                                        checkBoxControl.checkedText = GetString(SI_CHECK_BUTTON_ON)
                                        checkBoxControl.uncheckedText = GetString(SI_CHECK_BUTTON_OFF)
                                        ZO_CheckButton_Enable(checkBoxControl)
                                    end
                                    local onLabel = GetControl(control, "On")
                                    local offLabel = GetControl(control, "Off")
                                    onLabel:SetColor((currentChoice and ZO_SELECTED_TEXT or ZO_DISABLED_TEXT):UnpackRGBA())
                                    offLabel:SetColor((currentChoice and ZO_DISABLED_TEXT or ZO_SELECTED_TEXT):UnpackRGBA())
                                        
                                    local selected = checkBoxControl.selected
                                    checkBoxControl:SetHidden(selected)
                                    onLabel:SetHidden(not selected)   
                                    offLabel:SetHidden(not selected)    
                                end
                                return currentChoice
                            end,
    [OPTIONS_SLIDER] =   function(control)
                                local data = control.data
                                local currentChoice = tonumber(GetSettingFromControl(control))
                                
                                local slider = GetControl(control, "Slider")
                                --We remove the OnValueChanged handler while we set up the slider because
                                --SetMinMax, SetValue, and SetValueStep can all potentially fire the OnValueChanged event
                                --which fires a callback that will actually set whatever setting the slider is attached too.
                                slider:SetHandler("OnValueChanged", nil)
                                slider:SetMinMax(data.minValue, data.maxValue)
                                if IsGamepadOption(control) then
                                    local stepValue = (data.maxValue - data.minValue) * ((data.gamepadValueStepPercent or DEFAULT_SLIDER_VALUE_STEP_PERCENT) / 100 )
                                   slider:SetValueStep(stepValue)
                                end
                                slider:SetValue(currentChoice)
                                slider:SetHandler("OnValueChanged", ZO_Options_SliderOnValueChanged)
                                local valueLabelControl = GetControl(control, "ValueLabel")
                                if data.showValue and valueLabelControl then
                                    if data.showValueFunc then
                                        valueLabelControl:SetText(data.showValueFunc(currentChoice))
                                    else
                                        local shownVal = currentChoice
                                        if data.showValueMin and data.showValueMax and data.showValueMax > data.showValueMin then
                                            local range = data.maxValue - data.minValue
                                            local percentage = (shownVal - data.minValue) / range
                                            local shownRange = data.showValueMax - data.showValueMin
                                            shownVal = data.showValueMin + percentage * shownRange
                                            shownVal = string.format("%d", shownVal)
                                        end
                                        if data.valueTextFormatter then
                                            valueLabelControl:SetText(zo_strformat(data.valueTextFormatter, shownVal))
                                        else
                                            valueLabelControl:SetText(shownVal)
                                        end
                                    end
                                end
                                return currentChoice
                            end,
    [OPTIONS_COLOR] =       function(control)
                                local data = control.data
                                local currentChoice = GetSettingFromControl(control)
                                local color = ZO_ColorDef.FromARGBHexadecimal(currentChoice)
                                if color then
                                    control:GetNamedChild("Color"):SetColor(color:UnpackRGB())
                                end
                                --Gamepad has to setup controls out of a pool so it needs to update enabled state all the time instead
                                --of just once like keyboard. This should probably be done as a call to setting the activated state in
                                --the gamepad code instead as part of the option update in gamepad only.
                                if IsGamepadOption(control) then
                                    SetupColorOptionActivated(control, ZO_Options_IsOptionActive(control))
                                end
                            end,
    [OPTIONS_CHAT_COLOR] =  function(control)
                                local data = control.data
                                local currentRed, currentGreen, currentBlue = GetChatCategoryColor(data.chatChannelCategory)
                                control:GetNamedChild("Color"):SetColor(currentRed, currentGreen, currentBlue)
                                --Gamepad has to setup controls out of a pool so it needs to update enabled state all the time instead
                                --of just once like keyboard. This should probably be done as a call to setting the activated state in
                                --the gamepad code instead as part of the option update in gamepad only.
                                if IsGamepadOption(control) then
                                    SetupColorOptionActivated(control, ZO_Options_IsOptionActive(control))
                                end
                            end,
}
    local data = control.data
    local controlType = GetControlType(control)
    local updateFn = updateControlFromSettings[controlType]
    local currentChoice
    
    -- If the control is inactive, activate it temporarily
    local saveCurrentState = control.state
    if saveCurrentState == DISABLED_STATE then
    end
    local previousChoice = data.currentChoice
    if updateFn then
        currentChoice = updateFn(control)
    end
    -- Restore the control's state
    if saveCurrentState == DISABLED_STATE then
    end
    -- Fire events
    if(currentChoice ~= previousChoice) then
        data.currentChoice = currentChoice
        if data.events and data.events[currentChoice] then
            CALLBACK_MANAGER:FireCallbacks(data.events[currentChoice])
        end
    end
    return currentChoice
end
-- Change the actual settings as they are changed...they are reverted if the player chooses not to save
local function OptionsDropdown_SelectChoice(control, index)
    local data = control.data    
    local oldValueString = GetSettingFromControl(control)
    
    local value = data.valid[index]
    local valueString = tostring(value)
    SetSettingFromControl(control, valueString)
    if data.mustPushApply then
        -- If this control needs to be applied, update the dropdown with the local value, because the setting hasn't been changed yet.
        local dropdownControl = GetControl(control, "Dropdown")
        local dropdown = ZO_ComboBox_ObjectFromContainer(dropdownControl)
        if data.itemText then
            dropdown:SetSelectedItemText(data.itemText[index])
        elseif data.valueStringPrefix then
            dropdown:SetSelectedItemText(GetString(data.valueStringPrefix, value))
        elseif data.valueStrings then
            dropdown:SetSelectedItemText(GetValueString(data.valueStrings[index]))
        else
            dropdown:SetSelectedItemText(valueString)
        end
        if data.events and data.events[value] then
            CALLBACK_MANAGER:FireCallbacks(data.events[value])
        end
        CheckEnableApplyButton(oldValueString, valueString)
    else
    end
    
    if data.mustReloadSettings then
        KEYBOARD_OPTIONS:UpdateCurrentPanelOptions(DONT_SAVE_CURRENT_VALUES)
    end
end
local function OptionsCheckBox_SelectChoice(control, boxIsChecked)
    local data = control.data
    local oldValue = GetSettingFromControl(control)
    local value = boxIsChecked
    if data.mustPushApply then
        local checkBoxControl = GetControl(control, "Checkbox")
        ZO_CheckButton_SetCheckState(checkBoxControl, boxIsChecked)
        local mouseOverControl = WINDOW_MANAGER:GetMouseOverControl()
        local nameControl = GetControl(control, "Name")
        
        if not IsGamepadOption(control) then
            if boxIsChecked then
                nameControl:SetColor(ZO_DEFAULT_ENABLED_COLOR:UnpackRGBA())
            elseif mouseOverControl == checkBoxControl or mouseOverControl == control then
                nameControl:SetColor(ZO_DEFAULT_DISABLED_MOUSEOVER_COLOR:UnpackRGBA())
            else
                nameControl:SetColor(ZO_DEFAULT_DISABLED_COLOR:UnpackRGBA())
            end
        end
        if data.events and data.events[boxIsChecked] then
            CALLBACK_MANAGER:FireCallbacks(data.events[boxIsChecked])
        end
        CheckEnableApplyButton(oldValue, value)
    else
    end
    
    if data.mustReloadSettings then
        KEYBOARD_OPTIONS:UpdateCurrentPanelOptions(DONT_SAVE_CURRENT_VALUES)
    end
end
local function GetSliderOptionValues(control, value)
    local data = control.data
    local oldValueString = GetSettingFromControl(control)
    local valueFormat = data.valueFormat or "%d"
    local formattedValueString = string.format(valueFormat, value)
    local formattedValue = tonumber(formattedValueString)
    return oldValueString, formattedValueString, formattedValue
end
-- NOTE: Sliders do not support value-based events
local function OptionsSlider_SelectChoice(control, value, eventReason)
    local data = control.data
    local oldValueString, formattedValueString, formattedValue = GetSliderOptionValues(control, value)
    SetSettingFromControl(control, formattedValueString)
    if data.mustPushApply then
        GetControl(control, "Slider"):SetValue(formattedValue)
        CheckEnableApplyButton(oldValueString, formattedValueString)
    else
    end
    local valueLabelControl = GetControl(control, "ValueLabel")
    if data.showValue and valueLabelControl then
        if data.showValueFunc then
            valueLabelControl:SetText(data.showValueFunc(value))
        else
            local shownVal = formattedValue
            if data.showValueMin and data.showValueMax and data.showValueMax > data.showValueMin then
                local range = data.maxValue - data.minValue
                local percentage = (shownVal - data.minValue) / range
                local shownRange = data.showValueMax - data.showValueMin
                shownVal = data.showValueMin + percentage * shownRange
                shownVal = string.format("%d", shownVal)
            end
            if data.valueTextFormatter then
                valueLabelControl:SetText(zo_strformat(data.valueTextFormatter, shownVal))
            else
                valueLabelControl:SetText(shownVal)
            end
        end
    end
    if data.mustReloadSettings then
        KEYBOARD_OPTIONS:UpdateCurrentPanelOptions(DONT_SAVE_CURRENT_VALUES)
    end
end
    local data = control.data
    if data.onReleasedHandler then
        local oldValueString, formattedValueString, formattedValue = GetSliderOptionValues(control, value)
        if oldValueString ~= formattedValueString then
            data.onReleasedHandler(control, formattedValueString)
        end
    end
end
function ZO_Options_SliderOnValueChanged(sliderControl, value, eventReason)
    OptionsSlider_SelectChoice(sliderControl:GetParent(), value, eventReason)
end
function ZO_Options_SliderOnSliderReleased(sliderControl, value)
    OptionsSlider_OnReleased(sliderControl:GetParent(), value)
end
function ZO_Options_SetupSlider(control, selected)
    local data = control.data
    -- Sliders need a min/max value so verify that they are set here
    data.minValue = data.minValue or 0
    data.maxValue = data.maxValue or 1
    local slider = GetControl(control, "Slider")
    if selected ~= nil then
        slider:SetActive(selected and control.data.enabled ~= false)    --TODO: Added Gamepad Slider Disabled state colors, needs design
    end
    data.events = nil -- Sliders don't support events
        
    if data.defaultMarker and not IsGamepadOption(control) then
        local defaultMarkerControl = CreateControlFromVirtual("$(parent)DefaultMarker", slider, "ZO_Options_DefaultMarker")
        local offsetX = zo_clampedPercentBetween(data.minValue, data.maxValue, data.defaultMarker) * slider:GetWidth()
        defaultMarkerControl:SetAnchor(TOP, slider, LEFT, offsetX + .25, 6)
        defaultMarkerControl:SetHandler("OnClicked", function(self, button)
            PlaySound(SOUNDS.SINGLE_SETTING_RESET_TO_DEFAULT)
            slider:SetValue(data.defaultMarker)
        end)
    end
end
    local data = control.data
    local dropdownControl = GetControl(control, "Dropdown")
    local dropdown = ZO_ComboBox_ObjectFromContainer(dropdownControl)
    dropdown:ClearItems()
    dropdown.m_sortOrder = false        -- Add the valid items in the order they are added in the xml file (don't sort them)
    local optionString, optionLine
    for index = 1, #data.valid do
        if data.itemText then
            optionString = data.itemText[index]
        elseif data.valueStringPrefix then
            optionString = GetString(data.valueStringPrefix, data.valid[index])
        elseif data.valueStrings then
            optionString = GetValueString(data.valueStrings[index])
        else
            optionString = tostring(data.valid[index])
        end
        optionLine = ZO_ComboBox:CreateItemEntry(optionString, function() OptionsDropdown_SelectChoice(control, index) end)
        dropdown:AddItem(optionLine)
    end
end
    local callback = control.data.callback
    if callback then 
        callback() 
    end
end
function ZO_Options_SetupScrollList(control, selected)
    control.horizontalListObject:Clear()
    for i = 1, #control.data.valid do
        --gamepadValidStringOverrides exists in case the enum used here has PC specific localization. If so, we create the strings in ClientGamepadStrings.xml and add them
        --to the data table's gamepadValidStringOverrides in the same order.
        local hasGamepadStrings = control.optionsManager:IsGamepadOptions() and (control.data.gamepadValidStringOverrides ~= nil)
        local entryText = ""
        if(hasGamepadStrings) then
            entryText = GetString(control.data.gamepadValidStringOverrides[i])
        elseif(control.data.valueStringPrefix) then
            entryText = GetString(control.data.valueStringPrefix, control.data.valid[i])
        elseif(control.data.valueStrings) then
            entryText = GetValueString(control.data.valueStrings[i])
        else
            entryText = control.data.valid[i]
        end
                          
        local entryData = 
        {
            text = entryText,
            value = control.data.valid[i],
            parentControl = control
        }
        control.horizontalListObject:AddEntry(entryData)         
    end
    control.horizontalListObject:SetOnSelectedDataChangedCallback(nil)  -- don't set the callback til after we update the menu to the right setting
    control.horizontalListObject:Commit()
    control.horizontalListObject:SetActive(selected and control.data.enabled ~= false)  --TODO: Added Gamepad Slider Disabled state colors, needs design
end
local function CheckBoxToggleFunction(checkBoxControl, boxIsChecked)
    local control = checkBoxControl:GetParent()
    OptionsCheckBox_SelectChoice(control, boxIsChecked)
end
    local data = control.data
    local checkBoxControl = GetControl(control, "Checkbox")
end
    local nameControl = GetControl(control, "Name")
    local checkBoxControl = GetControl(control, "Checkbox")
    if checkBoxControl and nameControl then
        local currentState = checkBoxControl:GetState()
        if(currentState == BSTATE_NORMAL)
        then
            nameControl:SetColor(ZO_DEFAULT_DISABLED_MOUSEOVER_COLOR:UnpackRGBA())
        end
        checkBoxControl:SetPressedFontColor(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_HIGHLIGHT))
        checkBoxControl:SetNormalFontColor(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_HIGHLIGHT))
    end
end
    local nameControl = GetControl(control, "Name")
    local checkBoxControl = GetControl(control, "Checkbox")
    if checkBoxControl and nameControl then
        local currentState = checkBoxControl:GetState()
        if(currentState == BSTATE_NORMAL)
        then
            nameControl:SetColor(ZO_DEFAULT_DISABLED_COLOR:UnpackRGBA())
        end
        checkBoxControl:SetPressedFontColor(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_NORMAL))
        checkBoxControl:SetNormalFontColor(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_NORMAL))
    end
end
    local data = control.data
        local currentChoice = GetSettingFromControl(control)
        local color = ZO_ColorDef.FromARGBHexadecimal(currentChoice)
        if color then
            local function OnColorSet(r, g, b)
                control:GetNamedChild("Color"):SetColor(r, g, b)
                local ARGBHexadecimal = ZO_ColorDef.ToARGBHexadecimal(r, g, b, 1)
                SetSetting(data.system, data.settingId, ARGBHexadecimal)
            end
            SYSTEMS:GetObject("colorPicker"):Show(OnColorSet, color:UnpackRGB())
        end
    end
end
do
    local categoryChildren = 
    {
        [CHAT_CATEGORY_MONSTER_SAY] = {CHAT_CATEGORY_MONSTER_YELL, CHAT_CATEGORY_MONSTER_WHISPER, CHAT_CATEGORY_MONSTER_EMOTE}
    }
        local data = control.data
        if ZO_Options_IsOptionActive(control) then
            local data = control.data
            if data then
                local function OnColorSet(r, g, b)
                    control:GetNamedChild("Color"):SetColor(r, g, b)
                    CHAT_SYSTEM:SetChannelCategoryColor(data.chatChannelCategory, r, g, b)
                    SetChatCategoryColor(data.chatChannelCategory, r, g, b)
                    local children = categoryChildren[data.chatChannelCategory]
                    if children then
                        for i = 1, #children do
                            CHAT_SYSTEM:SetChannelCategoryColor(children[i], r, g, b)
                            SetChatCategoryColor(children[i], r, g, b)
                        end
                    end
                    if IsGamepadOption(control) then
                        local RESELECT = true
                        CHAT_MENU_GAMEPAD:RefreshChannelDropdown(RESELECT)
                    end
                end
                local currentRed, currentGreen, currentBlue = GetChatCategoryColor(data.chatChannelCategory)
                SYSTEMS:GetObject("colorPicker"):Show(OnColorSet, currentRed, currentGreen, currentBlue)
            end
        end
    end
end
function ZO_Options_ColorOnMouseEnter(colorControl)
    local textureControl = colorControl:GetNamedChild("Color") 
    local sharedHighlight = SYSTEMS:GetObject("options"):GetColorOptionHighlight()
    if sharedHighlight then
        sharedHighlight:ClearAnchors()
        sharedHighlight:SetAnchor(CENTER, textureControl, CENTER)
        sharedHighlight:SetHidden(false)
    end
    ZO_Options_OnMouseEnter(colorControl)
end
function ZO_Options_ColorOnMouseExit(colorControl)
    local sharedHighlight = SYSTEMS:GetObject("options"):GetColorOptionHighlight()
    if sharedHighlight then
        sharedHighlight:SetHidden(true)
    end
    ZO_Options_OnMouseExit(colorControl)
end
function ZO_Options_ColorOnMouseUp(control, upInside)
    if upInside then
    end
end
function ZO_Options_ChatColorOnMouseUp(control, upInside)
    if upInside then
    end
end
    if IsGamepadOption(control) then
        GetControl(control, "Name"):SetText(text)
    else
        local button = control:GetNamedChild("Button")
        button:SetText(text)
        button:SetHandler("OnClicked", function()
            control.data.callback()
        end)
    end
end
    local data = control.data
    local tooltipText = data.tooltipText
    if tooltipText ~= nil then
        local tooltipTextType = type(tooltipText) 
        if tooltipTextType == "number" then
            tooltipText = GetString(tooltipText)
        elseif tooltipTextType == "function" then
            tooltipText = tooltipText()
        end
        if tooltipText == "" then
            return
        end
        InitializeTooltip(InformationTooltip, control, BOTTOMLEFT, 0, -2, TOPLEFT)
        SetTooltipText(InformationTooltip, tooltipText)
    end
end
    ClearTooltip(InformationTooltip)
end
    local data = control.data
    if data and data.onShow then
        data.onShow(control)
    end
end