- ingame/achievements/keyboard/achievements.lua:1108 --
self.refreshGroups:AddRefreshGroup("FullUpdate",
{
RefreshAll = function()
self:OnAchievementsUpdated()
end,
})
- ingame/achievements/keyboard/achievements.lua:1115 --
self.refreshGroups:AddRefreshGroup("AchievementUpdated",
{
RefreshSingle = function(achievementId)
self:OnAchievementUpdated(achievementId)
end,
})
- ingame/achievements/keyboard/achievements.lua:1122 --
self.refreshGroups:AddRefreshGroup("AchievementAwarded",
{
RefreshSingle = function(achievementId)
self:OnAchievementAwarded(achievementId)
end,
})
- ingame/collections/keyboard/collectionsbook.lua:73 --
self.refreshGroups:AddRefreshGroup("FullUpdate",
{
RefreshAll = function()
self:UpdateCollection()
end,
})
- ingame/collections/keyboard/collectionsbook.lua:80 --
self.refreshGroups:AddRefreshGroup("CollectibleUpdated",
{
RefreshSingle = function(collectibleId)
self:UpdateCollectible(collectibleId)
end,
})
- ingame/collections/keyboard/specializedcollectionsbook_keyboard.lua:172 --
self.refreshGroups:AddRefreshGroup("RefreshList",
{
RefreshAll = function()
self:RefreshListInternal()
end,
})
- ingame/collections/keyboard/specializedcollectionsbook_keyboard.lua:179 --
self.refreshGroups:AddRefreshGroup("CollectibleUpdated",
{
RefreshSingle = function(collectibleId)
local node = self.collectibleIdToTreeNode[collectibleId]
if node then
node:RefreshControl()
if node == self.navigationTree:GetSelectedNode() then
self:RefreshDetails()
end
end
end,
})
- ingame/housingeditor/furnituremanager_shared.lua:93 --
self.refreshGroups:AddRefreshGroup("UpdatePlacementFurniture",
{
RefreshAll = function()
self.placeableFurnitureCategoryTreeData:Clear()
local itemFurnitureCache = self:GetPlaceableFurnitureCache(ZO_PLACEABLE_TYPE_ITEM)
for bagId, bagEntries in pairs(itemFurnitureCache) do
self:BuildCategoryTreeData(self.placeableFurnitureCategoryTreeData, bagEntries, self.placementFurnitureTheme)
end
self:BuildCategoryTreeData(self.placeableFurnitureCategoryTreeData, self:GetPlaceableFurnitureCache(ZO_PLACEABLE_TYPE_COLLECTIBLE), self.placementFurnitureTheme)
self.placeableFurnitureCategoryTreeData:SortCategoriesRecursive()
end,
RefreshSingle = function(furnitureCommand)
ApplyFurnitureCommand(self.placeableFurnitureCategoryTreeData, furnitureCommand)
end,
})
- ingame/housingeditor/furnituremanager_shared.lua:109 --
self.refreshGroups:AddRefreshGroup("UpdateRetrievableFurniture",
{
RefreshAll = function()
self.retrievableFurnitureCategoryTreeData:Clear()
self:BuildCategoryTreeData(self.retrievableFurnitureCategoryTreeData, self:GetRetrievableFurnitureCache())
self.retrievableFurnitureCategoryTreeData:SortCategoriesRecursive()
end,
RefreshSingle = function(furnitureCommand)
ApplyFurnitureCommand(self.retrievableFurnitureCategoryTreeData, furnitureCommand)
end,
})
- ingame/housingeditor/furnituremanager_shared.lua:121 --
self.refreshGroups:AddRefreshGroup("UpdateMarketProducts",
{
RefreshAll = function()
self.marketProductCategoryTreeData:Clear()
self:BuildCategoryTreeData(self.marketProductCategoryTreeData, self:GetMarketProductCache(), self.purchaseFurnitureTheme)
self.marketProductCategoryTreeData:SortCategoriesRecursive()
end,
})