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ESO Lua File v100026

ingame/help/gamepad/help_entries_gamepad.lua

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local HelpTutorialsEntriesGamepad = ZO_HelpTutorialsGamepad:Subclass()
function HelpTutorialsEntriesGamepad:New(...)
    return ZO_HelpTutorialsGamepad.New(self, ...)
end
function HelpTutorialsEntriesGamepad:Initialize(control)
    ZO_HelpTutorialsGamepad.Initialize(self, control)
    local helpEntriesFragment = ZO_FadeSceneFragment:New(control)
    HELP_TUTORIALS_ENTRIES_GAMEPAD = ZO_Scene:New("helpTutorialsEntriesGamepad", SCENE_MANAGER)
    HELP_TUTORIALS_ENTRIES_GAMEPAD:AddFragment(helpEntriesFragment)
    local function OnStateChanged(...)
        self:OnStateChanged(...)
    end
    HELP_TUTORIALS_ENTRIES_GAMEPAD:RegisterCallback("StateChange", OnStateChanged)
    self.tutorialBox = control:GetNamedChild("TutorialText")
    self.scrollContainer = self.tutorialBox:GetNamedChild("HelpTextContainer")
    local messageContainer = self.tutorialBox:GetNamedChild("HelpMessageContainer")
    self.description1 = messageContainer:GetNamedChild("DetailsBody1")
    self.description2 = messageContainer:GetNamedChild("DetailsBody2")
    self.image = messageContainer:GetNamedChild("DetailsImage")
end
function HelpTutorialsEntriesGamepad:InitializeEvents()
    ZO_HelpTutorialsGamepad.InitializeEvents(self)
    local function OnShowSpecificPage(eventId, helpCategoryIndex, helpIndex)
        if IsInGamepadPreferredMode() then
            -- ideally we would do a push here, but that is currently not playing
            -- well with opening help from the Crown Store
            -- specifically: attempting to gift from the furniture browser with gifting locked
            self:Show(helpCategoryIndex, helpIndex)
        end
    end
    self.control:RegisterForEvent(EVENT_HELP_SHOW_SPECIFIC_PAGE, OnShowSpecificPage)
end
function HelpTutorialsEntriesGamepad:SelectOrQueueHelpEntry(categoryIndex, helpIndex)
    if self.categoryIndex ~= categoryIndex then
        self.dirty = true
        self.showHelpIndex = helpIndex
    else
        self:SelectHelpEntry(helpIndex)
    end
    self.categoryIndex = categoryIndex
end
function HelpTutorialsEntriesGamepad:Push(categoryIndex, helpIndex)
    self:SelectOrQueueHelpEntry(categoryIndex, helpIndex)
    SCENE_MANAGER:Push("helpTutorialsEntriesGamepad")
end
function HelpTutorialsEntriesGamepad:Show(categoryIndex, helpIndex)
    self:SelectOrQueueHelpEntry(categoryIndex, helpIndex)
    SCENE_MANAGER:Show("helpTutorialsEntriesGamepad")
end
function HelpTutorialsEntriesGamepad:InitializeKeybindStripDescriptors()
    self.keybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        -- Back
        KEYBIND_STRIP:GetDefaultGamepadBackButtonDescriptor(),
    }
    ZO_Gamepad_AddListTriggerKeybindDescriptors(self.keybindStripDescriptor, function() return self.itemList end )
end
function HelpTutorialsEntriesGamepad:AddHelpEntry(categoryIndex, helpIndex)
    local helpName, _, _, _, _, _, showOption = GetHelpInfo(categoryIndex, helpIndex)
    if IsGamepadHelpOption(showOption) then
        local entryData = ZO_GamepadEntryData:New(helpName)
        entryData.helpIndex = helpIndex
        self.itemList:AddEntry("ZO_GamepadMenuEntryTemplate", entryData)
    end
end
function HelpTutorialsEntriesGamepad:PerformUpdate()
    self.dirty = false
    -- Add the entries.
    self.itemList:Clear()
    if self.searchString and self.searchString ~= "" then
        for i = 1, #self.searchResults do
            local searchResult = self.searchResults[i]
            if searchResult and searchResult.helpCategoryIndex == self.categoryIndex then
                self:AddHelpEntry(self.categoryIndex, searchResult.helpIndex)
            end
        end
    else
        for helpIndex = 1, GetNumHelpEntriesWithinCategory(self.categoryIndex) do
            self:AddHelpEntry(self.categoryIndex, helpIndex)
        end
    end
    self.itemList:SetKeyForNextCommit(self.categoryIndex)
    self.itemList:Commit()
    -- Update the key bindings.
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
    -- Update the header.
    local categoryName, _, _, _, _ = GetHelpCategoryInfo(self.categoryIndex)
    self.headerData.titleText = categoryName
    self:SetupSearchHeaderData(self.searchString, self.headerData)
    if self.showHelpIndex then
        self:SelectHelpEntry(self.showHelpIndex)
        self.showHelpIndex = nil
    end
end
function HelpTutorialsEntriesGamepad:SelectHelpEntry(helpIndex)
    for i = 1, self.itemList:GetNumEntries() do
        local data = self.itemList:GetEntryData(i)
        if data.helpIndex == helpIndex then
            self.itemList:SetSelectedIndexWithoutAnimation(i)
            return
        end
    end
end
function HelpTutorialsEntriesGamepad:OnSelectionChanged(list, selectedData, oldSelectedData)
    if not selectedData then
        return
    end
    self.scrollContainer:ResetToTop()
    local _, keyboardDescription1, keyboardDescription2, image, gamepadDescription1, gamepadDescription2 = GetHelpInfo(self.categoryIndex, selectedData.helpIndex)
    local description1 = gamepadDescription1 ~= "" and gamepadDescription1 or keyboardDescription1
    local description2 = gamepadDescription2 ~= "" and gamepadDescription2 or keyboardDescription2
    self.description1:SetText(description1)
    if image then
        self.image:SetHidden(false)
        self.image:SetTexture(image)
    else
        self.image:SetHidden(true)
        self.image:SetHeight(0)
    end
    self.description2:SetText(description2)
end
function HelpTutorialsEntriesGamepad:OnHide()
    ZO_HelpTutorialsGamepad.OnHide(self)
end
local GAMEPAD_HELP_MAX_IMAGE_WIDTH = 767
    -- when hidden we directly manipulate the height, so don't apply constraints in those cases
    if not control:IsHidden() then
        ZO_ResizeTextureWidthAndMaintainAspectRatio(control, GAMEPAD_HELP_MAX_IMAGE_WIDTH)
    end
end
    HELP_TUTORIALS_ENTRIES_GAMEPAD = HelpTutorialsEntriesGamepad:New(control)
end